Antares102, on 13 May 2018 - 03:24 AM, said:
Wow this is truely hilarious. The gravity of that statement is on Trump tweet levels.
Being good does not mean one knows balance...
No, quite the opposite Mr. Bullock. Being good means you have to sit down, analyse sh|t and self-reflect.
Without analysis and self-reflection you would have never become good in the focking first place.
And both actions are the basis to learn the imbalances and thus also knoow how to balance it.
Do we need to know more?
So much appreciation of the community in one tweet.
Russ is actually semi-right on this issue, which reflects my experience during Heroes of Newerth days in 2009-ish when I was playing that game, part of volunteer balance team.
Here is the issue: If you are good at a game, you know what's wrong with the game, thus top players are able to exploit the balance issue hence they become at the top of the chain. Russ is wrong on this one.
For instance, if top MWO players say clan lasers are too powerful, the observation would be right, clan lasers are too powerful indeed.
The problem comes when we talk about how to solve the balance problem. Even if you are good at the game, it does not mean you know how to fix the wrongs you know. Back to clan laser examples, some top players would say just reduce the damage, others say increase the damage of IS lasers, or maybe put additional ghost heat limitations. See, this is where players' roles (picking out what's wrong with the game) end and gameplay designers' roles (fixing what's wrong with the game) start. This is what Russ got it right on this one.
Problem is, PGI does not know what's wrong with the game, because it refuses to listen to good players. So never mind about fixing the game; how can you fix the game when you don't know what's wrong with this game? This is the current situation of PGI.
Edited by The Lighthouse, 03 July 2018 - 12:00 AM.