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Road Map For March, April And May


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#61 His Mistress Voice

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Posted 17 February 2018 - 02:47 PM

Mrm30 Heat Change, sniff :(

Edited by His Mistress Voice, 17 February 2018 - 02:47 PM.


#62 ShooteyMcShooterson

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Posted 17 February 2018 - 03:05 PM

Disappointing that the new map is taking so long.

This is a well worn game at this point. You should be churning out new maps much more often to keep players hooked. If you lack the manpower/resources, then for crying out loud listen to the player base and give us the design parameters a new map needs. There are plenty of us who are experienced at this stuff, who would at bare minimum provide you with maps already partially completed that you can clean up and release. Why you don't tap into that talent essentially for free to make the game better is mindboggling.

#63 Sniper09121986

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Posted 17 February 2018 - 03:14 PM

Got a question for you, PGI, if you are reading, how will you differentiate omnimechs between groups if they can have all the omnipods they want? Will they only be distinguished only by the base model or CT hardpoint placement, or gasp... quirks for set bonus?

#64 NocturnalBeast

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Posted 17 February 2018 - 03:20 PM

Woot! Finally Solaris! This is especially good to see since HBS cut Solaris out of BATTLETECH (for the time being). Hopefully you can deliver a full Solaris experience and it can be the hit that FW should have been.

#65 R E T I

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Posted 17 February 2018 - 03:42 PM

was excited about the instaban thing. i thought they found away to see whos hacking in the game. But then i forgot nobody can hack in this game. And maybe i shouldnt talk about it because that can get me banned.. So never mind this conversation never happened. Skip over it ;p

View PostEd Steele, on 17 February 2018 - 03:20 PM, said:

Woot! Finally Solaris! This is especially good to see since HBS cut Solaris out of BATTLETECH (for the time being). Hopefully you can deliver a full Solaris experience and it can be the hit that FW should have been.


So does that mean we will have to buy all new mechs again lol

#66 ApexSun

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Posted 17 February 2018 - 03:49 PM

Thanks for the FP attention, folks. I was hoping to hear something about the overhaul to the cache system though....nothing soon?

#67 Marius Evander

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Posted 17 February 2018 - 05:27 PM

View PostD V Devnull, on 17 February 2018 - 04:59 AM, said:

  • If there's still going to be the enabling of 8v8 in Quick Play, PLEASE make sure to set it up as part of a choice on the Server Selection DropDown... Checkboxes for both 8v8 and 12v12 would be the smartest idea...
  • Any word on the New Supply Cache System? Or is that a dead piece of attempted work, and we're not going to see any change to Supply Cache behavior?


1. It is not going to be both 8v8 and 12v12 they were planning on going back to 8v8 for queue times, the fact no mention in roadmap needs fixing please matt give us some info on this.
2. what he said.

3. I really think you need the communities help in rating mechs into your 7 tiers of 1v1 combat effectiveness, a poll / rating thread with a spreadsheet we can all fill out / rate each mech variant in and up or downvote we can give to others when we think *******/trolls are giving false ratings.....

#68 Kell Aset

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Posted 17 February 2018 - 06:27 PM

Personally I don't care about Solaris at all and I am kinda annoyed that you guys want to introduce it while CW/Faction Play is still bland, flavourless and meh really, I want this big end game to be worth something already.

I'm House Kurita loyalist and I completely don't care about my faction, nothing in MWO makes me care about my faction, It doesn't matter to me if my faction is losing or winning, there are no real (grand?) consequences, no economy, no logistics, no differences between factions(well except that clans play with clan toys and IS play with IS toys). Really hope to hear more about plans for CW/FP soon.

As for new solaris city map, eh it takes way waay too long, we should be getting new maps faster than this.

Edited by Kell Aset, 17 February 2018 - 06:40 PM.


#69 Sarlin2099

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Posted 17 February 2018 - 07:44 PM

Maybe I missed it but is there any news on the revamp of the supply caches???

#70 Khalcruth

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Posted 17 February 2018 - 09:04 PM

Wow, such a terrible roadmap.

You really, really, REALLY need to call off those changes to the faction play loyalty system. If people can switch sides every 5 minutes, why have any sides at all anymore? Words cannot express how bad an idea that is.

And a new mechbay? Who the hell asked for that? Instead of doing something that actually matters for PLAYING THE GAME, in any way, shape, or form, this is what you waste coding resources on? Are you freaking kidding me?

#71 donkey crevice

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Posted 17 February 2018 - 11:00 PM

Will these changes Increase the minimum system requirements for the computers we play the game on?

#72 Black Ivan

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Posted 18 February 2018 - 12:45 AM

Disappointing roadmap. All it says Solaries all the way and "Wanna buy a mech pack?" and balance is fine...

#73 Quandoo

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Posted 18 February 2018 - 02:21 AM

I'm dissapointed. No 24 FFA map? Just 1v1 and 2v2 Esport? :(
Your player base is in average >30 years.

Are regular mechs usable in Solaris?
If yes, you are running into the World of Warcraft trap, where group content and pvp content collided balance wise. After years they had to split it up.

