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Sunspider


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#21 Snowbluff

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Posted 25 January 2018 - 09:05 AM

I think I’m getting one free from the Christmas event. I’m pretty jazzed about it.

#22 KingCobra

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Posted 25 January 2018 - 09:05 AM

To be honest the new Sun Spider Mech is so ugly im glad I got one for free.
Even this Sun Spider below is better looking than the mech.
Posted Image

#23 Metus regem

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Posted 25 January 2018 - 09:05 AM

View PostBurke IV, on 25 January 2018 - 08:59 AM, said:


Whatever you do you cant have 6 lanchers and tag. PGI always make these mechs where you have ot give up something if you want tag on your missile boat. I just think its wrong and it encourages the thing that everybody moans about.



My MDD-A disagrees with your statement, I didn't have to give up anything to mount TAG on it....

#24 Burke IV

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Posted 25 January 2018 - 09:08 AM

Yes but its 10s no A and you got small lasers. Even for your weight you gave up quite a bit and i know how hot the MDD runs or at least used to.

I used to run this long ago.

Edited by Burke IV, 25 January 2018 - 09:10 AM.


#25 Koniving

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Posted 25 January 2018 - 09:22 AM

View PostBurke IV, on 25 January 2018 - 08:34 AM, said:

I dont really keep up but havnt PGI added extra stuff over TT on other mechs?

You mean stuff that ins't from TT?

Cicada's A and B or however the variants go... They're identical in tabletop short of the armor type and minor differences. Weapon placement is identical. PGI put the hardpoints on the arm for one of the two variants to distinguish them.
No ECM variant exists.

Most Atlases:
The CT weapons are REAR mounted, not front mounted, to provide the mech with a rear defense.
Atlas S -- the Streak/SRM launchers are REAR mounted.
No ECM variant exists. D-DC is the only Atlas that canonically has pilot (and co-pilot/commander) in the eyes... the rest have the pilot facing through the nose or the neck.

Spider 5V has an illegal number of jumpjets possible (but that's not a stock change).

Some mechs with equipment not in MWO have had it replaced with something else, usually extra heatsinks.

3/4ths of the "P" variants on Sarna.net are made up variants by PGI, if you mean if PGI made up more stuff like the Roughneck and Sunspider.

HBK 4P is not among them.

#26 Metus regem

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Posted 25 January 2018 - 09:26 AM

View PostBurke IV, on 25 January 2018 - 09:08 AM, said:

Yes but its 10s no A and you got small lasers. Even for your weight you gave up quite a bit and i know how hot the MDD runs or at least used to.

I used to run this long ago.



True, she is hot, but I run her in chain fire mode, for suppression reasons....

#27 Koniving

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Posted 25 January 2018 - 09:39 AM

Centurions don't carry shields. "Shield" is a specific item class including Large and Small, and is a way of placing extra armor on the body that goes beyond the normal limits, these can be mounted on arms, front and rear torsos. Shield has the weight of the armor + half a ton. I don't recall the slot count, but a small shield is half a ton of armor + the mount and the large shield is a full ton of armor + the mount. There's a special roll when you hit the body part that determines whether the body or the shield takes the hit.

Dragons have a dispute, as they are listed in one of two ways. No lower right arm actuator and a hand actuator, or no hand actuator and a lower right arm actuator.
PGI went the middle ground for a while, shorting us of a crit slot. Last I look I believe they removed the hand actuator.
In all Dragon artwork, there's no lower right arm actuator and the arm is mounted shoulder level, visually distinguishing them from the Grand Dragon which looks like MWO's Dragon.

Many mechs were given pelvises... these include but are not limited to: Locusts. Jenners of all denominations. Catapults. Ebon Jaguar. Cicadas. Nova. Kit Fox. These mechs do not have torso twist, and lose both an arm and a leg when the side torso is destroyed. Debatable ones include: Urbanmech. Adder.

