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Piranha Needs More Mobility.


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#41 Squarebasher

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Posted 28 January 2018 - 06:31 AM

You are right I am just a **** player, what more can I say.

I have come to see the right way of thinking and I will never post again in support of cl—cl— I cannot even say the word now I have seen the way of IS.

#42 Bombast

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Posted 28 January 2018 - 06:44 AM

View PostSuperMCDad, on 28 January 2018 - 12:17 AM, said:

OP's having a laugh, isn't he.


No, of course he isn...


View PostSquarebasher, on 28 January 2018 - 06:31 AM, said:

You are right I am just a **** player, what more can I say.

I have come to see the right way of thinking and I will never post again in support of cl—cl— I cannot even say the word now I have seen the way of IS.


Ok maybe.

#43 Revis Volek

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Posted 28 January 2018 - 08:35 AM

View PostBombast, on 28 January 2018 - 06:44 AM, said:


No, of course he isn...




Ok maybe.




IF he is he did a real bad job at trolling. Should have been more over the top with his apologies.

#44 Charles Sennet

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Posted 29 January 2018 - 11:16 AM

Q: What other 20 ton mech moves as bad as the Piranha? A: none. Its mobility was purposefully nerfed by PGI probably in anticipation of the hard points. The problem is, this mech depends on mobility to survive (its armor is certainly not giving anything here).

The biggest issue for me though is that Clans still, after all these years, do not have a 20 ton mech with the mobility profile of a Locust or Commando. And, there is no sign of that coming soon as we would have to wait for pre-order and C-Bill timers even if one was announced, which it is not.

Our unit has officially recommended against the Piranha in FP decks which is just sad as it is a Diamond Shark design. If I knew the Piranha was going to move like this, I would not have pre-ordered the thing.

Well posted, mate.

Edited by Charles Sennet, 29 January 2018 - 11:17 AM.


#45 Verilligo

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Posted 29 January 2018 - 11:38 AM

View PostCharles Sennet, on 29 January 2018 - 11:16 AM, said:

Q: What other 20 ton mech moves as bad as the Piranha? A: none. Its mobility was purposefully nerfed by PGI probably in anticipation of the hard points. The problem is, this mech depends on mobility to survive (its armor is certainly not giving anything here).

The biggest issue for me though is that Clans still, after all these years, do not have a 20 ton mech with the mobility profile of a Locust or Commando. And, there is no sign of that coming soon as we would have to wait for pre-order and C-Bill timers even if one was announced, which it is not.

Our unit has officially recommended against the Piranha in FP decks which is just sad as it is a Diamond Shark design. If I knew the Piranha was going to move like this, I would not have pre-ordered the thing.

Well posted, mate.

You say this as though there is a tremendous number of 20 ton mechs from which to base your claim. Instead, there is exactly ONE other 20 ton mech. This mech dies to losing a single side torso and has, at best, 6 lasers with crappier heat sinks to support them. The Piranha, in comparison, very nearly has more hardpoints than a mech can legally carry weapons to fill. And you want this mech to equal the maneuverability of the only other 20 ton mech in the game? With no drawbacks?

#46 ANOM O MECH

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Posted 29 January 2018 - 12:56 PM

View PostEl Bandito, on 27 January 2018 - 07:24 AM, said:

It is mostly an ambush mech/leg humper. Stand up brawl should not be its strength. So I do not see agility buffs to be necessary.


I understand what you are saying.

Personally wish that the mech handled the exact way a locust does (heard it doesn't but only have locust's).

Don't like the idea that the mobility are what separates these two mechs instead of making the weapons effective on the Locust.

Right now I don't see the Locust as being on par with the Piranha despite its agility advantage.

Why can't the two twenty tonners in the game be balanced as close as we could get them?

I really want a small pulse buff and especially the IS version. With that some quirks would be needed for the Locust, which while not perfect, is better in my books than just one flat out, hands down superior mech, and one that has the consolation prize of turning a bit better....

#47 Charles Sennet

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Posted 30 January 2018 - 06:45 AM

View PostVerilligo, on 29 January 2018 - 11:38 AM, said:

You say this as though there is a tremendous number of 20 ton mechs from which to base your claim. Instead, there is exactly ONE other 20 ton mech. This mech dies to losing a single side torso and has, at best, 6 lasers with crappier heat sinks to support them. The Piranha, in comparison, very nearly has more hardpoints than a mech can legally carry weapons to fill. And you want this mech to equal the maneuverability of the only other 20 ton mech in the game? With no drawbacks?


I am saying that after years of FP Clans still do not have a light that moves as well as either a Locust or Commando (fact) and this is a balance issue. These two lights that are very difficult to take down and their mobility is what makes them shine.

