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Base / Objective Rushing


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#81 0regon

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Posted 31 January 2018 - 10:34 AM

View PostWindscape, on 31 January 2018 - 09:52 AM, said:

That is true, but since Pve objectives arent rewarded, there is no other way to gauge player skill.


I think what you mean to say is that PvE objective aren't "ranked". The fact is, is that anybody that's anybody in FW determines skill level based off of the leaderboard. And KMDD's determine ones rank on the leaderboard. And although PGI should have included a players average KMDD's per game with the other stats, it's just as easy to figure out by doing the math that Windscape explained.

And furthermore, pure PvE play is a direct assault on FW leaderboard stats. There's a fine line that a good team can skirt the edge of that involves killing mechs, while simultaneously working towards the objective. For instance, wave 1: Turrents and mechs. wave 2 and 3: gens and mechs, and if necessary, wave 4: either beat up mechs then omega, or if really outmatched straight omega. Scenarios like that often make for exciting, engaging matches that both teams can enjoy

#82 K O Z A K

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Posted 31 January 2018 - 10:46 AM

View PostBigScwerl, on 31 January 2018 - 10:27 AM, said:


Hhaha Yeah, dang you busted me. OK in all honesty... I hatez shooting mechs.... they are always moving around, and its so hard to focus components =o(. Oh how I dream every night of overheating while I shoot that beautiful box. There is just nothing more glorious than shooting buildings... In other game modes all bacons just walk around the map aimlessly shooting at buildings hoping there is a gen inside we can destroy.

And you're right R4zen... its because we have no skill. although.. I did have 2 solo kills and 3 kmdds against you in 1 match last night...sooo what does that say about your skill? hate the game not the player.

I will say, that the more everyone whines about it, the more fun I think it is. I guess its my inner troll. But this concept that bacon always plays the objective game every time is just nonsense and conjecture. And it is driven by a delicate few that just prefer that their seals line up to receive their clubbing every match.

oh cmon, lets not pretend that bacon doesn't objective rush every chance they get

lets also not pretend they're the only unit that does this

#83 McGoat

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Posted 31 January 2018 - 10:53 AM

This thread is much irony.

#84 BigScwerl

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Posted 31 January 2018 - 10:57 AM

View PostHazeclaw, on 31 January 2018 - 10:46 AM, said:

oh cmon, lets not pretend that bacon doesn't objective rush every chance they get

lets also not pretend they're the only unit that does this


Say what you want, I'm sorry you get in the way once in a while when we are trying to get tags on a planet, but as someone that has been a part of this Unit since it was 6 or 7 members, I think I would know. If we base rushed EVERY time, I would not find it fun or appealing to play with this unit. Incursion matches may be the one exception, but the mode is so broken, as Marquis put it, Its global thermonuclear war play concept.

Edited by BigScwerl, 31 January 2018 - 10:59 AM.


#85 Wolfy36

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Posted 31 January 2018 - 12:11 PM

I've never talked to any of the Bacon guys outside of trash talking each other in matches, and I'm sure if I played with them, I'd get along with them and have a fun time. My goodness though, about 90% of the matches when there is an objective is seriously them just dive bombing for it like a hobo on a ham sandwich. It gets boring after awhile and it isn't trolly, it's just sad. It's like the guy who thinks he is being funny, but no one else in the room is laughing and actually feels kinda bad for the guy.

Don't get me wrong, I get it... this is coming from a guy who used to call for a crap ton of gen rushes wave one against good units thinking "OH HAHAHA WE GOT 'EM GOOD, THAT'LL TEACH EM!" Then a lotta guys in C4 mentioned they really hated gen rushing, and we decided to change our style of play. Sure, we'll get our teeth kicked out by some 12 mans, why the heck not. Maybe we still try to cheese EVIL or some others because we know they have a room full of 12 people and our drop has some of our more average people in it at the time, but getting our asses rolled made us better.

