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So, Why Do New Players Quit?


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#441 Hanky Spam

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Posted 13 September 2018 - 03:59 AM

View PostHorseman, on 13 September 2018 - 01:50 AM, said:

It means that a chunk of players leaves before they make it past the early learning curve.

Correct. Most - if not all - of the trials need to be retired and replaced with builds that are up to date with the current build metas.
What Ranger is pointing out is that it's not uncommon for newbie players to spend their cadet bonus on the heaviest, meanest-looking assault they see in store, expect it to be invulnerable and happily leeroy into the enemy lines, split off from their team or fail to maintain tactical awareness only to discover that they die quickly because their size and speed make them an easy target.
On such case: https://steamcommuni...20717346348784/


Mea culpa.
I guess I had problems to decipher what he wrote and interpreted his post differently...

However, your steam example is probably one of the worst cases of a new player(?).
He gave up pretty early on this game and didn't show any signs to improve on his gameplay.

This case does also indirectly show how frustrating it can be to build a decent drop deck as a newbie without to spend real money on the game. The grind is real in this game and as we all know and it get's even worse when new players spend their first millions cbills on **** mechs or **** loadouts and then they suddenly realise that something is/went wrong. If they are smart and want to pay the price of their time-commitment they will be able to adapt to the game and go for the meta mech route which yields usually the best match results.

#442 MW Waldorf Statler

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Posted 13 September 2018 - 07:18 AM

Sorry for my Bad English ;-) im in Learnperiod what hard with 53 Years

unfortunatly im have in Matches to many from this Assault players

thats 5 Matchs from yesterday (ok was eventtime )

each has bad matchs and from time to time sup 200 Dmg ...sad by many Players you see no other Scores or Mechs or playstyles in many Matchs

Posted Image

Edited by Old MW4 Ranger, 13 September 2018 - 07:44 AM.


#443 Leone

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Posted 13 September 2018 - 07:31 AM

No problem. It's a rough language to learn, one of my least favourites.

~Leone.

#444 Iron Buccaneer

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Posted 13 September 2018 - 06:45 PM

View PostIron Buccaneer, on 07 September 2018 - 03:48 PM, said:

If there is a decent break after this event is over I am thinking about making account number 20 and creating a blog guideline to collecting the mechs for an IS drop deck during your first day of play. After that I'll try a clan one.

Think I'll start this tonight when I get off work.

#445 DarkFhoenix

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Posted 14 September 2018 - 12:12 AM

Its because of GURLS . New Players want to mate with GURLS instead of playing MWO .

#446 Jack Booted Thug

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Posted 14 September 2018 - 08:57 PM

View PostDarkFhoenix, on 14 September 2018 - 12:12 AM, said:

Its because of GURLS . New Players want to mate with GURLS instead of playing MWO .


Veteran players also want to mate with girls instead of playing MWO. Usually.

#447 MW Waldorf Statler

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Posted 15 September 2018 - 07:31 AM

today a Match ...all of us were destroyed with one or two hits before we have a great Chance for firing back..my Mates falling in seconds one after one ..after 30 Seconds 10 death ...with a 2 :15 from one moment to other the Game become more regular , and not One Hit Kills more...was a very curious Game ..was my baddest Game , with 286 dmg with 4 Mechs...never seeing things like this in the last 2 Years.
when a Group like this hit a news group ...im can understanding ... the news frustrated and leave the game

Edited by Old MW4 Ranger, 18 September 2018 - 02:30 AM.


#448 KingCobra

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Posted 30 September 2018 - 11:10 AM

Yawn I will tell you why because in QP you get burnt out playing the same 3 maps all night and same game modes because the player base is at its lowest population point ever and the map vote system blows chunks.

Then you get a bright idea wow lets go try FP but after falling asleep for hours waiting for that one match of the night IS or Clan you get rolled by a 12 man premade exploiting all they can and the match lasts less than 5 min WOW great time.

After that you think I will try Solaris and after 30+ min you get a match which results in the other player or players bailing on the match or steamrolled in your assault or medium or heavy by a Piranha or some cheesy light with 12 plus machine guns.

