Sunspider
#21
Posted 25 January 2018 - 09:05 AM
#22
Posted 25 January 2018 - 09:05 AM
Even this Sun Spider below is better looking than the mech.
#23
Posted 25 January 2018 - 09:05 AM
Burke IV, on 25 January 2018 - 08:59 AM, said:
Whatever you do you cant have 6 lanchers and tag. PGI always make these mechs where you have ot give up something if you want tag on your missile boat. I just think its wrong and it encourages the thing that everybody moans about.
My MDD-A disagrees with your statement, I didn't have to give up anything to mount TAG on it....
#25
Posted 25 January 2018 - 09:22 AM
Burke IV, on 25 January 2018 - 08:34 AM, said:
You mean stuff that ins't from TT?
Cicada's A and B or however the variants go... They're identical in tabletop short of the armor type and minor differences. Weapon placement is identical. PGI put the hardpoints on the arm for one of the two variants to distinguish them.
No ECM variant exists.
Most Atlases:
The CT weapons are REAR mounted, not front mounted, to provide the mech with a rear defense.
Atlas S -- the Streak/SRM launchers are REAR mounted.
No ECM variant exists. D-DC is the only Atlas that canonically has pilot (and co-pilot/commander) in the eyes... the rest have the pilot facing through the nose or the neck.
Spider 5V has an illegal number of jumpjets possible (but that's not a stock change).
Some mechs with equipment not in MWO have had it replaced with something else, usually extra heatsinks.
3/4ths of the "P" variants on Sarna.net are made up variants by PGI, if you mean if PGI made up more stuff like the Roughneck and Sunspider.
HBK 4P is not among them.
#26
Posted 25 January 2018 - 09:26 AM
Burke IV, on 25 January 2018 - 09:08 AM, said:
I used to run this long ago.
True, she is hot, but I run her in chain fire mode, for suppression reasons....
#27
Posted 25 January 2018 - 09:39 AM
Dragons have a dispute, as they are listed in one of two ways. No lower right arm actuator and a hand actuator, or no hand actuator and a lower right arm actuator.
PGI went the middle ground for a while, shorting us of a crit slot. Last I look I believe they removed the hand actuator.
In all Dragon artwork, there's no lower right arm actuator and the arm is mounted shoulder level, visually distinguishing them from the Grand Dragon which looks like MWO's Dragon.
Many mechs were given pelvises... these include but are not limited to: Locusts. Jenners of all denominations. Catapults. Ebon Jaguar. Cicadas. Nova. Kit Fox. These mechs do not have torso twist, and lose both an arm and a leg when the side torso is destroyed. Debatable ones include: Urbanmech. Adder.
Given some time I could probably dig up more. But most of the mechs with ECM shouldn't have it as an option; if it doesn't start in the mech it didn't belong there.
But yes. PGI has added stuff to existing stuff, but they don't need to make them "canon" as they already are. They're trying to leave lasting impressions into Battletech (besides a basic arena shooter that is MWO).
If only they dug a little deeper into Battletech.
For example, did you know there is satellite hacking in BT? If you have 3 tons worth of comms equipment (on a mech just need 2 as the basic mech counts as having one already) you can hack enemy satellites.
Field trucks exist to deliver ammunition to mechs. Down time is as little as 10 seconds per ton of ammo after sharing a 30 meter space. A single truck can carry enough ammo to feed 2 or 3 mechs, or a single mech multiple times.
Infantry can ride on the sides of many mechs, and jump down to swarm enemy mechs.
The Star Citizen issue of a ship being EMP'd, then boarded where the pilot in the cockpit has to scramble to reach the gun before the door opens and shots fire -- has been one played out in Battletech since the 1980s... with mechs!
So much potential...
such waste.
Anyone remember the big thing about logistics in Faction Play? Importance of planets? Player driven contracts? Mercenaries versus mercenaries while factions fight factions?
Yeah...
#28
Posted 25 January 2018 - 09:52 AM
otherwise this mech looks like a winner.
