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Podcast On Balance

Balance

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#21 justcallme A S H

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Posted 12 February 2018 - 06:37 PM

View PostPromessa, on 12 February 2018 - 06:24 PM, said:

who the heck is telling them we need a longer ttk?

compared to what game is the ttk in mwo even close to short?

I could happily do with a lot less sponge, because right now, there's a lot of tickle fighting going on that isn't very fun


A certain category of MWO player base / forum user / twitter hounds. I give you a hint - It wasn't the high end of the playerbase.


Anyway a longer TTK does not actually help the players that are putting forward the suggestion. Why?

Because they do not understand that longer TKK will just reward the better players that can aim. The player than can aim will do even better with a further delta of damage aim requirement. Further spreading the gap between good players and that section of the community.

But again you can't tell them that because they can't comprehend it's meaning and/or flow on effect.

Edited by justcallme A S H, 12 February 2018 - 06:38 PM.


#22 Gas Guzzler

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Posted 12 February 2018 - 06:45 PM

View PostNovakaine, on 12 February 2018 - 06:36 PM, said:

I think the laser apocalypse in T5 should make laser non-viable in T1..
Jebus.


Hahahaha.


Well, lasers are probably prevalent in all tiers so that's a bit different.

#23 SuperMCDad

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Posted 12 February 2018 - 06:50 PM

Here I was thinking that increasing TTK was all about making Solaris viable. Posted Image

#24 cougurt

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Posted 12 February 2018 - 06:51 PM

TTK is always going to feel shorter than you'd like if you have poor situational awareness, are consistently getting caught out of position, making terrible trades, or are charging into several enemy mechs by yourself.

just think about what you're doing and pay attention goddammit.

#25 UnofficialOperator

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Posted 12 February 2018 - 06:58 PM

Glad my name isn't going down in history for cocking up a great IP.

#26 Tarl Cabot

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Posted 12 February 2018 - 07:02 PM

Oceanic Server moving to Sydney


Edited by Tarl Cabot, 12 February 2018 - 07:02 PM.


#27 LordNothing

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Posted 12 February 2018 - 07:06 PM

lasers have too many advantages and too few drawbacks when compared to other weapons. there are a lot of things that are hard to quantify when you play spreadsheet warrior. like how lasers get the most benefit from convergence or how hardpoints on certain mechs become a very aggressive force multipliers (depending on location and quantity) much more than any other hardpoint type. balance simply doesn't account for these added attributes.

Edited by LordNothing, 12 February 2018 - 07:08 PM.


#28 Angus McFife VI

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Posted 12 February 2018 - 07:07 PM

View Postjustcallme A S H, on 12 February 2018 - 06:37 PM, said:


A certain category of MWO player base / forum user / twitter hounds. I give you a hint - It wasn't the high end of the playerbase.


Anyway a longer TTK does not actually help the players that are putting forward the suggestion. Why?

Because they do not understand that longer TKK will just reward the better players that can aim. The player than can aim will do even better with a further delta of damage aim requirement. Further spreading the gap between good players and that section of the community.

But again you can't tell them that because they can't comprehend it's meaning and/or flow on effect.


So are you suggesting we lower TTK? Or keep it how it is?

View Postcougurt, on 12 February 2018 - 06:51 PM, said:

TTK is always going to feel shorter than you'd like if you have poor situational awareness, are consistently getting caught out of position, making terrible trades, or are charging into several enemy mechs by yourself.

just think about what you're doing and pay attention goddammit.


This is the root of the problem. To many bads crying about TTK when they walk out infront of two clan heavies and don't even twist.

#29 Mcgral18

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Posted 12 February 2018 - 07:09 PM

They sure are making it easy to keep a wallet closed

#30 Alexandra Hekmatyar

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Posted 12 February 2018 - 07:13 PM

View PostJohnathan Tanner, on 12 February 2018 - 05:42 PM, said:

PODCAST ON BALANCE

LOLZ


You said balance, hmmmmmmmmmmm?

Posted Image

#31 Deathlike

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Posted 12 February 2018 - 07:14 PM

Old balance overlord just as clueless as the new one?

Who knew?

It's probably because you aren't buying dem mechpacks! :P

#32 sycocys

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Posted 12 February 2018 - 07:21 PM

View PostLordNothing, on 12 February 2018 - 07:06 PM, said:

lasers have too many advantages and too few drawbacks when compared to other weapons.

Been trying to drive home that point for years, even the silly ghost heat doesn't make much if any difference.

