FIrst, I must remind you guys that missile weapons of IS is TWO times more heavier than Clan equivalent.
It is just IS medium mechs having massive missile quirks in general, but without quirks ALL IS missiles are incredibly weak against clan missiles due to the simple fact it takes twice more weight.
If these changes are going to be implemented, those massive missile quirks will be still needed for IS mechs, just remind you guys.
Finally, here are what I said in reddit:
Quote
Argh, if this is going to happen for ghost-link regarding Gauss-PPC, you guys should buff Heavy Gauss by reducing its slots by 10 like you guys did on LBX20. Otherwise, People surely rather choose dual Standard Gauss + PPC for 45 pinpoint damage which can be equipped with light/XL engine. Just losing 5 damage for immense tonnage/speed benefit... the choice is so obvious that no one would use heavy gauss.
And I really do not think keeping jamming mechanics on UAC is a great idea. It is so repeatedly proven it is hella unreliable code-wise, and we are certain this game does not use good, real random number generator. In the end, with these changes, most people would not even bother using heavy UACs because they cannot be boated. Otherwise rest of changes are solid. Good jab Taro and boys.
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I am not comparing Heavy Gauss to LBX20 or AC20. I mean Dual Heavy Gauss compared to two Standard Gauss + Heavy PPC. Dual Heavy Gauss takes 36 tons, Normal dual Gauss + Heavy PPC take 40 tons. However it takes 4 less critical slots (which is conveniently matches with light engine takes extra 4 slots, making slot requirement same, with much easier time putting things on limited spaces such as arms.)
At engine rating of 300 (standard vs. light), dual gauss + H PPC already gives back 0.5 ton compared to Dual heavy gauss, and we are not even talking about added benefits such as much greater effective range, and the fact that PPC does not use any ammo.
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Also, it is best to set those max slot of equipment as 8 instead of 10 for the sake of long-term of the game, otherwise there are tons of stuffs that cannot be ported into the game because PGI gave up on implementing crit spliting.
For instance, majority of currently unported IS Hunchback cannot be ported into the game because the mechs have setups like... XL engine with LB-20X. With 10 slots, LB-20X still cannot be fit with XL engine with current game setup. The reason why I suggest "8" slots is that 8 is the max possible critical splitting value. With this value we can port all mech variants into the game without critical slot problems.
Edited by The Lighthouse, 07 February 2018 - 07:25 PM.