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Boring Balance Or The Un-Funning Of Mechwarrior Online


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#141 nehebkau

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Posted 28 January 2018 - 11:54 AM

View PostJiang Wei, on 28 January 2018 - 11:11 AM, said:

Okay you got me, I do have an idea of what he wants. But I cant reveal my main account. Sorry.



Edited by nehebkau, 28 January 2018 - 03:54 PM.


#142 Tarogato

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Posted 28 January 2018 - 12:03 PM

View Postxe N on, on 28 January 2018 - 05:04 AM, said:

The most important question is ... how did Dane get his super flashy intro song by Queen?

The Jarl employs bards such as myself to fill his Great Hall (teamspeak) with song and dance.

"Just sing like Freddie Mercury" Taro told himself...
"It'll be easy." he thought.
"This is a great idea, what could possibly go wrong..."


*one mega sore throat and a very confused neighbour later... *


View PostMystere, on 28 January 2018 - 05:14 AM, said:

Did you actually mean: How did it get past through copyright lawyers? Posted Image
Changing the words helps.

Fair use or something, mumble. Posted Image



View PostJiang Wei, on 28 January 2018 - 10:07 AM, said:

I have to say, that guy in the video doesnt seem to know all that well what he is talking about. He seems to be making his case based on numbers in regards to the skill system rather than experience, so he has things a bit backwards. He probably isnt that skilled of a pilot Im guessing.

Dane's presentation is the culmination of our unit's outlook on MWO. In a sense, all of ISENGRIM have contributed. Also, the myriad discussions on the forums and reddit fueled this video. It comprises a lot more than the experience of one player.

As to whether it seems like he knows what he's talking about ... that is relative. Are people supporting his message, or are they not? It seems that in general, people are echoing his feelings in droves. Would you say that is untrue?

#143 nehebkau

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Posted 28 January 2018 - 12:07 PM

View PostTarogato, on 28 January 2018 - 12:03 PM, said:

As to whether it seems like he knows what he's talking about ... that is relative. Are people supporting his message, or are they not? It seems that in general, people are echoing his feelings in droves. Would you say that is untrue?


you know the rule about feeding the trolls! Your punishment is here

#144 Jiang Wei

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Posted 28 January 2018 - 12:09 PM

Hm, well message delivery can make even a horrible idea seem good. Just ask {Godwin's Law}.(Hm apparently using a certain world leaders name is censored.) I said he was a good talker.

Someone a few posts back showed me his in game stats evidently in an effort to prove he might know what he is talking about. He is certainly better than average, but that doesnt mean too much.

To be specific, I think he was wrong about his assessment of the mobility tree, and when the games balance went downhill. But then, both of our assessments on mobility are likely subjective and attuned to fighting style. My fighting style favors mobility. His probably does not.

Edited by Jiang Wei, 28 January 2018 - 12:14 PM.


#145 ROSS-128

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Posted 28 January 2018 - 12:15 PM

Mobility/Survival do have a bit more of a complicated relationship than he presented in the video, mainly driven by a combination of quirks and the way Survival scales inversely with weight class. But it's likely he just didn't have time to do a deep dive on those.

#146 Y E O N N E

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Posted 28 January 2018 - 12:22 PM

View PostJiang Wei, on 28 January 2018 - 12:09 PM, said:

To be specific, I think he was wrong about his assessment of the mobility tree, and when the games balance went downhill. But then, both of our assessments on mobility are likely subjective and attuned to fighting style. My fighting style favors mobility. His probably does not.


Plot-twist:

Your fighting style can be wrong.

#147 B0oN

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Posted 28 January 2018 - 12:26 PM

My ERPPCs scoff at your laservomit while having fun .

Tss, don´t be such fashion victims, my Warhawk told me to tell you all .

#148 Jiang Wei

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Posted 28 January 2018 - 12:31 PM

View PostYeonne Greene, on 28 January 2018 - 12:22 PM, said:


Plot-twist:

Your fighting style can be wrong.


Plot-twist

Imbetterthanu

#149 Y E O N N E

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Posted 28 January 2018 - 12:35 PM

View PostJiang Wei, on 28 January 2018 - 12:31 PM, said:


Plot-twist

Imbetterthanu


Maybe, but nobody can know that but you so...who cares?

#150 LordNothing

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Posted 28 January 2018 - 01:10 PM

game is just to late in its life cycle for any serious changes to be made. no amount of shiny ui work can fix the major limitations. no level of balance can fix fp. no tweaks to the match maker can work without population. solaris might bring people back for a couple weeks at most. games pretty much on its death bed right now.

#151 Imperius

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Posted 28 January 2018 - 01:10 PM

I talked with Chris during the MechCon and after I walked away I knew I was not touching Mechwarrior Online again.

Of course I knew 2012


https://mwomercs.com...post__p__333721


#152 Kin3ticX

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Posted 28 January 2018 - 01:38 PM

View PostImperius, on 28 January 2018 - 01:10 PM, said:

I talked with Chris during the MechCon and after I walked away I knew I was not touching Mechwarrior Online again.

Of course I knew 2012


https://mwomercs.com...post__p__333721

I like lore like the next person but this game is bogged down by sacred cows. From what ive gathered, the balance guy is more a lore gatekeeper than pure design. Without the sacred cows I think progress could be 10x faster at the expense of a vocal minority of lore purist whales.

