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Pgi Pls: Add Additional Tiers To The Psr System
#1
Posted 05 February 2018 - 05:20 AM
Bads, "casual gamers", noobs, new players, boomers, lurmers, etc clog up the lower end of the PSR matchmaking system with their perma-t5 status. This creates a skill cliff when pilots move to tier 2, as suddenly they no longer face walking target practice.
The Solution:
PGI needs to add Tier 6 and Tier 7 to the game. New players would still begin in tier 5. Tier 6 would become the average tier for bads, braindead lurmers, and """casual gamers""", while absolutely useless fools, "muh stock build" players, whales, and literal 10 year olds would be confined to the dredges of bottom tier 7. With extra low tiers, these useless players would no longer clog up more serious tier 4+ games, while still giving tier 5 new players some easy targets(and an introduction to the average skill level in MWO).
Additionally, as tier 7 players would finally face a similar level of incompetence regularly, they may actually feel good about their ability in the game and be inclined to spend some money on it.
#2
Posted 05 February 2018 - 05:26 AM
A matchmaker overhaul would be a great thing for PGI to look into.
#3
Posted 05 February 2018 - 05:43 AM
Edited by El Bandito, 05 February 2018 - 06:04 PM.
#4
Posted 05 February 2018 - 05:50 AM
#5
Posted 05 February 2018 - 06:02 AM
Electron Junkie, on 05 February 2018 - 05:50 AM, said:
Would probably get better in time if more T1 players weren't driven off by bad matches and players that shouldn't be in T1 were kept in tiers where they wouldn't just get crushed.
#6
Posted 05 February 2018 - 06:03 AM
Remove upwards bias, add zero sum bell curve distribution of the players across the tiers with the largest tier being tier 3. If someone goes up someone else is pushed down. Only the best 10% or so should be tier 1.
Another problem that happens now because there is no zero sum distribution is that decent players get stacked up against the maximum PSR wall.
Since me and other decently good casuals are maxed out tier 1 the MM literally doesn't understand that players like Proton and Celyth etc are many times better than us and we'll be weighted the same in the MM, which is silly as hell honestly. The game should at least have some way of knowing who is top tier comp level and who isn't.
But sure, some extra tiers might be a good idea too for more granularity in MM, it's just not the main problem.
Edited by Sjorpha, 05 February 2018 - 06:05 AM.
#7
Posted 05 February 2018 - 06:06 AM
Ergo: Disqualification.
#9
Posted 05 February 2018 - 06:12 AM
Adding tiers won't increase population
All adding tiers will do is put P.G.I in the position of having to increase the span of tiers that get matched together, and opening the gates earlier, putting the same people in the same matches that currently happens now, or see match making times go up, to an unsustainable level at t1 and t5
#10
Posted 05 February 2018 - 06:18 AM
BEST EGG, on 05 February 2018 - 05:20 AM, said:
If only. My experience in life so far is that there are literal 10 year olds that make me look bad at almost everything I do...except for my ability to be employed.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Edited by Water Bear, 05 February 2018 - 06:18 AM.
#11
Posted 05 February 2018 - 06:38 AM
1) 1000
2) 5000
3) 10000
4) 15000
5) everyone else
This would put all the comp players in tier one and keep tier one potatoes like myself in the above average tier 2 while putting the true potatoes in tier 3 and below.
#12
Posted 05 February 2018 - 06:44 AM
Electron Junkie, on 05 February 2018 - 06:38 AM, said:
1) 1000
2) 5000
3) 10000
4) 15000
5) everyone else
This would put all the comp players in tier one and keep tier one potatoes like myself in the above average tier 2 while putting the true potatoes in tier 3 and below.
There are fewest at the highest and lowest skill levels, so the largest tier should be tier 3, and it should be a percentage rather than a fixed number so more something like this:
1) 10%
2) 20%
3) 30%
4) 20%
5) 10%
#13
Posted 05 February 2018 - 07:10 AM
Either add new tiers or let us lock ourselves into a tier we feel comfortable with.
#14
Posted 05 February 2018 - 07:25 AM
Would keep better players higher on the totem and even those who choose to drop lower on purpose won't be able to stay there for long.