We could ask PGI to add a tab in the leaderboard for wave 1 incursion base rushes and wave 1 gen rushes though? I'm sure Russ would be happy to do that while he fixes everything else in the game he promised to fix. /s

#86 K O Z A K

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Posted 31 January 2018 - 12:40 PM

View PostBigScwerl, on 31 January 2018 - 10:57 AM, said:


Say what you want, I'm sorry you get in the way once in a while when we are trying to get tags on a planet, but as someone that has been a part of this Unit since it was 6 or 7 members, I think I would know. If we base rushed EVERY time, I would not find it fun or appealing to play with this unit. Incursion matches may be the one exception, but the mode is so broken, as Marquis put it, Its global thermonuclear war play concept.


I'm speaking from my experience, and from what I've seen it has been the case in all objective based modes

to be fair, I've experienced a number of large FP (mostly IS) units doing this every single time I saw them, so I don't think it's fair to single out 07

#87 r4zen

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Posted 31 January 2018 - 12:57 PM

View PostBigScwerl, on 31 January 2018 - 10:27 AM, said:

In other game modes all bacons just walk around the map aimlessly shooting at buildings hoping there is a gen inside we can destroy.


Okay, that was funny

View PostBigScwerl, on 31 January 2018 - 10:27 AM, said:

I did have 2 solo kills and 3 kmdds against you in 1 match last night...sooo what does that say about your skill?


I don't know, what does that say about my skill?

View PostBigScwerl, on 31 January 2018 - 10:27 AM, said:

But this concept that bacon always plays the objective game every time is just nonsense and conjecture.


The concept is driven by anecdotal observation, in my case at least, of dropping both with and against your unit when there's an objective.

Obviously I'm not with or against you on every drop, so I can't legitimately say you do it every time, but I can say that you do it every time I'm in a match with you.

At least when large mass military equine formation is around.

I was actually shocked as hell last night when you guys actually pushed pugs into the dropzone, instead of retreating to your own when it was 12-30 in your favor. Guess someone pulled out the actuary tables and realized there was 0 chance you could lose, so it was safe to fight?

Also, if I've given the impression that I think you're all terrible pilots, I apologize. That is not my intent. I know for a fact many members of Bacon are good freaking shooters - Heavy Cav is dangerous as hell. Your poptart summoner annoys the bejesus out of me, you're good at it. The things everyone rolls their eyes at, and considers you a bunch of non-interactive bads for, is using those skills against buildings. At the end of a phase when there's no chance of grabbing the planet. Just...why? Salty tears of units - fine, I get it - but I've seen you do it against total pugs too, again with no chance of planet cap. So what's the deal?

Final point, I absolutely believe Oregon when he says Heavy is a good dude, unit leader with integrity, etc. I'm not trying to personally attack. I'm questioning the specific tactics, so don't take it too personally.

#88 ANOM O MECH

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Posted 31 January 2018 - 12:57 PM

View PostMarquis De Lafayette, on 30 January 2018 - 05:57 PM, said:

As a former member of the unit Oregon is in (With many friends still there) I will say a couple of things.

Several good points have been made here (by people from different viewpoints) on incursion, gen rushing and use of certain tactics

Incursion is broken and always has been in FW.....did some units help make it un-fun for others who were trying to find a way to enjoy it? There is sadly some truth to that critique.

I know for a fact that a unit may (wave 1....not just to pull a Match out in a later wave) gen rush for a variety of reasons. It might be they feel overmatched against certain opponents ...might be there are just trying to get planet tags (and the MC that comes with it) and it doesn’t matter who they are facing, etc. There may be legitimate uses and ones (gen rushing PUGs) that are thought of (fairly) as jerk moves. Where exactly to draw the line is were many of us here will differ. But discussion if kept reasonably civil can be of help in this and might even do good. I can say my point of view on this has changed away from the “win by any means necessary” view I used to be fine with when it comes to this topic. I would rather take a loss for a good match than do certain things. However, I get that not everyone will agree, but that isn’t new.. players never have in this game and I really don’t expect them to all do so now, but discussion can move the needle in some cases.