Given some time I could probably dig up more. But most of the mechs with ECM shouldn't have it as an option; if it doesn't start in the mech it didn't belong there.

But yes. PGI has added stuff to existing stuff, but they don't need to make them "canon" as they already are. They're trying to leave lasting impressions into Battletech (besides a basic arena shooter that is MWO).

If only they dug a little deeper into Battletech.
For example, did you know there is satellite hacking in BT? If you have 3 tons worth of comms equipment (on a mech just need 2 as the basic mech counts as having one already) you can hack enemy satellites.
Field trucks exist to deliver ammunition to mechs. Down time is as little as 10 seconds per ton of ammo after sharing a 30 meter space. A single truck can carry enough ammo to feed 2 or 3 mechs, or a single mech multiple times.
Infantry can ride on the sides of many mechs, and jump down to swarm enemy mechs.
The Star Citizen issue of a ship being EMP'd, then boarded where the pilot in the cockpit has to scramble to reach the gun before the door opens and shots fire -- has been one played out in Battletech since the 1980s... with mechs!

So much potential...
such waste. :(
Anyone remember the big thing about logistics in Faction Play? Importance of planets? Player driven contracts? Mercenaries versus mercenaries while factions fight factions?
Yeah...

#28 Dread Render

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Posted 25 January 2018 - 09:52 AM

I really don't care for the stupid backwards feet.
otherwise this mech looks like a winner.
...why don't they make good IS mechs like this?

I never wanted to play Clan and since playing IS means using second rate mechs I only do quick play.
if they want me to join in FP they need to make much better IS mechs.
what ever

#29 sharknoise

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Posted 25 January 2018 - 10:21 AM

They could have chosen any name, but came up with something that is too similar to a mech we already have in MWO. First of all it shows a disappointing lack of imagination, secondly it makes it harder to type the name in chat if you need to do it quick during combat. You can't just type "spider" because there already is the Spider. One more source of possible confusion in addition to Crab and King Crab, Timber and Mad Cat 2, but those at least were canon.

#30 MischiefSC

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Posted 25 January 2018 - 07:32 PM

I'll say this -

I love the Roughneck. I think it was a great addition to the Battletech lore and I introduced it to the people I play BT tabletop with and they loved it (and have never seen nor would ever play MWO, cuz it's not a tabletop turn based strategy game).

Whatever my frustrations with MWO game balance between tech types, etc. may be their mech design is top notch. Honestly I wish they would turn out a ton of mechs for Battletech; Roughneck and by look the Sunspider are better than a big chunk of what made it into the TROs with great design and look and feel.

I may just buy the Sunspider on GP.

Edited by MischiefSC, 25 January 2018 - 07:33 PM.


#31 Trenchbird

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Posted 25 January 2018 - 07:39 PM

View PostKoniving, on 25 January 2018 - 09:39 AM, said:

These mechs do not have torso twist, and lose both an arm and a leg when the side torso is destroyed.

Important note; This isn't actually a rule on tabletop, and whoever told you so is selling snake oil. Stats>Art, and as per tabletop rules, only the arm gets blown off with the Side Torso; even on a Nova or Ebon Jaguar.

Edited by Catten Hart, 25 January 2018 - 07:40 PM.


#32 Koniving

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Posted 25 January 2018 - 09:30 PM

View PostCatten Hart, on 25 January 2018 - 07:39 PM, said:

Important note; This isn't actually a rule on tabletop, and whoever told you so is selling snake oil. Stats>Art, and as per tabletop rules, only the arm gets blown off with the Side Torso; even on a Nova or Ebon Jaguar.

Quirk:
http://www.sarna.net..._.5BBT.2C_AS.5D
In addition, since the leg is mounted on the side torso, you lose the leg, too.
Experienced in Megamek.

It's all in how deep down the rabbit hole of rules you go.

I play with them "ALL" on, well as many as are compatible with one another. Makes for the richest BT experience you'll ever have.