#15
Posted 05 February 2018 - 07:26 AM
BEST EGG, on 05 February 2018 - 05:20 AM, said:
Bads, "casual gamers", noobs, new players, boomers, lurmers, etc clog up the lower end of the PSR matchmaking system with their perma-t5 status. This creates a skill cliff when pilots move to tier 2, as suddenly they no longer face walking target practice.
The Solution:
PGI needs to add Tier 6 and Tier 7 to the game. New players would still begin in tier 5. Tier 6 would become the average tier for bads, braindead lurmers, and """casual gamers""", while absolutely useless fools, "muh stock build" players, whales, and literal 10 year olds would be confined to the dredges of bottom tier 7. With extra low tiers, these useless players would no longer clog up more serious tier 4+ games, while still giving tier 5 new players some easy targets(and an introduction to the average skill level in MWO).
Additionally, as tier 7 players would finally face a similar level of incompetence regularly, they may actually feel good about their ability in the game and be inclined to spend some money on it.
Pointless solution, as it's proved fact, that it's impossible to drop even with sub 100dmg per match performance. Proved by me. Also, hell starts in Tier 3, as you start being matched against Tier 1s. I don't see any difference after getting to Tier 2. Same hell.
#16
Posted 05 February 2018 - 08:02 AM
doesn't change a thing.
t1+2 are still being flooded by "XP-bar-syndrome" players, as everybody will get there eventually. no matter how bad you play, you will get to t1 if you only do enough QP games (and I can see why PGI does that, but..).
and that creates all those 12:1-3 games nobody enjoys and which are the norm by now in QP.
IMO we need a psr-reset and a better method to keep tiers apart. maybe fixed numbers in percentages and something relevant as a MM-base in the future to get those numbers.
the current system just doesn't work, wether it's 5 tiers, 7 or 89.
Edited by Teenage Mutant Ninja Urbie, 05 February 2018 - 08:02 AM.
#17
Posted 05 February 2018 - 08:09 AM
The number of players is too low to support any significantly effective ranking system.
#18
Posted 05 February 2018 - 08:13 AM
BEST EGG, on 05 February 2018 - 05:20 AM, said:
Bads, "casual gamers", noobs, new players, boomers, lurmers, etc clog up the lower end of the PSR matchmaking system with their perma-t5 status. This creates a skill cliff when pilots move to tier 2, as suddenly they no longer face walking target practice.
The Solution:
PGI needs to add Tier 6 and Tier 7 to the game. New players would still begin in tier 5. Tier 6 would become the average tier for bads, braindead lurmers, and """casual gamers""", while absolutely useless fools, "muh stock build" players, whales, and literal 10 year olds would be confined to the dredges of bottom tier 7. With extra low tiers, these useless players would no longer clog up more serious tier 4+ games, while still giving tier 5 new players some easy targets(and an introduction to the average skill level in MWO).
Additionally, as tier 7 players would finally face a similar level of incompetence regularly, they may actually feel good about their ability in the game and be inclined to spend some money on it.
I agree there should be more tiers added, however they should be added upward (t1 and beyond) not downward (tier 5 and downward).
Players just starting out can make tier 3 within a week, and not long ago a new player (not an alt) complained about hitting tier 1 in 431 matches. We frequently hear things about new players skyrocketing it to high tiers, and the "XP bar" syndrome.
Its harder for long term players to go up (or down as I can tell you) than it is for new players as the total number of matches are what muddle progression one way or the other. A new player can jump tiers very quickly with a good or bad match, going up or down quite a bit within the first 20 matches. It takes me over 100 matches to bring the bar down or up just a tiny bit (with my goal being down to ride on the tier 3/4 line where it is fun and exciting with enough surprise and random builds to enjoy fresh new experiences rather than constant streams of meta tryhards).
If new players are clogging anything, it is tiers 3, 2 and 1.
Edited by Koniving, 05 February 2018 - 08:16 AM.
#19
Posted 05 February 2018 - 08:54 AM
Definitely not the people I'd like to play with.
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