Jump to content

El Bandito Is Awesome, Heavy Gauss Is Not Invincible


41 replies to this topic

#1 razenWing

    Member

  • PipPipPipPipPipPipPipPip
  • The Fearless
  • The Fearless
  • 1,694 posts

Posted 03 February 2018 - 07:46 PM

Making this thread because El Bandito beat me 3-0 against Heavy Gauss Anni, thus proving that Heavy Gauss Anni is not impossible to counter.

(*grumble... even though first 2 was against another Anni... /end grumble)

So congrats to El Bandito for the well earned victory.


---------------
My conclusion:

I still think Heavy Gauss Rush is hard to counter/attack against on SOME maps. But if you can setup a proper concave with sufficient range, I agree that Heavy Gauss attack lance can be properly countered. The point is whether such tactics and battlefield is always possible.
--------------

But Bandito, I will see you on the battlefield.

PS I didn't realize how much MRM 60 hurts. But the damage I was less worried about as opposed to how freaking blinding it is. I missed 3-4 shots from my screen going blank. Had I applied those 60 damages to the proper torso, I think the outcome would have been different. Either way, good job using JJ and the right torso to shield your weapon side.

Edited by razenWing, 03 February 2018 - 07:47 PM.


#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 03 February 2018 - 07:47 PM

This sounds like a 1v1...which means that the results don't always play out the same as 12v12.

#3 razenWing

    Member

  • PipPipPipPipPipPipPipPip
  • The Fearless
  • The Fearless
  • 1,694 posts

Posted 03 February 2018 - 07:48 PM

View PostFupDup, on 03 February 2018 - 07:47 PM, said:

This sounds like a 1v1...which means that the results don't always play out the same as 12v12.


It is, cause I can't find 11 other unitmate to share my enthusiasm of a private lobby.

Edited by razenWing, 03 February 2018 - 07:48 PM.


#4 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 03 February 2018 - 07:50 PM

View PostrazenWing, on 03 February 2018 - 07:46 PM, said:

PS I didn't realize how much MRM 60 hurts. But the damage I was less worried about as opposed to how freaking blinding it is.


I found this out when I was dicking around with the MRM90 Stalker. It's remarkably good at leading a push - hard to counter when half the enemy team is wiping the proverbial sand out of their eyes.

#5 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 February 2018 - 07:51 PM

What build was he using with the MRMs you're talking about? Also what was your build? I'm curious now.

#6 razenWing

    Member

  • PipPipPipPipPipPipPipPip
  • The Fearless
  • The Fearless
  • 1,694 posts

Posted 03 February 2018 - 07:53 PM

View PostChampion of Khorne Lord of Blood, on 03 February 2018 - 07:51 PM, said:

What build was he using with the MRMs you're talking about? Also what was your build? I'm curious now.


We did a random match afterward. I used my lbx 20 bomber Warhammer against his Marauder 5R.

#7 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 03 February 2018 - 07:57 PM

Thanks, was fun fight! Now this is a proper B-Day present! Posted Image


View PostChampion of Khorne Lord of Blood, on 03 February 2018 - 07:51 PM, said:

What build was he using with the MRMs you're talking about? Also what was your build? I'm curious now.


I used MRM60 + 2ML Marauder-5D. All on left side, and using right side as shield.


View PostFupDup, on 03 February 2018 - 07:47 PM, said:

This sounds like a 1v1...which means that the results don't always play out the same as 12v12.


It was, and I think in 12v12 HGR mechs will fare even worse most of the time due to opponents focus firing at range if they are organized. Naturally countering goes smoother if you know they are bringing HGRs in the first place.

Edited by El Bandito, 03 February 2018 - 08:00 PM.


#8 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 February 2018 - 07:59 PM

View PostEl Bandito, on 03 February 2018 - 07:57 PM, said:

I used MRM60 + 2ML Marauder-5D. All on left side, and using right side as shield.


Ah, so that against his Warhammer, not an Annihilator. Was wondering how MRMs would beat an Annihilator in a 1v1 with how they spread.

I should get into doing some more 1v1s, always good fun.

#9 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 February 2018 - 07:59 PM

Quote

This sounds like a 1v1...which means that the results don't always play out the same as 12v12.


pretty much

results of 1v1 are meaningless in 12v12

#10 razenWing

    Member

  • PipPipPipPipPipPipPipPip
  • The Fearless
  • The Fearless
  • 1,694 posts

Posted 03 February 2018 - 08:00 PM

View PostChampion of Khorne Lord of Blood, on 03 February 2018 - 07:59 PM, said:


Ah, so that against his Warhammer, not an Annihilator. Was wondering how MRMs would beat an Annihilator in a 1v1 with how they spread.

I should get into doing some more 1v1s, always good fun.


