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The Fish Need Moar Armor!


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#61 Mystere

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Posted 23 January 2018 - 07:52 PM

View PostKhobai, on 23 January 2018 - 06:45 PM, said:

as long as streaks exist you cant really complain about pirahnas lol

youve been given a weapon to hard counter them. if you choose not to use it, thats on you.

not that you really need streaks to kill them...


although I do think machine guns are gonna end up getting ghost heat. so they generate heat when you fire more than 6-8 of them. its kindve silly that the pirahna can sustain assault level dps indefinitely.


and the pirahna needs better leg quirks


And this is why I say we leave the piranha alone. I think it's a good enough balance between them being fragile and at the same time keeping their potential targets on their toes.

View PostMischiefSC, on 23 January 2018 - 07:29 PM, said:

So to counter a Piranha I have to literally build a 50+ ton mech to counter it, in a build that makes me **** against everything else.

That's not balanced.


Think of it as you being the AAA vehicle escorting your armored division's tanks. Posted Image

#62 The6thMessenger

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Posted 23 January 2018 - 08:04 PM

View PostKhobai, on 23 January 2018 - 06:45 PM, said:

although I do think machine guns are gonna end up getting ghost heat. so they generate heat when you fire more than 6-8 of them. its kindve silly that the pirahna can sustain assault level dps indefinitely.


WIth machineguns? Really? 8.4 DPS at 270m with LMG, 16.8 with HMG which by the way would have less ammo.

The PIR deserves it's high DPS, so the **** what if that's "assault dps"? That's practically what the Pir could only do best.

#63 MischiefSC

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Posted 23 January 2018 - 08:13 PM

View PostFupDup, on 23 January 2018 - 07:43 PM, said:

You don't "have to" build for Streaks, the point of building for Streaks is if you can't aim. If you have aim then the majority of the weapons in this game are universally effective against all targets.


So you are saying the Piranha is equal to the Locust, or any IS light? Any Clan light for that matter?

#64 FupDup

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Posted 23 January 2018 - 08:18 PM

View PostMischiefSC, on 23 January 2018 - 08:13 PM, said:

So you are saying the Piranha is equal to the Locust, or any IS light? Any Clan light for that matter?

I haven't played enough matches after the patch yet, but from my very limited sample size I haven't been overly impressed by enemy Fishies. I feel more threatened by a Crit Lynx so far.

#65 Xavori

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Posted 23 January 2018 - 08:25 PM

View PostMischiefSC, on 23 January 2018 - 07:29 PM, said:


So to counter a Piranha I have to literally build a 50+ ton mech to counter it, in a build that makes me **** against everything else.

That's not balanced.


Hey. My Pahket with its 8x streaks is pretty brutal against anything that comes into its range :P

#66 MischiefSC

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Posted 23 January 2018 - 08:26 PM

View PostFupDup, on 23 January 2018 - 08:18 PM, said:

I haven't played enough matches after the patch yet, but from my very limited sample size I haven't been overly impressed by enemy Fishies. I feel more threatened by a Crit Lynx so far.


Do some solo matches or 4 v 4s if you've got people around.

Bad players in a 20 tonner are like bad players in a locust or a crit lynx. Normally only people who enjoy lights (and tend to be good in them) have been playing lights before now. There's just a lot of terribads in the pool.

Good players are doing truly stupid amounts of damage with them. You play it like a Mando, but smaller and with several times the firepower.

Not going to really say 'OP', but it's really, really strong. Especially for 20 tons.

View PostXavori, on 23 January 2018 - 08:25 PM, said:


Hey. My Pahket with its 8x streaks is pretty brutal against anything that comes into its range Posted Image


The other side of this is that with streak builds it's pretty good hunting right now. There's like 4+ every match and most players have no idea how to play a small light.

#67 Khobai

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Posted 23 January 2018 - 09:16 PM

Quote

WIth machineguns? Really? 8.4 DPS at 270m with LMG, 16.8 with HMG which by the way would have less ammo.

The PIR deserves it's high DPS, so the **** what if that's "assault dps"? That's practically what the Pir could only do best.


why does the piranha deserve its high dps?

the locust doesnt have high dps. what makes the piranha so much more deserving of high dps than the locust?

seems to me that having ghost heat kick in when you fire 8+ machine guns would be a decent compromise. the pirahna doesnt lose its offensive potential, it just has to actually manage its heat when firing all 12 machine guns.

you know heat management? the thing every other high dps mech in the game has to do.

with ghost heat on machine guns in place, the pirahna could probably get better quirks on its legs then too.

Edited by Khobai, 23 January 2018 - 09:19 PM.


#68 Y E O N N E

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Posted 23 January 2018 - 09:39 PM

View PostMischiefSC, on 23 January 2018 - 08:26 PM, said:

Not going to really say 'OP', but it's really, really strong. Especially for 20 tons.


LCT-1V quirks when? LCT-5T with quirks when?

Quote

The other side of this is that with streak builds it's pretty good hunting right now. There's like 4+ every match and most players have no idea how to play a small light.


Streaks kill these things so fast that you can't even get damage farm out of it.

