(Post Your) Best Lrm Boats
#41
Posted 21 June 2018 - 04:03 AM
#42
Posted 21 June 2018 - 04:09 AM
RickySpanish, on 21 June 2018 - 04:03 AM, said:
lol !
#43
Posted 21 June 2018 - 04:25 AM
#44
Posted 21 June 2018 - 04:35 AM
#45
Posted 21 June 2018 - 04:45 AM
#46
Posted 21 June 2018 - 06:24 AM
Callsigntal0n, on 21 June 2018 - 04:35 AM, said:
Mine has normal 20s and four ERMLs.
I'll also make note that LRM20s and LRM15s (last I knew) have the same spread. This was altered at the same time LRM5s and LRM10s where given the same spread.
#47
Posted 21 June 2018 - 07:13 AM
#48
Posted 21 June 2018 - 07:43 AM
\
The build is slightly different now - I dropped a couple tons of ammo after the latest buff, then used the tonnage to bump the engine up to XL 300 and add two more Double Heat Sinks
Edited by Horseman, 21 June 2018 - 07:45 AM.
#49
Posted 29 June 2018 - 06:54 AM
This LRM boat can seriously defend himself or brawl with the best of them once he runs out of LRM,s which takes forever cause he has a gagillion missile ammo .
#50
Posted 06 July 2018 - 12:09 AM
Why? Well, because you don't have to be conscious about "sharing armor" in this one.
As a plus you even get useful set-of-8 quirks!
#51
Posted 11 July 2018 - 10:54 AM
#52
Posted 11 July 2018 - 11:17 AM
VANGUARD
2xcLRM20, 2xcLRM15, cAP, 11 tons/LRM ammo
I built this as a joke because i have begun to hate the Sunspider chassis and it worked...
Edited by Agent of Change, 11 July 2018 - 11:20 AM.
#53
Posted 11 July 2018 - 11:24 AM
Fast enough to get into lurmin' position, and cool enough to fire for quite a while.
Who needs backup weapons, just stay in the middle of your team. Feel free to fire at things 800 meters away, you got enough lurms you can spray and pray. Ideally you get up close and unload on things just behind a small hill 300 meters away.
#54
Posted 11 July 2018 - 05:30 PM
Agent of Change, on 11 July 2018 - 11:17 AM, said:
VANGUARD
2xcLRM20, 2xcLRM15, cAP, 11 tons/LRM ammo
I built this as a joke because i have begun to hate the Sunspider chassis and it worked...
The Sunspider seems to do well with my quad AC2 build, if you were interested in trying it. Two LBx2s and two UAC2s with dual HMLs (can be ERMLs if desired). Spits out damage like crazy. (Quad UAC2s ended up being too hot and it sucked when all four UACs jammed at exactly the same time after a single shot...)
#56
Posted 12 July 2018 - 09:48 PM
justcallme A S H, on 11 July 2018 - 07:07 PM, said:
If you want Atremis / faster locks and LFE... Do THIS
~3200 ammo with skill maze nodes so good enough for 1800dmg or there about.
I took a look at that build... and realized I can do almost the same thing (3x ALRM15) on an ARC-2R with an XL300 at 20 tons less. Making a couple of those for a LRM fp deck now... 2x ARC-2R, a NARC raven, and an ERLL battlemaster is gonna be legit I think.
#57
Posted 13 July 2018 - 12:03 AM
Eisenhorne, on 12 July 2018 - 09:48 PM, said:
You could do 3xALRM15 on an AWS-8R as well, with 5% more cooldown and better cooling to sustain fire.Two of them can fit in a deck with a Battlemaster and still leave enough tonnage for a Locust or a Flea, of you could fit AWS+BLR+CPLT+RVN
Edited by Horseman, 13 July 2018 - 12:09 AM.
#58
Posted 13 July 2018 - 12:14 AM
Eisenhorne, on 12 July 2018 - 09:48 PM, said:
I took a look at that build... and realized I can do almost the same thing (3x ALRM15) on an ARC-2R with an XL300 at 20 tons less. Making a couple of those for a LRM fp deck now... 2x ARC-2R, a NARC raven, and an ERLL battlemaster is gonna be legit I think.
Indeed 2R is tip top. Brutal machine for it's tonnage actually
One of the best though is still the AWS-8R - 3x LRM15A... Don't use 4, it can't heat manage. But with all the LRM15 quirks/missile quirks etc it is IMO, one of the best IS LRM Boat
#59
Posted 13 July 2018 - 06:09 AM
The AWS-8R is pretty good, but I'm having trouble justifying it over the ARC-2R. It runs slightly cooler, but the ARC-2R has the missile velocity quirk, and since it fires a bit slower it's still cool enough with 12 DHS. So the ARC-2R gives very close to the same performance as the AWS-8R, and carries a similar ammo loadout, but 10 tons less.
For QP, the ARC-2R is definitely the better choice, since you only take up a heavy mech slot instead of an assault mech slot. I'd rather take the spot of a Hellbringer or something than that of an Annihilator in QP. FP it's more of a tough choice, and dependent on the rest of your deck.
#60
Posted 13 July 2018 - 08:09 AM
Edited by Horseman, 13 July 2018 - 08:10 AM.
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