When PGI takes variants and copypastas them from lore specs almost directly, thats not design, thats just translating and seeing what happens. Sometimes it works, sometimes it flops, sometimes it makes something broken OP.

#153 NRP

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Posted 28 January 2018 - 01:47 PM

The video raised some good points, but I admit I found it quite sophmorish. I would imagine it would be easy for PGI to dismiss the points raised due to the presentation, which is unfortunate.

#154 Bud Crue

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Posted 28 January 2018 - 02:17 PM

View PostNRP, on 28 January 2018 - 01:47 PM, said:

The video raised some good points, but I admit I found it quite sophmorish. I would imagine it would be easy for PGI to dismiss the points raised due to the presentation, which is unfortunate.


Bah. If sophomorish gets them to respond (and Russ has responded (see above) then so be it.

I believe Dane has met Russ at mechcon. I believe Russ has responded to him in the past. Chris is on record saying they listen to comp players and their concerns. Dane is (or was) an MRBC participant. Dane has a bit of a following here, on Reddit and in the comp community (see his periodic MRBC update videos).

All this adds up to him having a platform that PGI is aware of and in this case appears responsive thereto. If he can get the issues raised in that video to be seriously considered and even addressed (damn you hope) by PGI, he can be as sophomoric and his presentation as silly as he wants. Now all the rest of us, without such a platform, can do, is wait with baited breath and hope (must resist) that something positive comes of this.

#155 Sunstruck

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Posted 28 January 2018 - 03:08 PM

The funny thing is everyone that plays the game regularly knows all the points Dane made in his video, and Dane didn't even touch the catastrophy that is Faction Warfare right now, now you want to talk about taking the fun out of the game. There literally is no reason to actually choose one Inner Sphere house over another.

I don't know, I hope Solaris actually turns out halfway decent. Solaris is pretty cool in the books, TT and MW4.

#156 Jiang Wei

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Posted 28 January 2018 - 03:35 PM

I might have been more interested in playing the game more if they had more maps. But, I told them this ages ago, and they told me back then, its too expensive to make maps. A kind of bad side effect of using cryengine 3 I guess. They did the best they could while spending as little money as possible but now the game has run its course. New players are still discovering MWO though, and some spend money, but they dont know the sordid history and are really just wasting their money. You get the same play experience for free. Im surprised the game has survived this long. Perhaps the unexpected longevity will bring about another mechwarrior title. A real one. A better one.

Edited by Jiang Wei, 28 January 2018 - 03:42 PM.


#157 FireStoat

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Posted 28 January 2018 - 04:15 PM

View PostJiang Wei, on 28 January 2018 - 03:35 PM, said:

Im surprised the game has survived this long. Perhaps the unexpected longevity will bring about another mechwarrior title. A real one. A better one.

Hundreds of players invested an amount of cash that's far larger than buying a brand new release game, like Total War: Warhammer. So it's harder to walk away from. That, and for some strange reason this game has an absurd amount of fan support from streamers and youtube video creators. In Sept of 2016 I was curious about this game because I heard good and bad things about it from years before, and thought I'd take a look. It was the Youtube video creators with Kanajashi's first Free-to-Play series being the thing that hooked me in.

The community that follows this game is absolutely rabid about explaining things and helping new players get into the game. So it's the streamers, recorders, and the community that has propped this game up looooong past its normal life cycle. An example of a recent game that should have struck gold but failed for design reasons that did NOT have this kind of fan base was Warhammer 40k: Eternal Crusade. MWO should have ended up fading out in the exact same manner, but the fans kept it going.

#158 NRP

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Posted 28 January 2018 - 04:21 PM

Well a robot tank FPS game is a pretty good concept. It's not hard to see how such a game premise could resonate with people.

#159 Sigmar Sich

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Posted 28 January 2018 - 04:50 PM

Posted Image




I have a feeling, this is our last chance to do something about the game. Community have momentum now, lets not waste it.
We can observe how PGI tries to fix things, if at all; but we also can try to help them. Not very fruitful effort, from our past experience, but maybe this time it will work, especially if community provides good quality feedback.

It would be great if you guys organise some community-driven roundtables, about current game problems. In orderly manner, topic by topic, without creating a mess. CW, game modes, balance, consumables, etc. Then filtered feedback could be sent to PGI, it is now proven (again) community can get their attention.
Just make sure you choose right guys to represent all aspects of the game, without bias.

Also, about skill tree rework. I will try to design one, i have some ideas and examples, and 10 years of experience in game development industry, mostly gamedesign. But i will need your help, guys, to provide feedback and discussion. And if we all will be satisfied with results, maybe it could serve as reference to PGI.
First of all, i need you to reach consensus about different skills hierarchy. What is more important, Range nodes, Cooldown, Heat-gen, etc. In every department.
Thank you.

P.S. I honestly believe we can do it. Last stand.

#160 Tarogato

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Posted 28 January 2018 - 04:51 PM

View PostSunstruck, on 28 January 2018 - 03:08 PM, said:

...and Dane didn't even touch the catastrophy that is Faction Warfare right now, now you want to talk about taking the fun out of the game.


Yeah, ummm.... about that. <___<





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