Deathlike, on 11 February 2018 - 12:16 PM, said:
Coding properly is Lostech. With that said, PGI's kludge solution may work the way as they described it to be.
What I proposed doesn't require any new coding. It's working exactly within what's already in the game, all they have to do is change what's grouped with what and what the heat penalties are, which they've demonstrated they can still do.
Dogstar, on 11 February 2018 - 12:19 PM, said:
There's an easy fix to all this gauss+ppc vs laservomit that people just won't consider.
Limit damage output to 30 per second
Don't allow weapon groups to be created that come to more than 30 damage, don't allow any more weapons to be fired for a whole second once 30 points has been fired.
Applies to all weapons, all the time. Very simple to understand for even the biggest potato. Very simple to work with for even the most skilled player. Fair.
It has to be 35-40 or there's no point, because that still prevents 2 PPC + 1 Gauss, which is what some of us want back.
Johnathan Tanner, on 11 February 2018 - 12:17 PM, said:
Im not to sure about GH on 2 gauss by its self. Ignoring that increasing charge time within these parameters sounds alot like energy draw.
I feel like option #4 hurts build diversity as much as it helps but I think the big loser would be the IS which cant boat as much fire power due to hard points low mounts and weight of equipment. I dont think we should hurt the 2 gauss jaeger, The catapult k2 and the 4erml 2 gauss warhammer, Just to curb the deathstrikes.
I do very much support 2 ppc-1 gauss/2 gauss-1 ppc.
Increasing charge time? Where was that mentioned? And that was not at all a part of Energy Draw.
And yes, Option 4 does hurt as much as it helps. That's why I don't like it. I'm just putting it forth for the sake of transparency.