Edited by Quandoo, 18 February 2018 - 02:29 AM.


#74 D V Devnull

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Posted 18 February 2018 - 02:37 AM

View Postdonkey crevice, on 17 February 2018 - 11:00 PM, said:

Will these changes Increase the minimum system requirements for the computers we play the game on?

That's a good question. Now I'm curious as well. My system barely has enough power right now to play MWO. If the requirements increase, that could possibly put an end to me. :o



Which also reminds me... In my previous post, I forgot to ask the following... ...and with that, I disappear into the shadows once more. :ph34r:



Almost... I forgot this...

View PostCadoazreal, on 17 February 2018 - 05:27 PM, said:

1. It is not going to be both 8v8 and 12v12 they were planning on going back to 8v8 for queue times, the fact no mention in roadmap needs fixing please matt give us some info on this.

There's a problem with All Matches being flatly limited to an '8v8 Only' state. If PGI is unwilling to increase Match Reward Payments to fix the massive increase in the grind, then there needs to still be '12v12' as an available option in order to keep people from complaining/leaving over the shortage in acquisition of things needed to play the game in any reasonable time period. Otherwise, we can pretty much foresee the end of MWO by the shrinkage of Match Size. People will never stick around if it takes them extremely massive amounts of time to progress. I think we can agree that we don't want MWO's Community getting any smaller? :huh:



Huh... One last thing to reply to...

View PostQuandoo, on 18 February 2018 - 02:21 AM, said:

I'm dissapointed. No 24 FFA map?

I don't think PGI can create a large-scale "Free For All Arena" mode here in MWO. Something tells me they lack the parts of the 'CryTek 3 Engine' that they're using which would be needed for doing that. Also, in order to make it reasonable in any way, 'Unlimited Respawning' would be a mandatory need in order for people to not get frustrated with that mode. We know PGI and their current mental state on that, which sadly makes the chances of 'FFA Arenas' happening somewhere about Zero... Sorry. :(



~D. V. "I never thought a 'Road Map' thread could end up with discussion moving so fast!" Devnull

#75 Quandoo

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Posted 18 February 2018 - 02:41 AM

I would also take a 6 FFA or 12 FFA mode Posted Image
But yes, this game engine is broken. Not even 60 FPS on max with a 1080ti ...and in some places its 20 or 30 Posted Image

Edited by Quandoo, 18 February 2018 - 02:41 AM.


#76 Liveish

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Posted 18 February 2018 - 02:41 AM

@ Matt.

Can you please update us on when 8v8 is coming for QP Group?

Russ said it [color=#1155CC]https://youtu.be/NIh1WEbc79Y?t=1596
Aug. 18, 2017, and can not find any updates?
Playing in AP, wait times can be from 10 mins to 1 hour +


The hope this will help get games?

Edited by live1991, 18 February 2018 - 02:45 AM.


#77 Sjorpha

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Posted 18 February 2018 - 06:28 AM

View PostSniper09121986, on 17 February 2018 - 03:14 PM, said:

Got a question for you, PGI, if you are reading, how will you differentiate omnimechs between groups if they can have all the omnipods they want? Will they only be distinguished only by the base model or CT hardpoint placement, or gasp... quirks for set bonus?


They said they are assigning division according to the most powerful duel build the mech is capable of, I imagine omnimech variants will be in the same division to the extent the most powerful build is the same and uses non-stock pods. I can't really think of any where preserving stock pods for set of 8 bonuses leads the best possible build so that shouldn't be a factor. Not sure about CT hardpoints, I guess that might matter enough in some cases, Gargoyle D seems like a candidate perhaps.

#78 Hauptmann Keg Steiner

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Posted 18 February 2018 - 07:01 AM

View PostAzureRathalos, on 17 February 2018 - 01:59 PM, said:

Light = Locust
Medium = Cicada
Heavy = Sun Spider
Assault = ???

Just need one more design to complete the set!


Bug names aside, if its torsos weren't so fat I'd vote for the Fafnir; the arms certainly seem flat and stubby enough for the job.

Edited by IdToaster, 18 February 2018 - 07:02 AM.


#79 Tordin

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Posted 18 February 2018 - 09:41 AM

View PostQuandoo, on 18 February 2018 - 02:21 AM, said:

I'm dissapointed. No 24 FFA map? Just 1v1 and 2v2 Esport? Posted Image
Your player base is in average >30 years.

Are regular mechs usable in Solaris?


Im a bit disappointed to but as Nuggles Time mentioned in his solaris content video, 1 vs 1, 2 vs 2 might be step stones to a fully fledged 16 pilot FFA IF S7 will be very popular. 32 pilot FFA would be frigging epic. Mechs of all classes clash together. Noone would truly know which mech could go out on top. Its a both self dependance, cleverness and tactics.
Ahh, getting MW4 merc nostalgic now...

And yes regular mechs WILL be playable in S7. And these heroes WILL be playable in Quikplay etc.

#80 ZivyTerc

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Posted 18 February 2018 - 11:06 AM

Can someone please explain to this noob, what weapons retrofit means? Thanks!





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