#48 Y E O N N E

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Posted 30 January 2018 - 07:08 AM

View PostCharles Sennet, on 30 January 2018 - 06:45 AM, said:


I am saying that after years of FP Clans still do not have a light that moves as well as either a Locust or Commando (fact) and this is a balance issue. These two lights that are very difficult to take down and their mobility is what makes them shine.


Okay. Get the LCT-1V enough firepower quirks to be capable of taking a fresh Assault down from the rear in a very literal 4 seconds and then come back here.

#49 Verilligo

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Posted 30 January 2018 - 07:09 AM

View PostCharles Sennet, on 30 January 2018 - 06:45 AM, said:


I am saying that after years of FP Clans still do not have a light that moves as well as either a Locust or Commando (fact) and this is a balance issue. These two lights that are very difficult to take down and their mobility is what makes them shine.

Second question then is why did you ever think the Piranha would have the same mobility rating as those mechs when it carries vastly more firepower? Don't get me wrong, I'm sure we would all love to give the Clans a lightly-armed 20 and 25 tonner with mobility that matches with IS counterparts, but you'd have to do that at the same time you give the IS a mech capable of matching the strength of the Piranha and Critlynx. That's going to be difficult purely because Clantech is so much stronger with fewer disadvantages and less risk.

#50 Y E O N N E

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Posted 30 January 2018 - 07:20 AM

And really, Lolcusts are just as easy to kill as Piranhas, you just don't see them running through legs as often because they don't have the firepower to capitalize on that and most pilots have figured out that it's safer and more effective to work the edges with much slower, but also much safer, medium lasers.

LCT-1Vs and 3Vs are, frankly, not a threat on the battlefield. The 1E and 3M are, but as very agile platforms go they are barely any more agile than the Piranha and they haven't been able to stutter-step since PGI nuked them from orbit after the rescale.

Secret to the Commando is less agility, more armor quirks. Lots of armor quirks. But again, no 4-second heatless ganking capability.

#51 Humpday

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Posted 30 January 2018 - 08:35 AM

Quite a strong little mech, definitely will be extremely hard mech to play for people not good with lights as its brutally unforgiving.
I already *almost* snagged another Ace of Spades in it already, its been out, what 2 weeks?...7 kills...one freaking shy of another.

It needs nothing at all, honestly I think it'll get a nerfed...maybe even directly. I don't think it wise to nerf the entire MG line just because one mech does it really well. As for agility, spec'd the thing has the same agility as an unspec'd Locust, and you don't have to deal with running out of heat....so you just eat people.

Lights are particularly vulnerable to this mech, very dangerous for any light to try and 1v1 this thing, very dangerous...even if it has streaks...

Maybe a neg crit change reduction...I dunno, I honestly can't glance up at the paperdoll fast enough while maintaining aiming/juking to see if I've crit anything...besides I'm usually going for the jugular and thus the kill. If I crit something fine...but I'm in it for blood, not the crits.

Edited by Humpday, 30 January 2018 - 12:43 PM.


#52 Charles Sennet

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Posted 30 January 2018 - 10:11 AM

View PostVerilligo, on 30 January 2018 - 07:09 AM, said:

Second question then is why did you ever think the Piranha would have the same mobility rating as those mechs when it carries vastly more firepower? Don't get me wrong, I'm sure we would all love to give the Clans a lightly-armed 20 and 25 tonner with mobility that matches with IS counterparts, but you'd have to do that at the same time you give the IS a mech capable of matching the strength of the Piranha and Critlynx. That's going to be difficult purely because Clantech is so much stronger with fewer disadvantages and less risk.


Neither side should have something that the other side simply has no answer to. I get the Piranha has unmatched DPS in relation to IS lights (if it lives long enough to deal it). I also see that there are no Clan counterparts to what the ASN can do at 40 tons and what the ANH can do at 120 tons (what it essentially is with its quirks). All these are real imbalance issues.

#53 Trenchbird

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Posted 30 January 2018 - 11:29 AM

View PostCharles Sennet, on 30 January 2018 - 10:11 AM, said:


Neither side should have something that the other side simply has no answer to. I get the Piranha has unmatched DPS in relation to IS lights (if it lives long enough to deal it). I also see that there are no Clan counterparts to what the ASN can do at 40 tons and what the ANH can do at 120 tons (what it essentially is with its quirks). All these are real imbalance issues.