Lasers especially (really could include PPCs as well) all need to have actual weaknesses or there will never be a way to balance them with the rest of the weapons or such things like combining them with guass.

The only two things that I can see that would work within this game's system would be a useful energy draw system (similar to the heat, but locks weapons when there isn't cap space to fire - and also accounts for additional equipped active tech) or breaking lore and giving them all minimum range slopes - extending the ppc + erppc out much further.

* it probably also wouldn't hurt to make running at a certain threshold of heat and up into overheat target the weapons systems and heat sinks before the internal structures and able to do enough damage to destroy either/both depending on how hot and how long you run hot.

#33 UnofficialOperator

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Posted 12 February 2018 - 07:22 PM

I'm glad it isn't my name that goes down in history for ruining a great IP.

Anyway its pretty obvious that we don't have enough data for our balance Overlords.

We need to buy more mechpacks so that they have better data to balance with.

Go along now guys.

BUY MOAR

#34 PocketYoda

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Posted 12 February 2018 - 07:23 PM

View Postcougurt, on 12 February 2018 - 06:22 PM, said:

increasing TTK = increasing the amount of time it takes to kill; the opposite of what you think it means.

I see my apologies, i misread the devs explanation if it is truly what he wants then i'm all for that.. If its the opposite then holy god.. lets hope they do increase the TTK a lot as its stupidly quick now and minor increments aren't doing it we need massive jumps..

#35 Angus McFife VI

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Posted 12 February 2018 - 07:24 PM

View PostSamial, on 12 February 2018 - 07:23 PM, said:

I see my apologies, i misread the devs explanation if it is truly what he wants then i'm all for that.. If its the opposite then holy god.. lets hope they do increase the TTK a lot as its stupidly quick now and minor increments aren't doing it we need massive jumps..


Unless you're standing still with an XL engine, TTK is fine.

#36 PocketYoda

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Posted 12 February 2018 - 07:26 PM

View PostPromessa, on 12 February 2018 - 06:24 PM, said:

who the heck is telling them we need a longer ttk?

compared to what game is the ttk in mwo even close to short?

I could happily do with a lot less sponge, because right now, there's a lot of tickle fighting going on that isn't very fun

No way the opposite is needed killing a massive mechanical tank in seconds is dumb and is not accurate in the universe at all these should be slogging it out not being cored in less than a second..

View PostDont LRM me please, on 12 February 2018 - 07:24 PM, said:


Unless you're standing still with an XL engine, TTK is fine.

No its not.. if you aren't patient this game shouldn't be for you.. we don't need more CoD as the dev stated i agree on that whole heartedly.

Edited by Samial, 12 February 2018 - 07:27 PM.


#37 Johnny Z

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Posted 12 February 2018 - 07:26 PM

View PostPromessa, on 12 February 2018 - 06:24 PM, said:

who the heck is telling them we need a longer ttk?

compared to what game is the ttk in mwo even close to short?

I could happily do with a lot less sponge, because right now, there's a lot of tickle fighting going on that isn't very fun


Lots of games have a long TTK. World of warships or other such games for example.

#38 UnofficialOperator

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Posted 12 February 2018 - 07:27 PM

View PostSamial, on 12 February 2018 - 07:23 PM, said:

I see my apologies, i misread the devs explanation if it is truly what he wants then i'm all for that.. If its the opposite then holy god.. lets hope they do increase the TTK a lot as its stupidly quick now and minor increments aren't doing it we need massive jumps..


You do realize a high TTK will mean its worse for a player like you right? :X

Edited by UnofficialOperator, 12 February 2018 - 07:28 PM.


#39 Hayek Lahiri

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Posted 12 February 2018 - 07:28 PM

Posted Image

#40 Angus McFife VI

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Posted 12 February 2018 - 07:28 PM

View PostSamial, on 12 February 2018 - 07:26 PM, said:

No way the opposite is needed killing a massive mechanical tank in seconds is dumb and is not accurate in the universe at all these should be slogging it out not being cored in less than a second..

No its not.. if you aren't patient this game shouldn't be for you.. we don't need more CoD as the dev stated i agree on that whole heartedly.


[mod]

redacted link

[/mod]

Unless you are standing still or are being focused by 3-4 mechanical walking tanks, you shouldn't be dying so fast. But I won't expect someone who isn't very experienced or good to understand that.

Edited by poopenshire, 16 February 2018 - 10:15 AM.






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