Myself, I came to view pure gen rushing as a waste of my time in most cases and worse...a waste of other players time. It was overly selfish (i wanted the sweet nectar of MC that came with planet capture too much I guess) and for that I apologize. I didn’t really see that part of the equation till a couple of months ago. We all have limited time and we would do better to respect each other on that.

That said....Overmatched teams need to have tactical options to try to pull a win out and certain modes are built for that. I know many good players want less experienced (or less talented) players/teams to use matches as a chance to improve their gunnery, positioning, etc. While this is good for the long run...people do want to have a shot at winning each match and you can’t in effect expect people to just take the loss (for the pure learning of it) in those modes the objectives often serve to Keep the more talented team honest. I do however think it is fair to believe that there are ways to try to win that probably shouldn’t be done. Like hiding (mentioned above), etc. There is a difference between if something is “technically legal” and if something “should be done”. Also, if people complain about losing conquest on caps or domination on the timer...both those modes were added to have the pressure of caps (or the timer)...if one losses on caps or the timer it isn’t cheap play on the other teams part. Mistakes were made on ones own part.

We all have limited time to play a game that should be fun....employing tactics that waste another’s time should be rare. Likewise, starting trash talk (not merely banter or friendly rivialry) just to get something off your chest should also be rarer in this game than it often is. We do need each other here and the community is small. We would do better to listen to each other’s (sometimes) legitimate criticism and critique others in better ways that are more likely to have a positive effect. In my view there was value in this thread if we have the ears to actually listen to some of what has been said here.


Well put and I can appreciate what you are saying.

You mention the sweet nectar and I can at least understand that to a degree as motivation. The unit I belong to (BCMC) is full of players who have the means, and care little about the mc. Last time Hobbles dolled it out, I donated my portion to someone who needed it more.

So it might perhaps take the sting out of it a little when I consider others may be doing this as a legit way to get the mechs and stuff they want. Will try to look at it from that perspective and that others may not have the disposable income I have.

Really at the end of the day, most of the ills are players being players, and PGI's poor implementation.

Might be surprising to some considering some of my position here, but I don't want objective rushing to even be off the table. I don't want it removed completely, at all. That would limit a strategy and learning to defend positions properly can be fun. Seige mode for the most part is not easy to pull of a rush against my unit.

Incursion though? Really tough.

The two biggest things that I think would be easy and improve the game are;

1. Give the base in incursion mode, a lot more health. Enough perhaps, that a rush would need more coordination than simply ignoring players completely, and shooting objectives. That health should dynamically adjustable as they said the Atlas in escort is, to allow fine tuning.

2. Change the drop deck selection screen to come up after you see the opposition. We have decks for different map strategies, and that can be exploited by organised groups. For instance, a twelve man dropping Assassins on polar.... Done it more than I care to admit (not with my unit), and it is crazy effective, and stupid OP against a pug group who prepared with long range weapons. Effectively pugs are at an even greater disadvantage to a 12 man in this situation. It would also allow for organised groups, playing other organised groups to counter tactics and add some depth and meaning to combat id. Might actually give a crap, and engage in scouting (despite not enjoying it), if there was a real reason to care.

I would bet both of those would have a significant impact on the game with probably the least amount of work.

#89 ANOM O MECH

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Posted 31 January 2018 - 01:05 PM

View PostThroe, on 31 January 2018 - 09:46 AM, said:


The flaw in your logic is that it assumes all highly skilled players play with the goal to directly fight the enemy instead of playing toward the "PvE" objectives when that is more likely to secure the win.


The flaw in your logic is that not shooting other players in a pvp game and instead choosing to shoot a box, absolutely says a lot about a pilots skill.

Even when I gen rushed with HHoD, I managed to keep my kdr over 1.

Stats are not the end all and be all. They are however a tool, and used in conjunction with other information, does paint a picture of a pilots skill.

