Khobai, on 23 February 2018 - 09:59 PM, said:
thats the problem people dont bring that weapon. ever.
its not a strategic choice at all. its an obvious one: dont bring weapons with deadzones.
if you want people to use regular PPCs again, the damage deadzone needs to be removed.
Pretty much this.
Deadzones add nothing to the game for fun or realism. As was pointed out earlier, there is no deadzone in BT tabletop. Just a reduction in accuracy, brought upon by technojargon handwavium that pretty much ignored the laws of physics.
Much as I love the lore, the Lore needs to take a backseat to fun.
The Snub-PPC is a PPC. It's just crappier. and weighs slightly less. it was not one of CatLabs finest choices to put in the game for TT. It fills a niche that makes up for a -1 to -3 to hit at ranges where the answer in the TT game was "Fire anyway."
Arguing that Deadzones should persist to give the Snub PPC a reason to exist is not a good choice from a game design standpoint.
Arguing that deadzones should exist PERIOD is chuckleworthy.
that's right up there with arguing that certain mech chassis having a light mech run up and press a face to it's crotch and be below it's ability to depress and hit it being fair, or arguing that a light, 20 ton mech should be able to slow down an annihilator by pressing up to it, much less stop it without getting crushed like a tin can is fair.
Snub PPC is a derp weapon that is six tons to have a point-blank PPC. And useless at anything else. I can't blame PGI for it's existence, that honor goes to the TT game devs. PGI just imported it.
Arguing that a crap game mechanic should exist based solely on the strength of "This is why this weapon exists" doesn't wash in a game like this. Change the mechanic that does break the bejeezus out of the immersive aspects of the game, then alter the weapon that was introduced to plug the hole so it fills another niche.