FupDup, on 05 February 2018 - 11:29 PM, said:
You shouldn't be balancing MGs (or any other weapon) based off of entirely separate stuff like Endo/FF/etc, that's going to produce very silly results very quickly.
Is it going to produce silly results? We are talking about min-maxing here. I have a Locust. It can just barely squeeze 7.5 tons of open space with only 8 open slots (14 with SHS) by sacrificing armor in its legs and the arms where its guns are stored. Piranha gets 8 tons of open space with 23 (26 with SHS) open slots, vestigial arms stripped.
It really is quite cut and dry. For every
optimal build on a given Clan 'Mech, there is more firepower available per slot, per ton. Period. Even the MLX. Even the IFR. Even the SMN. You have no choice at all but to balance against the optimum configurations or you get the next VTR-DS, TBR, KDK-3, NTG, MCII-DS, etc.
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The "ideal" goal to strive for should be to have it so if there was MixTech (not asking for it, just saying hypothetical) then people would have a reason to use either faction's weapons/gear with no clear favoring of one side over the other. If we turbobuff IS guns because of crappy Endo and stuff, that means Clan mechs if given the choice would always equip superior IS guns and IS mechs would never want to use Clan guns even if they had the choice to do so. That's broken.
That is a fool's errand.
You should not, and cannot, get the game to work if you try to make it such that you can transplant and mish-mash equipment and get the same performance result. This especially doesn't work if you are trying to get each side to have peculiarities of play that make having sides mean anything at all, mechanically. The two bases are
supposed to have combinations unique to them that foil each other and are not direct analogues.
E.g. for as much as Gauss-vomit has been talked about, I don't actually care that the IS can't do what the DS can do. It doesn't matter. If PGI were on the ball at all, they'd take one look at the dramatically heavier IS UACs, and say "hey...we can make these more reliable such that IS can better lean on the double tap and get their effective 70 alpha that way!" The misfires essentially count the same as the loss of effectiveness due beam spread on the Clan side. Increase the jam duration to compensate to keep the boats curbed.
Boom, UAC-vomit: a different-playing solution for the same role that allows you to run everything else 'Mech more comparably.
Alternatively, they'd buff the crap out of the AC/10 so slow and lumbering IS Assaults can build PPFLD machines to combat brutal high Clan alphas with brutal short IS exposures.
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Case opened right back up.
Not at all.
Edited by Yeonne Greene, 06 February 2018 - 12:21 AM.