What's The First Indication That Its Gonna Be A Bad Match?
#1
Posted 01 February 2018 - 05:11 PM
#2
Posted 01 February 2018 - 05:17 PM
#3
Posted 01 February 2018 - 05:17 PM
#4
Posted 01 February 2018 - 05:20 PM
2: "Hold locks plz".
Players holding right at the edge of their maximum range (ie "your weapon is doing 1 damage") kinda-sorta is one, but doesn't tend to be noticed until it's too late. Remember: optimum range is the range that matters! (Most of the time)
#5
Posted 01 February 2018 - 05:26 PM
2. More reliably, just look at the minimap. You can usually tell in the first 30-45 seconds if your team is going to go ultra-potato by looking at which direction they're going. People charging down the middle of Oasis, Assaults trying to go through the tunnel on Mining Collective, heavies posting at the first building they find on Frozen City/Incursion. You know right there you're about to have a bad time.
Edited by Bombast, 01 February 2018 - 05:27 PM.
#6
Posted 01 February 2018 - 05:27 PM
#7
Posted 01 February 2018 - 05:37 PM
Edited by Samial, 01 February 2018 - 05:39 PM.
#8
Posted 01 February 2018 - 05:41 PM
#9
Posted 01 February 2018 - 05:41 PM
#10
Posted 01 February 2018 - 05:50 PM
Alt account is fine...for now. But, I never will spend money on an alt account.
#11
Posted 01 February 2018 - 05:58 PM
That's when you realize you're going to lose and people are going to start raging at each other on voice comms proving they DID have a mic and voice comms activated after all.
#12
Posted 01 February 2018 - 06:21 PM
A team full of junk mechs can be bad, but not always since you can also have a team full of meta-chassis played by people who don't know how to use them.
The team scattering immediately in random directions is almost a sure sign of a loss.
Also, mechs simply parking in dopey locations and doing nothing is another "you lose" indicator. We all know the type - scrapping enemies at max range for piddly damage with lasers, the all LRM assault parked 800 meters from the edge of combat, firing random missiles at things, and so on.
Edited by oldradagast, 01 February 2018 - 06:22 PM.
#13
Posted 01 February 2018 - 06:40 PM
#14
Posted 01 February 2018 - 06:42 PM
#15
Posted 01 February 2018 - 06:55 PM
2. Raven pilot: "Please don't blame me if we lose."
Edited by Kubernetes, 01 February 2018 - 06:55 PM.
#16
Posted 01 February 2018 - 07:00 PM
2. Which side you spawn on? The map and modes favor one team horribly esp dom and grim or crim and dom.
3. The types of mechs on your team on load screen. Snvs? How much you want to bet its a lrm boat snv?
4. When you ask if any one has atm/lrms since you have nac/tag and you get the silent treatment only to find the team did have a lrm-er but a very shity one who doesn't know how to lrm properly spectating it spam lrms at any thing it can while most of the team is dead.
#17
Posted 01 February 2018 - 07:01 PM
#19
Posted 01 February 2018 - 07:08 PM
My theory is that noobs are generally friendlier/chattier, Vets less so. The side with the most noobs generally loses.
#GGMatchmakerClose.
* Exempt from the above rule are those players saying hello to specific other players they already know.
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