#90 ANOM O MECH

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Posted 31 January 2018 - 01:21 PM

View PostBigScwerl, on 31 January 2018 - 10:27 AM, said:


Hhaha Yeah, dang you busted me. OK in all honesty... I hatez shooting mechs.... they are always moving around, and its so hard to focus components =o(. Oh how I dream every night of overheating while I shoot that beautiful box. There is just nothing more glorious than shooting buildings... In other game modes all bacons just walk around the map aimlessly shooting at buildings hoping there is a gen inside we can destroy.

And you're right R4zen... its because we have no skill. although.. I did have 2 solo kills and 3 kmdds against you in 1 match last night...sooo what does that say about your skill? hate the game not the player.

I will say, that the more everyone whines about it, the more fun I think it is. I guess its my inner troll. But this concept that bacon always plays the objective game every time is just nonsense and conjecture. And it is driven by a delicate few that just prefer that their seals line up to receive their clubbing every match.


If it is nonsense and conjecture as not your go to move...please address the point brought up by Ash.

Really hard to take you seriously, not only by your tone (your troll is far from being inner my friend), but the fact that you are prepared to rush based every time, before you even know your opponent.

Outside of skirmish, I have yet to see you guys do anything other than objectives. Especially if you guys are six or more.

Now while you may have other times where you guys are fighting it out, it isn't something that I have seen much of, and many others are saying that they have seen.

Perhaps you guys have a streamer or someone who can record matches and post them?

Because right now, other than you saying so, there is nothing that backs up your claim and a mountain of people who have seen nothing other than your unit trying to win by objectives almost every time.

Just as an aside, what actually bothers me the absolute most, happens to be a drop you were a part of. That is four of you guys telling the eight of the pugs you dropped with, that you were doing an objective rush. Despite the eight other guys, and that we were winning by killing mechs, you four guys ended that match for the rest of us.

If it tickles you that, that kind of thing bothers me, I am ok with that.

Perfectly ok with doing my best not to be an intentional annoyance to others and not enjoying trolling other people.

#91 ANOM O MECH

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Posted 31 January 2018 - 01:30 PM

View PostHazeclaw, on 31 January 2018 - 12:40 PM, said:


I'm speaking from my experience, and from what I've seen it has been the case in all objective based modes

to be fair, I've experienced a number of large FP (mostly IS) units doing this every single time I saw them, so I don't think it's fair to single out 07


If we are being really honest and really fair, bacon is the unit that is best at objective rushing.

Despite the scewrl not being able to own up to it, it is also what they are known for by the community.

So far no one outside of their members is coming forward to say they have ever seen them do anything else when there is an objective involved.

#92 MischiefSC

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Posted 31 January 2018 - 01:39 PM

If I sat in the baxk and used my teammates as armor my KMDDs would be high and win/loss low. If you're winning all the time your KMDDs will rise anyway. Win/loss is the only useful metric in either leaderboard, though mixed group/QP stats muddy that.

Gen rushing serves a purpose - it's what you do when you have no option to out fight the other team. It means you failed to win the battle but at least you can try an objective win.

If all you do is objective it's a confirmation that you can't win fights.

That shouldn't be a surprise to anyone.

#93 BigScwerl

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Posted 31 January 2018 - 01:52 PM

View Postr4zen, on 31 January 2018 - 12:57 PM, said:


The things everyone rolls their eyes at, and considers you a bunch of non-interactive bads for, is using those skills against buildings. At the end of a phase when there's no chance of grabbing the planet. Just...why? Salty tears of units - fine, I get it - but I've seen you do it against total pugs too, again with no chance of planet cap. So what's the deal?



Only that I think that many of us are at similar skill levels in terms of the game. To the ends of rushing against Pugs when victory is not in our grasp... I have no recollection of this.. If maybe it was our tactic long ago, I don't think that this practice currently upholds and has not in a while. Maybe, just maybe, our tactics have shifted slightly as a result of the negative feedback.

TBH I have a tremendous level of respect for the good teams and the players, like you, on those good teams. I enjoy the crap out of the matches we have together, even when my side is not victorious. I do want to point out that when other side begins to talk sh!t and taunt during their victory, I will say that level of respect fades to none. At the core of it all, we are all rats on the same sinking ship of a free to play internet game within a dwindling population and a ruling caste that cares little to nothing of our struggles.

