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Piranha 12 Mg's!
#1
Posted 21 January 2018 - 06:28 AM
why do Assaults not have this consider they are large and sluggish
#2
Posted 21 January 2018 - 06:34 AM
#3
Posted 21 January 2018 - 06:36 AM
I wouldn't worry too much about it.
#4
Posted 21 January 2018 - 06:37 AM
#5
Posted 21 January 2018 - 06:39 AM
Bombast, on 21 January 2018 - 06:36 AM, said:
I wouldn't worry too much about it.
the pictures of Piranha shows it's smaller then Locust
#7
Posted 21 January 2018 - 06:51 AM
Abisha, on 21 January 2018 - 06:39 AM, said:
The Piranha is both taller than the Locust (Just barely), and has significantly worse hit boxes (Dynamic geometry has forced it to be board shaped).
It would be fairly easy to shoot, comparatively, without the durability quirks that keep mechs like the Commando from imploding at the drop of a hat.
#8
Posted 21 January 2018 - 06:57 AM
Abisha, on 21 January 2018 - 06:39 AM, said:
What pictures are you talking of?
![Posted Image](https://mwomercs.com/static/img/news/media/497d4b4a18f771e3137b7ff3851a76f2.jpg)
In that picture the Piranha is about 10% taller and 20% wider than the Locust. Cross section of the legs and hip are close to identical. Cross section for torso is about 15% larger. So the only thing that the Locust actually loses out on is cross section from above and sides to a certain degree ...
Edited by Der Geisterbaer, 21 January 2018 - 07:02 AM.
#9
Posted 21 January 2018 - 07:01 AM
Bombast, on 21 January 2018 - 06:51 AM, said:
The Piranha is both taller than the Locust (Just barely), and has significantly worse hit boxes (Dynamic geometry has forced it to be board shaped).
It would be fairly easy to shoot, comparatively, without the durability quirks that keep mechs like the Commando from imploding at the drop of a hat.
From the sides Locust is easier to hit. Apples and oranges, really. I might even give Piranha the edge since humanoid mechs generally roll damage better than same weight chicken walkers.
#10
Posted 21 January 2018 - 07:07 AM
El Bandito, on 21 January 2018 - 07:01 AM, said:
I'm not sure side hitboxes are going to matter much on a mech that has to stare at you to do anything.
#11
Posted 21 January 2018 - 07:09 AM
Bombast, on 21 January 2018 - 07:07 AM, said:
Or when they leg hump. I will say that Piranha is gonna be one dangerous mech on Incursion mode in FP. It will eat base structures like hot knife through butter. And hot maps wont affect its DPS.
Edited by El Bandito, 21 January 2018 - 07:12 AM.
#12
Posted 21 January 2018 - 07:22 AM
El Bandito, on 21 January 2018 - 07:09 AM, said:
I hadn't thought of that. [Insert Base Rush Intensifies Meme].
Unrelated.
Very rough, obviously.
Edited by Bombast, 21 January 2018 - 07:22 AM.
#13
Posted 21 January 2018 - 07:23 AM
Abisha, on 21 January 2018 - 06:28 AM, said:
why do Assaults not have this consider they are large and sluggish
Assaults have this, for example 3xLBX 10 or IS AC-10 have 12 DPS and very low heat. Some assaults can even fit 4 of those. Two Heavy Gauss have 10 DPS. Add some lasers (The ANH-1x can do 6 meds) and you will easily have much more effective DPS than the Piranha, that's why gauss-vomit is part of the meta right now.
The problem the Piranha will have is face-time. An assault can fire for 40+ dmg and then twist or get back in cover. A MG-boat however is forced to stare at his target the whole time.
This implies that you are forced to only attack distracted targets and retreat if you get any attention. Assaults however have the armor to just ignore some enemy fire while still applying 12+ cool dps or much more for short bursts depending on playstyle.
Bombast, on 21 January 2018 - 06:36 AM, said:
I wouldn't worry too much about it.
You can fit 5t of ammo, should be enough given the life-expectancy this mech will have in the hands of average pilots. Go down to 3-4t and you also got some decent backup-lasers in case ammo runs dry before dying to streaks or someone who can aim well.
Edited by Daggett, 21 January 2018 - 07:44 AM.
#14
Posted 21 January 2018 - 07:35 AM
#15
Posted 21 January 2018 - 07:45 AM
Daggett, on 21 January 2018 - 07:23 AM, said:
Okay, so from stock loadout you remove 2.5t of energy weaponry that you can add to the already available 1t of mg ammo. Where do you intend to get the other 1.5t of ammo for a total of 5t? Smaller reactor nets 0.5t ... So you'd have to reduce armor by 1t - even when considering that you're most likely going to switch to Ferro in addition to the already Endo based chassis that'll make a squishy mech super squishy and wihout any backup weaponry.
Sound like one of the more "clever" plans.
Daggett, on 21 January 2018 - 07:23 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Do I even want to ask how you intend to get 3,5-4t of ammo and three lasers (er-micro at best in that scenario) and expect to actually still have all three of them once you run out of ammo?
#16
Posted 21 January 2018 - 07:59 AM
Daggett, on 21 January 2018 - 07:23 AM, said:
What engine are you running there? With an XL
Edited by Bombast, 21 January 2018 - 08:18 AM.
#18
Posted 21 January 2018 - 08:11 AM
#20
Posted 21 January 2018 - 08:21 AM
Juicy
Bombast, on 21 January 2018 - 06:36 AM, said:
I wouldn't worry too much about it.
Eh, 4 tons of ammo is still 800 armor damage, over 1000 structure damage.
Plus a laser, or remove laser for MOAR AMMO
Seconds of firing will be half of typical MG boats, but of course your damage output will be doubled
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