Alright, let's see if I can get this back on topic.
Ragnar Baron Leiningen, on 05 February 2018 - 01:57 PM, said:
1. Cbills- your players who need better mech load outs don't make **** for cbills by gen rushing.
Honestly, I don't care about cbills, but I recognize that many do. It's a solid point, but I'm sure those who do gen rush are already prioritizing the win.
Ragnar Baron Leiningen, on 05 February 2018 - 01:57 PM, said:
2. Skill- Your players are not learning to coordinate shooting and trading and most importantly working together to bring down targets.
Honestly, unless the defenders aren't bothering to defend, you'll need to work on coordination and focus fire or you'll never get through the gauntlet and to the gens. Ignore the mechs and you'll have precious little left to hit the gens with.
Again, assuming the defense defends.
Ragnar Baron Leiningen, on 05 February 2018 - 01:57 PM, said:
3. Synergy- you need to force your players to synergize builds with each other to maximize armor damage taken and damage output. I see too many teams with 9 guys pushing and 3 guys (usually drop callers) hitting from the back. If you want to see a drop caller who pushes from the front look at Pat Kell. Drop callers should be leading teams.
I concur. Not on the synergized builds as much, though it really helps, but on the team cohesion and leading from the front. Now, to play devil's advocate, I should point out that those who lead from the front tend to get their mechs shot out from under them and it may be harder to make calls whilst queuing up inna new mech. It's kinda why we just have general rules of engagement that everyone follows to cut down on unnecessary comms chatter.
Ragnar Baron Leiningen, on 05 February 2018 - 01:57 PM, said:
4. Positioning- If your not going to try and defeat your enemy you will never learn how to position your team correctly to do so.
Oh positioning is huge. I can, and have written entire guides that try and touch on it, but yeah, that's more'n a simple PSA could cover.
~Leone.