"If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected." -Sun Tzu

#94 Ivor

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Posted 31 January 2018 - 01:55 PM

View Posttker 669, on 31 January 2018 - 12:57 PM, said:

2. Change the drop deck selection screen to come up after you see the opposition. We have decks for different map strategies, and that can be exploited by organised groups. For instance, a twelve man dropping Assassins on polar.... Done it more than I care to admit (not with my unit), and it is crazy effective, and stupid OP against a pug group who prepared with long range weapons. Effectively pugs are at an even greater disadvantage to a 12 man in this situation. It would also allow for organised groups, playing other organised groups to counter tactics and add some depth and meaning to combat id.


This would be awesome. As you said, it would make the combat ID way more useful. I find that a lot of the "rewards" are actually fairly useless. Satellite is pretty good, but jammer just seems... useless to me. Sure, it's annoying for missiles but only for about 5 seconds every two minutes or so. Those jammers on Escort though, are a real ***** if you're close enough (and I love that they are) If the jammer you earn from scouting had more teeth, it'd be something worthwhile. Basically, they're out of order in terms of usefulness as they currently are.

#95 BigScwerl

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Posted 31 January 2018 - 02:01 PM

View Posttker 669, on 31 January 2018 - 01:30 PM, said:


Despite the scewrl not being able to own up to it, it is also what they are known for by the community.



I own up to it, but as I stated earlier, It is the platform of our administration to play the objective when necessary. You might not always understand when it is, but you'll have to trust us on that one.

Edited by BigScwerl, 31 January 2018 - 02:08 PM.


#96 ANOM O MECH

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Posted 31 January 2018 - 02:19 PM

View PostBigScwerl, on 31 January 2018 - 02:01 PM, said:


I own up to it, but as I stated earlier, It is the platform of our administration to play the objective when necessary. You might not always understand when it is, but you'll have to trust us on that one.


What you are failing to own up to is that it is the only thing most of us have ever seen you do.

When there is an objective, it appears you find it necessary every single time.

You have said this isn't the case, but there is no evidence to support this and many of us saying we have never seen anything different from you.

#97 Grus

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Posted 31 January 2018 - 02:20 PM

i thought objectives were a balancing/tactical tool? If pug group A with kitchen sink builds runs into Group with 12 ANH on defense first drop then run objectives, move quickly use their lack of speed against them. if its Incursion, first wave deal as much damage as passable to the base to force them in one area, once corralled, proceed to "fish in a barrel".

#98 BigScwerl

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Posted 31 January 2018 - 02:26 PM

View Posttker 669, on 31 January 2018 - 02:19 PM, said:

You have said this isn't the case, but there is no evidence to support this and many of us saying we have never seen anything different from you.


Come by and play with us some evening. I think you'd see then.

The alternative is that "the rest of the community" all 15 or 20 of you guys, that have been rushed on a few times by our unit, must be correct, and you know our unit from those few matches better than we know ourselves.

Edited by BigScwerl, 31 January 2018 - 02:37 PM.


#99 ANOM O MECH

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Posted 31 January 2018 - 02:53 PM

View PostBigScwerl, on 31 January 2018 - 02:26 PM, said:


Come by and play with us some evening. I think you'd see then.

The alternative is that "the rest of the community" all 15 or 20 of you guys, that have been rushed on a few times by our unit, must be correct, and you know our unit from those few matches better than we know ourselves.


15 or 20?

Come on man be honest.

Pugs teams I am on are usually aware that is what you guys do.

Not sure how many guys Kwea has at the moment or Kcom or Evil. BCMC alone is 25 guys that know you for this. CBR, MAZR, GNOX, are you saying if I go ask these guys, they'd back your claims?

Get honest. Alone I could come up with over a hundred people that know you for this.

You can squirm all you like, but you guys are absolutely infamous for this tactic so much so, that everyone I know, defines your unit by it.