...why don't they make good IS mechs like this?
I never wanted to play Clan and since playing IS means using second rate mechs I only do quick play.
if they want me to join in FP they need to make much better IS mechs.
what ever
#29
Posted 25 January 2018 - 10:21 AM
#30
Posted 25 January 2018 - 07:32 PM
I love the Roughneck. I think it was a great addition to the Battletech lore and I introduced it to the people I play BT tabletop with and they loved it (and have never seen nor would ever play MWO, cuz it's not a tabletop turn based strategy game).
Whatever my frustrations with MWO game balance between tech types, etc. may be their mech design is top notch. Honestly I wish they would turn out a ton of mechs for Battletech; Roughneck and by look the Sunspider are better than a big chunk of what made it into the TROs with great design and look and feel.
I may just buy the Sunspider on GP.
Edited by MischiefSC, 25 January 2018 - 07:33 PM.
#31
Posted 25 January 2018 - 07:39 PM
Koniving, on 25 January 2018 - 09:39 AM, said:
Important note; This isn't actually a rule on tabletop, and whoever told you so is selling snake oil. Stats>Art, and as per tabletop rules, only the arm gets blown off with the Side Torso; even on a Nova or Ebon Jaguar.
Edited by Catten Hart, 25 January 2018 - 07:40 PM.
#32
Posted 25 January 2018 - 09:30 PM
Catten Hart, on 25 January 2018 - 07:39 PM, said:
Quirk:
http://www.sarna.net..._.5BBT.2C_AS.5D
In addition, since the leg is mounted on the side torso, you lose the leg, too.
Experienced in Megamek.
It's all in how deep down the rabbit hole of rules you go.
I play with them "ALL" on, well as many as are compatible with one another. Makes for the richest BT experience you'll ever have.
You can find an example of it in Here. Somewhere after the building collapse (from jumping on a building), my Blackhawk (Nova) loses its side torso to enemy fire after getting back up and as a consequence, loses both the arm and the leg at the same time. The rest of the battle is spent jump-jetting around as I only had one leg.
Also fun: A battlemaster and a Shadow Hawk kick a Dire Wolf... between the two of them their kicks obliterated a leg in the same fight. Also Kool Aid man tactics do not work well.
Edited by Koniving, 25 January 2018 - 09:51 PM.
#33
Posted 26 January 2018 - 01:55 AM
#34
Posted 26 January 2018 - 02:15 AM
#36
Posted 26 January 2018 - 02:53 AM
EDIT: Sry, got that wrong. You meant 2 AC10s in one of the STs. No, not with the SNS, or with any other Omni i know of. Except for the allmightyHBR.
Edited by Aidan Crenshaw, 26 January 2018 - 03:00 AM.
#37
Posted 26 January 2018 - 02:58 AM
Aidan Crenshaw, on 26 January 2018 - 02:53 AM, said:
I was hoping to run something like 2xUAC10+3xERML - Ebon Jag can run it, and it's 5 tons lighter, although it does have a smaller engine. But it looks like this type of loadout will at least require the hero add-on.
#38
Posted 26 January 2018 - 03:05 AM
#39
Posted 26 January 2018 - 03:08 AM
Aidan Crenshaw, on 26 January 2018 - 03:05 AM, said:
Ah, I forgot all about that LT with 1 energy + 1 ballistic
Edited by DGTLDaemon, 26 January 2018 - 03:08 AM.
#40
Posted 27 January 2018 - 04:48 PM
Koniving, on 25 January 2018 - 08:13 AM, said:
I did my guessing on a novacat and loaded it with ac10 ammo to make up the 8 ton engine weight difference. Its got 34% efficiency in smurfy with only the single engine heatsink. I expect its going to come with its engine loaded with 4 heatsinks the extra 3 represented by ac20 ammo. It leaves the mech wth a miserable 990 LRM ammo so yeah it badly needs to get a sink or two out of the engine. Yeah i know im asking alot
example
Edited by Burke IV, 27 January 2018 - 04:48 PM.
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