You online? I could use someone to help me test out 1 dueler build

View PostKhobai, on 03 February 2018 - 07:59 PM, said:


pretty much

results of 1v1 are meaningless in 12v12


Yea I get that. But I don't want to keep Bandito waiting, and also don't want to sound like a cop out if we never fight. So it's the next best thing.

Edited by razenWing, 03 February 2018 - 08:00 PM.


#11 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 03 February 2018 - 08:17 PM

View PostrazenWing, on 03 February 2018 - 07:46 PM, said:

Making this thread because El Bandito beat me 3-0 against Heavy Gauss Anni, thus proving that Heavy Gauss Anni is not impossible to .


I think the correlation is just that you are bad vs El Bandito, and not anything to do with hgr lol.

#12 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 03 February 2018 - 08:31 PM

View PostUnofficialOperator, on 03 February 2018 - 08:17 PM, said:

I think the correlation is just that you are bad vs El Bandito, and not anything to do with hgr lol.


Yeah, they needed to swap mechs afterwards to see if the results are different.

#13 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 February 2018 - 08:49 PM

View PostrazenWing, on 03 February 2018 - 08:00 PM, said:


You online? I could use someone to help me test out 1 dueler build




Now I am, I'd be up for it, add me ingame.

#14 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 03 February 2018 - 09:26 PM

To be fair, nothing is "invincible". It's all about player vs player.


You can give a potato the current top of the line meta mech gg ez build vs a good player with the absolute bottom of the barrel plz kill me now build, but that doesn't mean the better mech will win.

Same thing with HGR mechs: You either go against someone who can deal with it and come out on top or against those who can't and get slaughtered. Expanding upon that for 12v12, you either have a team that can counter effectively or those that will eat more slugs.

Kudos to you guys hashing it out in 1v1s though, this is what MWO is missing sometimes... having fun.

#15 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 03 February 2018 - 11:18 PM

On this topic;
1 Bandito has wicked good aim.
2 I can attest first hand just how hard it is to counter H Gauss, especially against a group of them pushing on siege. Pretty sure it can stop my linebacker rush dead in its tracks. Pretty sure it has. I hate running across the map and just suddenly exploding.

#16 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 February 2018 - 11:37 PM

View PostNovember11th, on 03 February 2018 - 11:18 PM, said:

On this topic;
1 Bandito has wicked good aim.
2 I can attest first hand just how hard it is to counter H Gauss, especially against a group of them pushing on siege. Pretty sure it can stop my linebacker rush dead in its tracks. Pretty sure it has. I hate running across the map and just suddenly exploding.


Pretty sure a group of annihilators pushing deletes pretty much anything.

#17 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 03 February 2018 - 11:40 PM

View PostChampion of Khorne Lord of Blood, on 03 February 2018 - 11:37 PM, said:


Pretty sure a group of annihilators pushing deletes pretty much anything.
Nah. Too slow. Linebackers and get behind them pretty easily. HGauss in a wave of Warhammers however. Thats a different story.

#18 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 04 February 2018 - 12:00 AM

View PostNovember11th, on 03 February 2018 - 11:40 PM, said:

Nah. Too slow. Linebackers and get behind them pretty easily. HGauss in a wave of Warhammers however. Thats a different story.


I still don't know how linebackers get behind things, when I'm in my Annihilator locusts can barely do that. People gotta get gud at the piloting, or at least as good as their opponent to not get flanked.

Edit:
Aside from that, how do they even get into range in the first place to flank them when Annihilators being able to just delete them in like 5 seconds.

Edited by Champion of Khorne Lord of Blood, 04 February 2018 - 12:03 AM.


#19 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 04 February 2018 - 12:09 AM

View PostChampion of Khorne Lord of Blood, on 04 February 2018 - 12:00 AM, said:

I still don't know how linebackers get behind things, when I'm in my Annihilator locusts can barely do that. People gotta get gud at the piloting, or at least as good as their opponent to not get flanked.
A rush of heavily armed, yet fast mechs will absolutely mop the floor with anything you throw at them. I got hit with a crab rush about a week ago, in an invasion match where I was running my slow mech deck, and i got clobbered. Its just as psycological as it is effective onthe paper.

#20 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 04 February 2018 - 12:37 AM

View PostNovember11th, on 04 February 2018 - 12:09 AM, said:

A rush of heavily armed, yet fast mechs will absolutely mop the floor with anything you throw at them. I got hit with a crab rush about a week ago, in an invasion match where I was running my slow mech deck, and i got clobbered. Its just as psycological as it is effective onthe paper.


I can see an Assassin rush working since they move nearly 130, but Crabs? 600 tons on the battlefield total against a bunch of slow but super well armored and armored mechs? Most a Crab does is around 36 damage usually. That's at least 2 hits to destroy any heavy's rear CT. What builds do you run on your slow mech deck? Could just be a build error causing it to be more difficult to destroy a wave of those. Remember if you're using spread weaponry such as SRMs go for the legs on the crabs rather than CT.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users