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First Hero Mech Recommendation?

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#61 Zh0u

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Posted 27 January 2018 - 04:20 AM

Besides that, Scorch hardpoints allows it to play really diverse type of loadouts. I can also play midrange with lasers and ATMs (which I had lots of success with on the Mad Dog).

#62 Mumuharra

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Posted 27 January 2018 - 04:54 AM

View PostHauptmanT, on 25 January 2018 - 09:12 PM, said:

Scorch!

Someone's going to judge me, but screw it... this build has made me some serious space-bucks. I've gotten 900,000 from single matches in this bad dog. So they can judge all they want...

Posted Image

Edit: After the new weapons it's heavy meds and light MGs, as the ranges match.


Agree to this one.
After all brawlings builds I went for a LRM boat without MG, no heatsinks and way more lurms.
Its close to my Supernona LRM boat in success.

A very good choice.

#63 Luminis

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Posted 27 January 2018 - 05:02 AM

If you wanna boat lock-on weapons on the Scorch, at least use ATMs please Posted Image

#64 Mumuharra

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Posted 27 January 2018 - 02:52 PM

View PostLuminis, on 27 January 2018 - 05:02 AM, said:

If you wanna boat lock-on weapons on the Scorch, at least use ATMs please Posted Image


That's one of the view new weapons I did not try jet.
Is it worth it?

I read something about them but at the moment it seems to me a well played LRM or SRM boat is still better.

Edited by Mumuharra, 27 January 2018 - 03:05 PM.


#65 HauptmanT

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Posted 27 January 2018 - 03:17 PM

I've tried ATMs a handful of times... they just dont do it for me.

In the heat of battle it's kind of hard to pick your ranges, and ATMs are very range dependent. Coupled with the near flat trajectory, they rule out some otherwise easy shots (for LRMs).

On clan mechs, LRMs are ridiculously light for the damage they do. So as long as you arent trying to fire on other peoples locks at 700 meters, and instead do things like hill hump, they are great.

All too often people try to shoot them off at 700 meters on mechs they cant see, and that's what gives them the bad name. There is a time for that, dont get me wrong, but in my experience it's fairly rare.

But ATMs, man I just cant get them to work. You need to lock on, (thus stare at enemies) and cant do it from cover... I tend to be a bullet magnet, which means if I can see someone, it's because they are shooting at me... so using every little outcropping is mandatory, and those eat ATMs.

But yes, love the scorch so much.

Almost bought another on this sale for a pure brawl build... but then I realized I have a bunch of other brawler assaults I never use.

"Gotta go fast!" I'm having too much fun playing mediums to go buying any more assaults.

Edited by HauptmanT, 27 January 2018 - 03:27 PM.


#66 Troa Barton

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Posted 27 January 2018 - 03:38 PM

View PostMumuharra, on 27 January 2018 - 02:52 PM, said:

That's one of the view new weapons I did not try jet.
Is it worth it?

I read something about them but at the moment it seems to me a well played LRM or SRM boat is still better.

That well played part is important LRMs are DOT weapons that you need to be using all the time and never get out of position with. ATMs on the other hand are burst weapons which tend to be more player friendly in order to deal good damage on average. Most YoloQ games favor burst builds because teamwork is a luxury and while everyone is running around in 24 different directions a burst build can at least throw down some damage.
Personally I still prefer LRMs over ATMs because they are lighter, you can take more ammo, they run cooler, take up less crit space, and with clan LRMs you can at least deal some damage with them >180m. They also give you more control over the battlefield since you can spam them at everything that moves without worrying about ammo. With them being lighter you also have more tonnage to work with for backup weapons. On top of everything else there are more missiles to shoot down with AMS with LRMs as opposed to ATMs.
Because range is so important for ATMs I prefer to put them on lighter mechs that have more mobility, preferably with JJs to arc shots over allies and ridges. I really don't like ATMs on assaults unless its supplemental like with the MAD IIC B or Highlander IIC where that isn't all they have.
Aside from the burst damage and ability to use them in places like the tunnel on crimson I'm not really sold on ATMs.

As far as the Scorch goes I run 4 SRM6+A and 2 LBX 20s on mine. It's a giggle machine with a delete button that can two shot annihilators if you get an ammo explosion.

