

Twice The Mg Weight, Half The Hardpoints: Why Not Buff Is Machineguns?
#1
Posted 05 February 2018 - 01:20 PM
Well, that and Clan MGs are half the weight. And the IS gets half the hardpoints at most.
Why don't six IS MG hardpoints equal the potency of 12 Clan ones, since the weight is the same? This would also give the IS more options, as even though stuff like the Arrow or Jagermech would be able to generate MG dakka on equivalent levels, other IS robots would have potent options for their ballistic mounts as well. The new Griffin would be popping off shots like a Shadow Cat, and even 2B carriers would still be able to dump twice the guns as before, and 4 MGs is a respectable piece of work.
Given, it'd also make IS MGs effectively more ammo efficient, as they'd be firing half the guns for the same result. But still. Much less dakka envy that way, right?
#2
Posted 05 February 2018 - 01:26 PM
#3
Posted 05 February 2018 - 01:38 PM
Kiran Yagami, on 05 February 2018 - 01:26 PM, said:
Well other than complaining what bout finding ways to help IS, I mean it's really getting annoying reading IS can't have nice things bohoo, seriously come up with something that's worthwhile. Or flood Russ twitter we angry complaints about IS and demand action I mean we had like what three massive outcries that got em to change things.
But on topic I'll say increase ammo per ton on IS mg's it help out lights a bit and get them fire long, won't impact anything 45 tons or above but it's something, another thing they can do is reduce cone of fire so the damage is more concentrated.
But I haven't touch the MG spider or any light in the IS that uses mg's yet I'm gonna hold off a bit til I build up more experience behind them.
#4
Posted 05 February 2018 - 01:41 PM
#5
Posted 05 February 2018 - 01:43 PM
Battlemaster56, on 05 February 2018 - 01:38 PM, said:
But on topic I'll say increase ammo per ton on IS mg's it help out lights a bit and get them fire long, won't impact anything 45 tons or above but it's something, another thing they can do is reduce cone of fire so the damage is more concentrated.
But I haven't touch the MG spider or any light in the IS that uses mg's yet I'm gonna hold off a bit til I build up more experience behind them.
How is ammo going to help? The glaring issues with machine guns aren't ammo related save weight. The biggest issues are A) arm mounts and

#6
Posted 05 February 2018 - 01:44 PM
#7
Posted 05 February 2018 - 01:46 PM
#8
Posted 05 February 2018 - 01:56 PM
Plenty of IS non-lights with 2-3B hardpoints that would have a serious reason to put some brrrrtt in. Vindicator-1X, for example.
Giving it the equivalent of a 6 MG arm makes it a helluva lot more potentially dangerous. It gives the Dragon-5N options too, or even things like the original Hunchback or the Centurion-AH. Close combat options for a lot more IS chassis open up here, more so since MGs are a heat-free option to use.
#9
Posted 05 February 2018 - 02:01 PM
#10
Posted 05 February 2018 - 02:09 PM
Don't want that. Am enjoying the easy kills.
#11
Posted 05 February 2018 - 02:11 PM
I'll even accept something like +50% higher RoF and +20% longer range while lowering the crits to Clan levels or possibly even lower, so the generally slower IS MG boat can deploy more effectively.
An IS LMG would deal 1.05 DPS from 300 meters, MG would deal 1.5 from 150 meters, and HMG would deal 2.1 from 120 meters.
Hey, now the Arrow and Locust 1V might be worth something other than memes and hard mode!
Also, IMHO, HMGs for both sides need an ammo increase to ~1250. The only things that can really use HMG are 1v1 machines and Urbies.
November11th, on 05 February 2018 - 02:01 PM, said:
Arrows an Jagers are not even remotely tanky and they can't sprint up behind you.
#12
Posted 05 February 2018 - 02:19 PM
November11th, on 05 February 2018 - 02:01 PM, said:
When they can zip in at light speeds to do so, lemme know. IMHO, if the guns are good for one robot, they should be an option for others....I mean, I can't even be all "Clan Apologist" here. If that kind of soul-shredding firepower is OK for a 20-tonner that can position pretty much at will across the battlefield, surely similar levels are OK for the IS with less mobile options.
Nothing in the IS light arsenal packs more than 4B. That's the equivalent of the 8-MG lights the Clans have like the MLX and ACH, slapped onto things like Locusts or the Urbanmech arm mounts, or perhaps the Huginn would see a renaissance.
The Arrow tops out at a 235 engine, meaning it's moving about what, 91kph with full speed tweak? Pretty mobile, but it's not 145kph mobile in the least. The Jager-DD doesn't even clear 80kph before speed tweaks.
#13
Posted 05 February 2018 - 02:26 PM
#14
Posted 05 February 2018 - 02:29 PM
(Is / Clan, Tonnage / Crit, Balance Concept!)
#15
Posted 05 February 2018 - 02:38 PM
Yeonne Greene, on 05 February 2018 - 02:11 PM, said:
Indeed they do. I can get by with 0.5 tons per LMG or MG just fine. I need 1 ton per HMG though, making their extra weight even more troublesome.
#16
Posted 05 February 2018 - 02:52 PM
Andi Nagasia, on 05 February 2018 - 02:29 PM, said:
(Is / Clan, Tonnage / Crit, Balance Concept!)
No, that's an attempt to completely rewrite the entire weapon balance system.
Machine guns. Just machine guns. KISS principle.
#17
Posted 05 February 2018 - 03:03 PM
Brain Cancer, on 05 February 2018 - 02:52 PM, said:
No, that's an attempt to completely rewrite the entire weapon balance system.
Machine guns. Just machine guns. KISS principle.
It also does literally nothing to address the problem: firepower delta.
I do not have any ammo concerns in my IS MG boats except when using HMG, and that's not an IS-specific problem. I also don't have any issue fitting the best IS energy weapons to go with these MGs
#18
Posted 05 February 2018 - 03:16 PM
the other machine guns on the other hand would get maybe at most a 10% dps boost and a bigger crit chance. clan are about numbers really so its a shame that is dont have more superior weapons. making their hmg a total monster would be a good place to start.
the mg->ac2 gap is half a ton narrower for the sphere so it needs to have a really strong hmg to compensate.
Edited by LordNothing, 05 February 2018 - 03:22 PM.
#19
Posted 05 February 2018 - 03:17 PM
#20
Posted 05 February 2018 - 03:36 PM
LordNothing, on 05 February 2018 - 03:16 PM, said:
HMGs are the best knife-fighting weapon in the game already, you just don't get enough ammo for it to really work outside of 1v1s.
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