#69 Khobai

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Posted 23 January 2018 - 10:07 PM

Quote

Streaks kill these things so fast that you can't even get damage farm out of it.


knowing PGI, streak nerf incoming

#70 dario03

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Posted 23 January 2018 - 10:10 PM

View PostMischiefSC, on 23 January 2018 - 08:26 PM, said:


Do some solo matches or 4 v 4s if you've got people around.

Bad players in a 20 tonner are like bad players in a locust or a crit lynx. Normally only people who enjoy lights (and tend to be good in them) have been playing lights before now. There's just a lot of terribads in the pool.

Good players are doing truly stupid amounts of damage with them. You play it like a Mando, but smaller and with several times the firepower.

Not going to really say 'OP', but it's really, really strong. Especially for 20 tons.



The other side of this is that with streak builds it's pretty good hunting right now. There's like 4+ every match and most players have no idea how to play a small light.


You keep bringing this up. This game is one mech per pilot in QP and scouting, and four mechs in invasion. You don't get to bring more mechs if you take small mechs so too good for its size shouldn't be an issue. If anything a bunch of the other lights should be buffed.

View PostKhobai, on 23 January 2018 - 10:07 PM, said:


knowing PGI, streak nerf incoming

A re balance of them would be awesome. Nerfed vs smaller mechs, buffed vs bigger mechs.

Edited by dario03, 23 January 2018 - 10:11 PM.


#71 Kadreal

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Posted 23 January 2018 - 10:16 PM

View PostKhobai, on 23 January 2018 - 09:16 PM, said:


why does the piranha deserve its high dps?

the locust doesnt have high dps. what makes the piranha so much more deserving of high dps than the locust?
...


Locust does have a better hitbox from the front/rear that makes it more durable then the Piranha. The higher top speed with the 190 engine helps durability a bunch as well. Is that a fair trade off for the potential difference in DPS? Perhaps not, but it's worth noting that the Piranha isn't just a LCT with more gun.

#72 SFC174

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Posted 23 January 2018 - 10:23 PM

Not having too much trouble with them yet (I haven't played mine yet, gonna wait till things die down).

I've been testing my CMPL pulse boats since the nerf to see how they play. The only one that has any trouble with the PIR is the HBR, mainly because most of the weapons are on the torso and it's height, combined with lack of torso pitch, means I can't get any weapons on a face hugging PIR. My HBK-IICA is short enough that I can get most of the torso lasers on them easily, even up close and my MAD-IIC has enough arm mounted weapons to be able to crit them easily.

I'd definitely stay away from tall mechs without much arm mounted firepower for now though. Your teammates can't help you against 2-3 facehuggers at once. Unless you find one of those PIR pilots who keeps running into walls (killed a couple of those today).

#73 Curccu

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Posted 23 January 2018 - 10:26 PM

View PostThe Lighthouse, on 23 January 2018 - 02:44 PM, said:

It's not armor, it's speed issue.

It's not Armor, or speed issue, it's not good enough light pilot issue.

#74 Figure 11

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Posted 23 January 2018 - 11:14 PM

Pirahna is about right, it's not OP or dangerously flawed. It's strengths (good firepower, speed, small size) are balanced by its flaws (fragile, restricted ammo, narrow field of view).

Main problem for fishy pilots is the temptation to be too aggressive and get splatted or panicking enemy teams who single you out.

#75 MischiefSC

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Posted 23 January 2018 - 11:31 PM

View PostYeonne Greene, on 23 January 2018 - 09:39 PM, said:


LCT-1V quirks when? LCT-5T with quirks when?



Streaks kill these things so fast that you can't even get damage farm out of it.


Same with locusts and commandos.

However neither Locusts nor Commandos are strong enough to warranty people boating streaks consistently in QP.

As to quirks, some locusts got quirks to make them good sometimes, some never did. Trying to imply that there's ever been a sanity, logic or reason to quirks is a red herring and you know it. I wouldn't even say we have a dart board of balance; that implies people are trying to hit a bullseye. For all I know quirks are decided by an RNG system. That would make a lot more sense.

#76 Y E O N N E

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Posted 23 January 2018 - 11:34 PM

View PostMischiefSC, on 23 January 2018 - 11:31 PM, said:


Same with locusts and commandos.

However neither Locusts nor Commandos are strong enough to warranty people boating streaks consistently in QP.

As to quirks, some locusts got quirks to make them good sometimes, some never did. Trying to imply that there's ever been a sanity, logic or reason to quirks is a red herring and you know it. I wouldn't even say we have a dart board of balance; that implies people are trying to hit a bullseye. For all I know quirks are decided by an RNG system. That would make a lot more sense.


Uh, I think you misread the tone of my post.

#77 Vellron2005

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Posted 24 January 2018 - 12:43 AM

The Pirhana is waaaaay to small.. needs to be about 20% larger, about tall enough to reach an Arctic Cheetah's cockpit..

#78 PocketYoda

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Posted 24 January 2018 - 12:52 AM

Their legs imo are insanely weak...

#79 LanXang

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Posted 24 January 2018 - 12:52 AM

I don't think it needs more armor, but extra CT structure would be nice in order to prevent 1 shots from strikes (happened to me today when I'm pretty sure I had full rear armor and structure, 2 A + 14S).

#80 PocketYoda

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Posted 24 January 2018 - 01:07 AM

Tbh after a few hours playing i can't take these anymore they are just garbage... what was PGI thinking charging money for this trash.





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