Khobai, on 12 February 2018 - 03:47 PM, said:
weapons in MWO have x2 max range compared to their max ranges in battletech
Battletech GR does 15 damage out to 900m. MW:O GR starts to fall off at 660m
People keep saying "Gauss at 500m does this! Gauss at 500m does that!" News flash: 500m is not "long distance." No one using GR wants to engage at 500m.
500m is laser light-show range. There's no way any combination of GRs and PPCs is going to compete with the DPS of a meta laser boat at 500m. And that's close enough to hold the beam on torso, even without zoom.
At 500m, a crummy one ton medium laser will register damage.
500m is literally about 7 seconds for the average light to close, turn, and tear open an assault's rear armor. With cooldown and charge up, a GR gets one shot in that time, one shot to hit a 100kph light with lag and hit reg that (let's be honest, here) probably won't register damage even if the shooter manages it.
I should be engaging at 900+m. At that range I should be up against other GRs, LRMs, PPCs, and ERLLs that only the best shots can hold on torso, and then only with adv. zoom.
I'm tired of running a "sniper build," having an enemy in my sights at 1k, trudging through the open, and not wanting to waste the ammo on doing, what? 8 points of damage per round? Is that right? Who knows? Why the **** do snipers have to do this kind of ******* math in the middle of a firefight, anyway? Why do I have to let that dope herping through the wide open close to within optimal range of his ******* weapons before I can shoot mine? I'M THE ******* SNIPER IN THIS ******* SCENARIO!
You can keep your ghost heat (which is not anywhere near TT's zero heat Gauss values, so let's not bring "Battletech values" into this, eh?) and I'll even take the min range on Gauss that's in TT. Give me full damage out to 1000m.