#67 Luminis

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Posted 27 January 2018 - 03:47 PM

View PostMumuharra, on 27 January 2018 - 02:52 PM, said:

That's one of the view new weapons I did not try jet.
Is it worth it?

I read something about them but at the moment it seems to me a well played LRM or SRM boat is still better.

Depends on who you're asking, of course. Can't play them like LRMs and with an Assault ATM boat, you gotta be very mindful of your position as you can't pick your range the way, say, a Medium can. But that 144 damage alpha strike just deletes things (though the 96 damage bracket is easier to hit). They're also not very hard to use outside of positioning - they're lock-on weapons after all (well, they can dumb fire, which is great when peeking against slow targets).

So, I guess it boils down to what you want to do. If you've been playing LRMs because you want to be out of harms way, farming damage while your team mates tank damage and hold locks for you - aka., you're the "support" kinda LRM boat captain - then no, ATMs aren't for you. If you're up there with your team skirmishing, then yes, ATMs might very well be for you.

Edited by Luminis, 27 January 2018 - 03:48 PM.


#68 Grus

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Posted 27 January 2018 - 03:50 PM

View PostZh0u, on 25 January 2018 - 03:25 AM, said:

Hi guys,

Its me again.

Would like some recommendations on my first ever hero mech. Posted Image

Prefer med or heavies since it will also be used to farm C-bills.

Some interesting choices:

YLW
Warrant
Black Widow
Bounty Hunter

Open to other suggestions too.

Thanks! Posted Image

i just bought the BW haven't had a chance to drop in it yet but it looks cool.

#69 Faithsfall

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Posted 27 January 2018 - 11:46 PM

I see so many ppl recommending the Scorch over the Boiler (supernova) yet looking at the builds they are very similar, Is It ST's more easily popped in the boiler/ speed?

#70 Zh0u

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Posted 28 January 2018 - 02:41 AM

View PostFaithsfall, on 27 January 2018 - 11:46 PM, said:

I see so many ppl recommending the Scorch over the Boiler (supernova) yet looking at the builds they are very similar, Is It ST's more easily popped in the boiler/ speed?

I think Scorch is much better in close up brawling due to it's front facing profile. Boiler's front facing profile is huge imo.

Btw I got the Scorch and I love it, even without any skill nodes unlocked, that thing is a beast with the. 2xLBX20 & 6xASRM6s. Pure fun.

View PostMumuharra, on 27 January 2018 - 02:52 PM, said:

That's one of the view new weapons I did not try jet.
Is it worth it?

I read something about them but at the moment it seems to me a well played LRM or SRM boat is still better.

I love it on my MDD-H. I think it suits mechs with higher speed in order to keep the distance in a sweet spot (300-400) to inflict max damage. The arc is much lower than the LRMs so it requires some skill and "bending" in order to lob the missiles nicely. It works really well on the MDD-H as the 8-set quirks benefit missiles a lot. Pair it with a light-tag & 3xHML you are good to go.

Edited by Zh0u, 28 January 2018 - 04:02 AM.


#71 Luminis

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Posted 28 January 2018 - 03:12 AM

View PostZh0u, on 28 January 2018 - 02:41 AM, said:

I think Scorch is much better in close up brawling due to it's front facing profile. Boiler's front facing profile is huge imo.

Exactly, the Scorch has significantly better hitboxes for damage rolling than the Boiler. The Boiler also only gets three ASRM6s and goes slower with the same engine.

#72 Mumuharra

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Posted 28 January 2018 - 02:15 PM

OK, I agree the typical scorch build (2 lbx20, 3 or 4 srm6)is great and fun. Was my first build.
But sadly it also makes one of the best LRM boats die to mobility and the problem with the new skill tree is it’s hard to change the role.
Would love to switch between both roles like before skill tree but I am stuck at the moment due to nodes.
By the way, I just realised my MC II has 2 x LBX 20, 3 x SRMA 6 and 2 ERML.
The „better“ Scorch?
Maybe not as tanky but fun to play.

Edited by Mumuharra, 30 January 2018 - 01:52 PM.






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