Wing 0, on 10 February 2018 - 03:37 PM, said:
Agreed.
Heres something that PGI should've done to that at first.
2 Gauss 1 PPC Should trigger Minor GH 30% heat instead of 70% .Trade off is the Ammo.
2 PPC 1 Gauss Should trigger Major GH . 60% heat instead of 95% Trade off is the Energy Weaponry.
2 PPC 2 Gauss Should trigger Massive GH 85% heat instead of 95% near Insta shutdown. Trade off is preventing any constant Alpha Strikes.
Any other weapons firing with any of those combinations with should trigger multiple GH trouble. like for example, firing 2 Gauss 1 PPC and 1 Medium Laser will just add more to the GH making it worse.
This is just an opinon of what it should've been. Adjustment would've been less severe than what it was given. sure it still be useable in some cases but it wouldn't be a completely "Viable Combo" overall.
I did some testing grounds to see where each GH of those combinations went and yeah. Its way too high. Keep in mind, My numbers might not be exactly accurate because of the skilltree involved. Clan ERLs or other Energy weapons have way a better leeway on the GH and pilots can get away with it easily.
I know they nerfed it to prevent the Mad Cat MKII from being OP which was understandable but the way they approached it before the MKII first came out was simply bad excuse based on the notes by the devs meaning (Paul). They should've toned it down based on certain combinations like I mentioned to where they could still be used but with some trade that a pilot would have to be dealing with. Right now it needs major readjustments. Firing 1 PPC 2 Gauss triggers way too high on its penalty going 70% heat vs other combinations which are just as bad. Then again, the Nightstar would get some major value again to be wanted to be used more since this would help that mech as well.
Since the Fafnir is coming and right now the HVY Gauss got that stupid buff that wasn't needed period. If I see 12 Fafnirs in any game with a same HVY Gauss build in particular, PGI will have failed. Right now I have seen Cyclops and Annis running something similar to HVY Gauss builds and they hurt more than a 1 PPC 2 Gauss build atm which only does 40 dmg without PPC its 30 dmg. HVY Gauss does 25 Dmg Each. 2 of them would be 50 dmg.
I already see trouble incoming. 1 PPC 2 HVY Gauss. 60 dmg. That should trigger 90 Heat near Shutdown. Lets not forget that clans cant use HVY Gauss.
I agree. A good satisfying answer is needed and has to be very persuasive. MKIIs don't have those quirk buffs to start with right off the bat plus they don't have the kind of GH penalties that I.S has leeway on. Seen too many BLRS and its really old and repetitive.
LOL. Timberwolfs and NTGs are nothing to be scared about compared to a Kodiak, King Crab, Supernoob, or even a MIIC with 2PPC 2Guass. Sure the MKII can do that but as it stands right now with the current GH, nope.
Thats why I support combination of 3, not 4. And 2 heavy guass and a ppc might sound scary on google docs. It really wouldn't be very good in game.
1st the range synergy is non existent.
2nd that could only be mounted on THE BIGGEST, SLOWEST mechs in the game. Just kite the stupid thing.