If your attacking and the other team has a solid chance, based off past experience, of beating you, then you gen rush or at worst delay
If your attacking and the OpFor arent so great, its better/faster to kill everyone and get the gun when the gen area is clear of hostiles
If defending and the other team is worse than you, you smash them asap and reque. treat it like super skirmish.
If defending and the other team is better than you, you delay hard.
The end result of fighting worse teams is youll have more wins on the counter in less time. If fighting a better team you rush for a chance at a tic on the counter for you, or you delay. Delaying results in the superior team not requeing and undoing your positive tics on the slider as quickly, which gives other teams a chance to move the slider in your favor, since the enemies top tier team isnt there to stop them as their tied up with you.
Overarching-ly you ask yourself, can i get points on the board for a win quickely and easily? If yes, you get the points towards the tag, if your awnser is no, you ask yourself if you can help the sliders movement overall, as your individual tics mean nothing if the unit your facing are undoing the overall win rate for your faction, as you dont get **** if you win but your faction doesnt.
in order of most ideal to least ideal:
winning quickly > having them win slowly > having the OpFor win twice in the same period of time due to stomping
Edited by naterist, 05 February 2018 - 11:28 PM.