There is a reason that so many people, your weak efforts can't contradict the overwhelming fact that you, and your unit, are only known and defined as players and as a unit for gen rushing/objectives and that alone.

Guess something inside of you makes this hard to accept. Hopefully that side is something that we get to see more of, because there is absolutely a reason you are completely unable to accept the unassailable fact, that it is what you are known for and the fighting you claim isn't something we see or have any evidence of.

#100 Marquis De Lafayette

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Posted 31 January 2018 - 03:10 PM

View Posttker 669, on 31 January 2018 - 12:57 PM, said:


Well put and I can appreciate what you are saying.

You mention the sweet nectar and I can at least understand that to a degree as motivation. The unit I belong to (BCMC) is full of players who have the means, and care little about the mc. Last time Hobbles dolled it out, I donated my portion to someone who needed it more.

So it might perhaps take the sting out of it a little when I consider others may be doing this as a legit way to get the mechs and stuff they want. Will try to look at it from that perspective and that others may not have the disposable income I have.

Really at the end of the day, most of the ills are players being players, and PGI's poor implementation.

Might be surprising to some considering some of my position here, but I don't want objective rushing to even be off the table. I don't want it removed completely, at all. That would limit a strategy and learning to defend positions properly can be fun. Seige mode for the most part is not easy to pull of a rush against my unit.

Incursion though? Really tough.

The two biggest things that I think would be easy and improve the game are;

1. Give the base in incursion mode, a lot more health. Enough perhaps, that a rush would need more coordination than simply ignoring players completely, and shooting objectives. That health should dynamically adjustable as they said the Atlas in escort is, to allow fine tuning.

2. Change the drop deck selection screen to come up after you see the opposition. We have decks for different map strategies, and that can be exploited by organised groups. For instance, a twelve man dropping Assassins on polar.... Done it more than I care to admit (not with my unit), and it is crazy effective, and stupid OP against a pug group who prepared with long range weapons. Effectively pugs are at an even greater disadvantage to a 12 man in this situation. It would also allow for organised groups, playing other organised groups to counter tactics and add some depth and meaning to combat id. Might actually give a crap, and engage in scouting (despite not enjoying it), if there was a real reason to care.

I would bet both of those would have a significant impact on the game with probably the least amount of work.


There are some pure free-to-play players in 07...planetary mc (not leaderboard stats) historically drove many decisions in 07. I think now that the Drive for Mc was a sacrifice not worth making...in that it hurt our recruitment, retention and overall reputation. In the long run it wasn’t worth it. Plus the wasted time for MC just isn’t worth it...to me anyway. But that is just my opinion...I no longer am 07 and I don’t know what their current inner workings are. So maybe those of you who have disliked how 07 has done some things can take some grim satisfaction in that they have paid some actual price for it. Some good players left the unit over it

I think you would fine agreement with many in 07 on that and how incursion needs to be fixed.

Heavy probably likes being a engima. That way he can have an element of surprise. He and I used to talk much and he does think in terms of “should we go counter-tendency here?”, so he understands what people think 07 does and he looks to exploit it if he can. No one who has dropped with him likes every call he makes, but he is a smart player. If he is gen rushing you without a planet on the line it’s either because you are rolling with a team of so many quality players that he doesn’t think he has the guns to win another way or maybe he is fed up with the salt thrown his way. I never saw that out of him, but I was basically gone before this current dust up...so it’s possible that as scwerl indicated that there are just certain teams they gen rush now because of the salt that has been thrown around in chat or on forums. I can tell he is not an orthodox dc...when we did our always linebackers thing (months ago) the tactical call was sometimes made after we saw the opponent. He thought linebackers had enough tactical flexibility and he could make the call post deck-lock. So, no...heavy doesn’t always call a gen rush before seeing his opponent. There are also many times when people thought we must be gen rushing when we weren’t...those teams got a surprise when we killed all 48. I could maybe give more insight into how he does things, but there is no point and I can’t claim to understand him entirely. He is just a regular guy though and historically doesn’t do these forums.








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