I know people would argue that the reactors cant explode because... real world science. But I dont recall anyone ever complaining about it in past titles. I see it as a marker for piloting skill also. Are you a mouth breather who winds up face mashing in every brawl? In MW4 this was considered poor piloting, because if you got too close to your enemy when destroying him, you would get his with splash damage and extreme heat that usually caused your mech to shut down. if you were caught in such explosions frequently then you were a bad pilot. Mech explosions were argued for in MWo way back in closed beta, but it was decided that it might push casual players away if they had to worry about that, even though that was never an issue before in previous MW titles.
It may already be too late to argue for it in MW5. But its not going to be an online game like MWO, so worrying about casual players hurt feelings is irrelevant since you can play a single player game at your leisure entirely.
Perhaps they could make it an option in the game settings? Allow people with dedicated servers to switch it on extra fun. or if you want that added challenge in your single player campaign. I know I would, and I would love to have it as a feature choice in dedicated servers.
But more than that, also for competitive play. Avoiding explosions should be a benchmark for competive play like it used to be. I mean a lack of such things is what turned myself and many others off to competitive play in MWO. MWO is a low skill cap game, and thus its not as enticing to high skill cap players in regards to competitive play.
I also truly hope that MW5 doesnt also use a form of HSR for its multiplayer. in MWO HSR took away nearly any skill cap the game had. If HSR does exist in MW5, that will be a big downer for me and I might not even buy it because of that...
But then again, maybe that could also be a option instead of a core feature.
Edited by Jiang Wei, 31 January 2018 - 08:51 AM.