So then you go Hey this is just not worth playing BYE hits uninstall button.

Edited by KingCobra, 30 September 2018 - 11:12 AM.


#449 General Solo

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Posted 30 September 2018 - 04:50 PM

View PostOld MW4 Ranger, on 13 September 2018 - 07:18 AM, said:

Sorry for my Bad English ;-) im in Learnperiod what hard with 53 Years

unfortunatly im have in Matches to many from this Assault players

thats 5 Matchs from yesterday (ok was eventtime )

each has bad matchs and from time to time sup 200 Dmg ...sad by many Players you see no other Scores or Mechs or playstyles in many Matchs

Posted Image


Yeah been getting a lot of this lately

#450 Herz aus Stahl

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Posted 02 October 2018 - 07:18 AM

Polar Highlands - Skirmish, feels like every second match on that map this mode.....

Gets somewhat dull.

#451 Eisenhorne

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Posted 02 October 2018 - 07:27 AM

Polar Highlands Skirmish can be fun... just bring a fast medium rush. Nothing smashes ER laser and LRM mechs faster than 12 arctic wolves running under ECM with massed SRM fire, with a Piranha or two mixed in. Or 12 Assassins if you're IS vs clanners, mix in a few Grinners / ASN-27's for ECM coverage. Good times.

It's just important your team sync their builds. There are a lot of plays that can work here.

#452 Horseman

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Posted 02 October 2018 - 08:46 AM

View PostEisenhorne, on 02 October 2018 - 07:27 AM, said:

It's just important your team sync their builds.
Only an option in FP or GQ.

#453 Eisenhorne

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Posted 02 October 2018 - 08:54 AM

View PostHorseman, on 02 October 2018 - 08:46 AM, said:

Only an option in FP or GQ.


True, but given this is the FP sub forum, I assumed that was a given :)

#454 Horseman

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Posted 02 October 2018 - 09:17 AM

Given the frequency with which I see players ignore deck composition calls, there's little difference in practice :P

Edited by Horseman, 02 October 2018 - 09:18 AM.


#455 Eisenhorne

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Posted 02 October 2018 - 09:40 AM

Yea, but then I get to complain on teamspeak about how terrible our pugs are, so one way or another I am entertained.

#456 MischiefSC

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Posted 02 October 2018 - 07:04 PM

View PostEisenhorne, on 02 October 2018 - 09:40 AM, said:

Yea, but then I get to complain on teamspeak about how terrible our pugs are, so one way or another I am entertained.


I had a match once where a pug stayed outside the gate on Emerald Taiga the whole match. We lost (obviously) and he got farmed out of his dropship. He said he couldn't push in or he would have gotten shot.

There are times when there really isn't anything you can say aside from 'Have you considered Barbie Pet Rescue?'

#457 Davegt27

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Posted 02 October 2018 - 07:11 PM

last time I saw that (2015) the team we where dropping with team killed the guy

#458 Horseman

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Posted 03 October 2018 - 01:34 AM

View PostMischiefSC, on 02 October 2018 - 07:04 PM, said:

He said he couldn't push in or he would have gotten shot.
I've seen a few players like that. They don't understand that the rule is putting out more damage than you take - it's a given that you will.
A few months back in a pug QP Conquest match on HPG Manifold I had a crippled Marauder IIC on my team power down on top of the central structure because he was afraid the last enemy mech - a Mist Lynx - would come and kill him. The guy refused to go and cap one of the points on the enemy side even when we all knew it was right opposite side to where the enemy mech was, even while our other remaining mechs were engaging him. We just barely lost on caps.

#459 Kinski Orlawisch

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Posted 10 October 2018 - 11:50 PM

We should also ask: Why do old player leave.
Answer: The long waiting times for a game.

#460 Kilogold

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Posted 11 October 2018 - 01:43 PM

This is obviously endgame content with no place for new players. If "farming" is an unintended problem, it's only because the game rewards that behavior.





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