Mech The Dane, on 30 January 2018 - 05:57 PM, said:
Something it feels like PGI has never had a good handle on. How many Long Toms do you figure fell upon Russ before the community FORCED him to remove them?
There were a few things going on with longtom
1. Long tom was featured in the phase 3 teaser at the Steam Launch party. By the time we saw this longtom teaser, the Community Warfare lead left the company or was about to within a couple weeks.
2. PGI scaled CW way back from its Launch Party plans where Bryan Ekman promised up a storm. Originally, it was supposed to be Invasion and Planetary Assault. It was downscaled to Invasion and Scouting... and PGI wanted to connect the modes, make or break intensity, to the outcome of 48v48 fights. However, they broke a critical game design rule on top of it being silly OP ( Atomic Long Tom). The counterplay of Longtom actually needed to be in fight but instead the counterplay was quit and go play 4v4 or just quit. They had to at least have an option to blow up some radar dish or something to end the longtoms.
3. PGI doubled down on Longtom and made it the centerpiece of a promo video.
So, PGI had kind of put so many eggs into one basket for Long Tom.
Even if Long Tom didnt happen, I still think phase 3 would have failed. Mercstar ran into problems with crippling attack lanes and worse search times than phase 2, not so much long tom blowing us up every game.
Edited by Kin3ticX, 30 January 2018 - 11:11 PM.