Sir Kyle, on 16 February 2018 - 03:09 AM, said:
But playing games in it, I can't help but feel wholly useless. Even other light mechs have way heavier armaments than 20 tons. I went up against another light mech...he has like 6 beam weapons and two machineguns. Here I am trying to defeat him with 4 heavy machineguns...
I don't have ECM or jump jets or....anything really that the Locust has over any other mechs. It seems wholly inferior.
Am I wrong? Can anyone tell me what the strength or niche of the Locust is? I'd really like to use this mech in a viable manner.
Here is my take on maximizing light mechs in particular very light mechs.
Mistake number one I see is pilots tearing off the very second the match begins and trying to engage the enemy. There are two huge problems you will face.
Problem one: early match the enemy is yet to disperse and is concentrated and within mutual support of each other. There are fewer oppertunities to pick off lone targets early match because of this. Add to this the simple fact that early match the enemy team has yet to be distracted and overly focused on other targets. You do NOT want to be the first RED thing an average Puggie team sees because now you are the focus. Unless you are exceptionally skilled it's difficult to leverage this focus to you benefit.
Problem two is very light mechs lack firepower and early match your available targets have most if not all of their armor and weapons intact. You be far more successful attacking targets that are already damaged in the mid to late game.
So now you're probably thinking "well what do I do early game?"
Rear and flank guard patrol and discourage the enemy light mechs from engaging your team's rear or flank.
If you have some decent LRM/ATM firepower and your mech or your skill allows for some safety with stealth you could spot for indirect fire. Early game some accurate indirect fire can do wonders at preventing the enemy from setting up where they want. Instead of being where they want to be they are more likely to hug convienent cover. The more time the bad guys spend running for cover is time not spent shooting your team up.
In general, recon! and I don't mean use the command wheel to mark enemy mechs just leaving their deployment zone (we all know they will be there) but look for unusual movement in the enemy team. And for the love all things mechanical DO NOT over exstend and get yourself killed to "recon" the enemy in their deployment zone. Remember "problem one" and do not become the squirrel being chased down and killed.
Edited by Lykaon, 17 February 2018 - 12:39 PM.