Road Map For March, April And May
#101
Posted 19 February 2018 - 03:54 PM
Really need a god damn template / saving different skill tree setups for mechs with the launch of solaris.
#102
Posted 20 February 2018 - 12:24 AM
Quote
Also currently planned to release alongside Solaris, the current Supply Cache system will be undergoing significant revisions aimed at making the Caches more accessible and more rewarding.
Rather than viewing the contents of each Cache prior to opening, and then receiving only one of the included items, the new system is geared at providing you with all the items within the Cache but without the ability to see its contents prior to opening. We will also be phasing out the Supply Cache Key system altogether; if you have a Cache in your inventory you'll simply be able to open it and get the goods, with no key or additional requirement needed.
You can expect more details regarding the new Cache system, along with details regarding the transition from the existing Cache and Key system to the new Supply Cache system, as we near its release next year.
That covers it for this look ahead for upcoming MechWarrior Online content and releases, MechWarriors. We'll see you here again for our next Roadmap this December!
Any word on this topic?
#103
Posted 20 February 2018 - 12:49 AM
45] @russ_bullock
[color=#14171A]Russ Bullock [/color][color=#657786]@russ_bullock[/color]
Folge ichDu folgst
Mehr[/color]
Antwort an @Mechpilot_Marc[/color]
[color=#14171A]
Just a lot better - think overwatch
[/color]
#104
Posted 20 February 2018 - 01:01 AM
Edited by Garran Tana, 20 February 2018 - 01:06 AM.
#105
Posted 20 February 2018 - 12:27 PM
#106
Posted 20 February 2018 - 06:19 PM
#107
Posted 20 February 2018 - 09:26 PM
#108
Posted 21 February 2018 - 08:12 AM
#109
Posted 24 February 2018 - 04:04 PM
No QP, improved siege/invasion maps and some context content.
Thera is still an unknown system, SAD, while i wrte this from a Planet called Earth.
When will new players be able to learn the game, by logical info and up to date info.
A working forum and searching.
And so on .....
#110
Posted 25 February 2018 - 06:49 AM
Edited by Sir Immortal Shadow, 25 February 2018 - 06:50 AM.
#111
Posted 25 February 2018 - 09:34 AM
#112
Posted 25 February 2018 - 02:10 PM
Deathshade, on 25 February 2018 - 09:34 AM, said:
Judging by the lore stuff, 1v1 rounds seem to be the usual format (especially for the Grand Championships), with 2v2s a distant second. Fun as FFA rounds can be, MW4's Solaris seems to be more a concession to not boring the player to death with a bunch of 1v1s vs bots than actually showing off the "real" Solaris.
Edited by IdToaster, 25 February 2018 - 02:12 PM.
#113
Posted 25 February 2018 - 02:38 PM
#114
Posted 25 February 2018 - 03:58 PM
Can you imagine the amount of salt and complaining?
Although FFA seems like a good idea, it might end up being very, very toxic.
It would, at least, provide an alternative to laser vomit. Anyone who can fire and keep firing without pauses to cool off might do a lot better there.
#115
Posted 25 February 2018 - 04:17 PM
Edited by Deathshade, 25 February 2018 - 04:17 PM.
#116
Posted 25 February 2018 - 10:53 PM
Typo
#117
Posted 26 February 2018 - 06:00 AM
As dull as watching 1v1 alpha warrior on line will be, FFA will be even worse.
What disgusts me is that P.G.I's 'solution' to loyalist play isn't to reward them with better things, but to make them work exactly the same as Merc's with voting rights.
If this is really the best they're willing to do, then maybe they should stop developing this game, as they're clearly lacking in creative ability.
#118
Posted 27 February 2018 - 07:58 AM
I know its far too late to say that but the day pgi add mercs with the flexible ability to change contracts and sides .. well game never will be balanced, 80% of the active units always take the stronger side . if you active player in time you will also learn and get to know every one that still around and play so at the end - you can Nerf mechs and you can change the balance much as u need but you never succeed nerfing a team work or experience...
all we really need is that pgi find away to balanced the amount of players between the sides\clans and houses
Edited by Bios303, 27 February 2018 - 08:01 AM.
#119
Posted 27 February 2018 - 10:54 AM
Bios303, on 27 February 2018 - 07:58 AM, said:
I know its far too late to say that but the day pgi add mercs with the flexible ability to change contracts and sides .. well game never will be balanced, 80% of the active units always take the stronger side . if you active player in time you will also learn and get to know every one that still around and play so at the end - you can Nerf mechs and you can change the balance much as u need but you never succeed nerfing a team work or experience...
all we really need is that pgi find away to balanced the amount of players between the sides\clans and houses
Meh I dunno about 80% Some of us liked faster queue times and surprising the seal clubbers, sure maybe you lose some but you get more/better fights.
#120
Posted 27 February 2018 - 03:24 PM
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