Samial, on 16 February 2018 - 11:47 PM, said:
It would be closer to garbage than overpowered.
Edited by LT. HARDCASE, 17 February 2018 - 12:47 PM.
Posted 17 February 2018 - 12:47 PM
Samial, on 16 February 2018 - 11:47 PM, said:
Edited by LT. HARDCASE, 17 February 2018 - 12:47 PM.
Posted 17 February 2018 - 12:55 PM
Posted 17 February 2018 - 05:53 PM
Yeonne Greene, on 17 February 2018 - 07:58 AM, said:
Posted 17 February 2018 - 06:04 PM
Brain Cancer, on 17 February 2018 - 05:53 PM, said:
Posted 17 February 2018 - 08:40 PM
Yeonne Greene, on 17 February 2018 - 06:04 PM, said:
Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier on the Cluster Hits table at short range, and a –2 modifier at long range. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.
Edited by Khobai, 17 February 2018 - 09:01 PM.
Posted 17 February 2018 - 08:56 PM
Khobai, on 17 February 2018 - 08:40 PM, said:
Posted 17 February 2018 - 08:59 PM
Khobai, on 17 February 2018 - 08:40 PM, said:
Posted 17 February 2018 - 09:03 PM
Quote
Posted 17 February 2018 - 09:05 PM
LT. HARDCASE, on 16 February 2018 - 02:30 PM, said:
Posted 17 February 2018 - 09:10 PM
Khobai, on 17 February 2018 - 09:03 PM, said:
Posted 18 February 2018 - 02:07 AM
Posted 18 February 2018 - 02:11 AM
Quote
Edited by Khobai, 18 February 2018 - 02:12 AM.
Posted 18 February 2018 - 02:36 AM
Posted 18 February 2018 - 07:43 AM
Andi Nagasia, on 16 February 2018 - 03:07 PM, said:
Edited by Revis Volek, 18 February 2018 - 07:45 AM.
Posted 18 February 2018 - 09:21 AM
Posted 18 February 2018 - 01:32 PM
Revis Volek, on 18 February 2018 - 07:43 AM, said:
Posted 18 February 2018 - 01:35 PM
Edited by FupDup, 18 February 2018 - 01:36 PM.
Posted 18 February 2018 - 06:27 PM
Khobai, on 17 February 2018 - 08:40 PM, said:
Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier on the Cluster Hits table at short range, and a –2 modifier at long range. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.
Posted 18 February 2018 - 08:24 PM
Andi Nagasia, on 16 February 2018 - 03:07 PM, said:
Edited by The6thMessenger, 18 February 2018 - 08:32 PM.
Posted 19 February 2018 - 02:52 AM
Khobai, on 17 February 2018 - 09:03 PM, said:
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