Now, before you go ape and scream how a Pir with 36 machine guns will ruin the game, here's the kicker.
A MG-Array is 100% worse in tonnage compares to regular machine guns.
So, a Clan Gun is .25 ton, to install a MG-Array, it's going to cost you 1 and a half ton. (and 2 slots)
(and of course, IS Array would unfortunately be a whopping 3 tons. But still 2 slots)
I see it for intermediate filler between AC2s and Machine Guns... something in between that weight that can pad some spots without being OP.
The concept is the same as the design for Heavy Lasers and MRMs. It's designed to pad the "in-between" weapon systems for mechs with limited hardpoints.
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Now, I ran some numbers using Pir-1 as a template. Those have 6 hardpoints on each side. A full XL and armor PIR will give you 9 tons of free tonnage. Divide that by 1.5 will give you 6 arrays, or 18 machine guns. But, you will then be left with no ammo. So realistically, you can only install 5 arrays for 15 mg guns with 1.5 tons of ammo.
Does it increase DPS? Yes, but the ammo cut is SUPER drastic, and you lose the 2 E hardpoints on the arms. (actually, it can be debated because 2 heavy medium is 20 damages compare to 0.75x3 per sec...) So, I think that's a good counter balance to potential abuse.
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Well, what about it? Machine Gun Array time? No mech should ever have the excuse to have a gun that's not firing all the time. Forget upping the TTK, I say, down the TTK!!!!
Edited by razenWing, 03 February 2018 - 08:28 AM.