You can find an example of it in Here. Somewhere after the building collapse (from jumping on a building), my Blackhawk (Nova) loses its side torso to enemy fire after getting back up and as a consequence, loses both the arm and the leg at the same time. The rest of the battle is spent jump-jetting around as I only had one leg.

Also fun: A battlemaster and a Shadow Hawk kick a Dire Wolf... between the two of them their kicks obliterated a leg in the same fight. Also Kool Aid man tactics do not work well.

Edited by Koniving, 25 January 2018 - 09:51 PM.


#33 DGTLDaemon

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Posted 26 January 2018 - 01:55 AM

BTW, a question to those who know how to figure out crit slots based on tonnage/endo/ferro: should SNS-A be able to mount dual UAC10s in either of the side torsoes? I know Orion IIC can, but it's 5 tons heavier...

#34 Aidan Crenshaw

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Posted 26 January 2018 - 02:15 AM

based on the store information, the SNS has 6 fixed slots in either ST, so it can fit one (U)AC10 in each ST.

#35 DGTLDaemon

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Posted 26 January 2018 - 02:43 AM

View PostAidan Crenshaw, on 26 January 2018 - 02:15 AM, said:

based on the store information, the SNS has 6 fixed slots in either ST, so it can fit one (U)AC10 in each ST.

A pity. That means building a propper dakka vomit with just the basic package will be challenging...

#36 Aidan Crenshaw

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Posted 26 January 2018 - 02:53 AM

it doesn't have the 40t pod space anyway.

EDIT: Sry, got that wrong. You meant 2 AC10s in one of the STs. No, not with the SNS, or with any other Omni i know of. Except for the allmightyHBR.

Edited by Aidan Crenshaw, 26 January 2018 - 03:00 AM.


#37 DGTLDaemon

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Posted 26 January 2018 - 02:58 AM

View PostAidan Crenshaw, on 26 January 2018 - 02:53 AM, said:

it doesn't have the 40t pod space anyway.

I was hoping to run something like 2xUAC10+3xERML - Ebon Jag can run it, and it's 5 tons lighter, although it does have a smaller engine. But it looks like this type of loadout will at least require the hero add-on.

#38 Aidan Crenshaw

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Posted 26 January 2018 - 03:05 AM

you can go with the SNS Hero that we'll get for free plus the A-Arms. That will get you 2Uac10 and 3ERML it will have some spare weight i guess.

#39 DGTLDaemon

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Posted 26 January 2018 - 03:08 AM

View PostAidan Crenshaw, on 26 January 2018 - 03:05 AM, said:

you can go with the SNS Hero that we'll get for free plus the A-Arms. That will get you 2Uac10 and 3ERML it will have some spare weight i guess.

Ah, I forgot all about that LT with 1 energy + 1 ballistic Posted Image Thanks for reminding me. Yeah, that should work, and if I end up with spare weight, I can always swap to 2xUAC10+3xMPL. Although the simple 2xUAC10+3xERML loadout has always worked wonders for me both on the Ebon Jag and the Timby (that is, before the latter got its mobility nerfed into the ground).

Edited by DGTLDaemon, 26 January 2018 - 03:08 AM.


#40 Burke IV

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Posted 27 January 2018 - 04:48 PM

View PostKoniving, on 25 January 2018 - 08:13 AM, said:

Removing them, would make sense. Smaller launchers don't shoot faster in tabletop so it'd still be pretty cold. Not sure if I'd want to get caught risking a shutdown though if lobbing two or three salvos before rushing out of there.


I did my guessing on a novacat and loaded it with ac10 ammo to make up the 8 ton engine weight difference. Its got 34% efficiency in smurfy with only the single engine heatsink. I expect its going to come with its engine loaded with 4 heatsinks the extra 3 represented by ac20 ammo. It leaves the mech wth a miserable 990 LRM ammo so yeah it badly needs to get a sink or two out of the engine. Yeah i know im asking alot Posted Image

example

Edited by Burke IV, 27 January 2018 - 04:48 PM.






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