*Looks at the Deathstrike in your Signature, then looks at the Annihilator. Cue laugh track.*

Note;As for the Assassin, I really don't have much of a counter besides "Just get a freaking streak Huntsman" if you can't hit them

EDIT; You know what the difference between the Deathstrike and the Annihilator is? Well, they both need a team to be effective. But the Deathstrike actually makes more of an impact, because it can get to the battlefield BEFORE it gets left behind to be swarmed by lights. If you think the Annihilator is OP, you have bigger problems.

Edited by Catten Hart, 30 January 2018 - 11:31 AM.


#54 Charles Sennet

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Posted 30 January 2018 - 12:29 PM

View PostCatten Hart, on 30 January 2018 - 11:29 AM, said:

*Looks at the Deathstrike in your Signature, then looks at the Annihilator. Cue laugh track.*

...you have bigger problems.


Lets both respectfully articulate our options without personal attacks sir. Those are unnecessary to the debate and counter-productive to reaching any general consensus and resolution.

#55 Asym

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Posted 30 January 2018 - 12:54 PM

View PostEl Bandito, on 27 January 2018 - 07:24 AM, said:

It is mostly an ambush mech/leg humper. Stand up brawl should not be its strength. So I do not see agility buffs to be necessary.

You are correct and all of the pilot's I've seen use this mech "want the mech to be something else....."and, get destroyed over and over again because that is what they want but, isn't what the mech is intended to do.....

A bad sales and marketing job by PGI............ Now, there seems to be a little buyers regret.

#56 Mcgral18

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Posted 30 January 2018 - 02:45 PM

View PostCharles Sennet, on 30 January 2018 - 12:29 PM, said:


Lets both respectfully articulate our options without personal attacks sir. Those are unnecessary to the debate and counter-productive to reaching any general consensus and resolution.




When your opinion throws logic to the wind, there isn't much to discuss

#57 Sjorpha

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Posted 30 January 2018 - 03:11 PM

View PostCharles Sennet, on 30 January 2018 - 10:11 AM, said:

Neither side should have something that the other side simply has no answer to. I get the Piranha has unmatched DPS in relation to IS lights (if it lives long enough to deal it). I also see that there are no Clan counterparts to what the ASN can do at 40 tons and what the ANH can do at 120 tons (what it essentially is with its quirks). All these are real imbalance issues.


Of course both of the two factions should have specific things that the other side doesn't have, that is what makes them interesting.

They do have answers, an answer doesn't have to be something similar. An answer is a way to beat it.

For example the answer to Annihilators and other slow high DPS mechs is speed and high alphas, so you can kite and poke to negate their DPS and HP advantage, and this happens to be the hallmark of clantech.

The answer to high DPS close range lights is pinpoint damage and short duration lasers, preferably arm mounted, so you can leg them easily. Or streaks. Well both factions have those tools in abundance now so...

Clan tech and clan mechs are a fair bit more competitive in general right now, but the fix for that should be to make the strenghts of IS more strong and unique, not to give them similar strenghts. And it's the same the other way.

It would be super boring if Clan had something like the Anni and IS had something like the Deathstrike, it's much better if they both have unique top dogs that are good in different ways. (Deathstrike is currently much stronger than the Anni but you get my point.)

#58 Jay Leon Hart

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Posted 30 January 2018 - 03:12 PM

View PostCharles Sennet, on 30 January 2018 - 06:45 AM, said:

I am saying that after years of FP Clans still do not have a light that moves as well as either a Locust or Commando (fact) and this is a balance issue. These two lights that are very difficult to take down and their mobility is what makes them shine.

After years, IS still have a suicide XL engine.

I'll swap you the Locust, Commando & IS XLs for the Piranha, Mist Lynx & Clan XLs. Deal?

#59 Trenchbird

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Posted 30 January 2018 - 04:33 PM

View PostCharles Sennet, on 30 January 2018 - 12:29 PM, said:


Lets both respectfully articulate our options without personal attacks sir. Those are unnecessary to the debate and counter-productive to reaching any general consensus and resolution.

Excuse me? Those weren't personal attacks, they were statements of truth; The Deathstrike is leagues above the Annihilator in terms of usefulness. You want something like the Annihilator on the Clan Side? Look at the Dire Wolf-locked at the max speed the Annihilator can go (300 max engine), and can carry more guns to boot. Granted, the Dire needs some good armor quirks, but that's besides the point.

Edited by Catten Hart, 30 January 2018 - 04:33 PM.


#60 Y E O N N E

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Posted 30 January 2018 - 05:05 PM

Sennet's angle is Faction Play.

Even with some armor, the DWF wouldn't be terribly useful in FP because it soaks almost 42% of your available drop weight, leaving you with only enough tonnage for a Hellbringer, a Hunch IIC, and a Mist Lynx as what I would call an optimum drop deck.





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