Jump to content

Fp Patch Notes!


69 replies to this topic

#41 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,970 posts
  • LocationCO

Posted 17 February 2018 - 02:07 PM

I have 669 days loyal to one faction

I only have 1 account

I am rank 15

only the try hards try to game the system and that goes for any system they come up with

I see top units like Evil, KCOM, MS, one week they are on one side then the next week they are on the other side

so the lock in system does not really effect them

I can assume the reason is there payout (or they are so good) they can play and get to rank 20 with no problem
so when they get hit with the 25% penalty they just laugh they don't care

any loyalty points I get are hard earned
it has also been 2.5 years since I played CW on the Clan side

this is a great change and thanks PGI

if you don't have 669 days in one faction I am probably not going to listen to
you since your probably gaming the system anyways

#42 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 17 February 2018 - 02:15 PM

View PostC H E E K I E Z, on 16 February 2018 - 08:11 PM, said:

No more penalty for breaking contract on Merc OR Loyalist, ITS A STEP IN THE ******* RIGHT DIRECTION, FINALLY WE HAVE SOMETHING UPDATED THAT ISN'T FULLY ********.


Now that my loyalty points for most of the faction are down the drain, i literally don't care anymore.
Might be a good change but for me it's years too late.

#43 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 17 February 2018 - 03:15 PM

View PostDavegt27, on 17 February 2018 - 02:07 PM, said:

I have 669 days loyal to one faction


I see top units like Evil, KCOM, MS, one week they are on one side then the next week they are on the other side


That's because they're mercs. Merc contracts last a week.


Quote

I can assume the reason is there payout (or they are so good) they can play and get to rank 20 with no problem
so when they get hit with the 25% penalty they just laugh they don't care


What are you talking about? What do Merc contract payouts have to do with loyalty ranks? Mercs have their own ranks. How do you not know this?

Quote

any loyalty points I get are hard earned


As opposed to the rest of us?

Quote

If you don't have 669 days in one faction I am probably not going to listen to
you since your probably gaming the system anyways


Are you trolling us?? This is daft.

#44 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,970 posts
  • LocationCO

Posted 17 February 2018 - 04:50 PM

you must be new
KCOM from last week

Posted Image

if you where not so new I would not have explain all this stuff to you

now I am not picking on KCOM or Evil or any of the good units
they are just doing what I did from FP phase 1 to FP phase 3.0

that is to make FP more fun and meaning full you tour the IS the goal is to hit every faction and max out
all the loyalties

I started day one of FP back in 2014 (there was no way I was going to get a planet tag)
and its great fun jumping around

the big difference is these top teams are good they can easily (in my view) max out all the loyalties
then move on

I started off making that my goal then I went to 10 then 3 lol
if you where not so new you know how hard it is to run FP as a solo unit

I know tuff
I am trying to point out since you must be new
FP is almost dead why not make it some what fun
we are practicing death by a thousand cuts or in other words death by a thousand crazy game mechanics
I am not going to mention all the players I ran in to that made contract then realized they screwed up

edit: I better point out that it does not have to be that anyone or any team is jumping around just to max
out loyalty points it could be they might want to try out there new mechs they just bought
or any number of other reasons

Edited by Davegt27, 17 February 2018 - 05:15 PM.


#45 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 17 February 2018 - 06:03 PM

Which shows what, that they took a Davion contract? Did KCom go loyalist?

Quote

that is to make FP more fun and meaning full you tour the IS the goal is to hit every faction and max out
all the loyalties

I started day one of FP back in 2014 (there was no way I was going to get a planet tag)
and its great fun jumping around

the big difference is these top teams are good they can easily (in my view) max out all the loyalties
then move on


You do understand that mercs earn Merc loyalty points, not faction loyalty? If KCom wanted Davion points they'd have to give up Merc status and sign as Davion loyalists. You understand that, right? Do you understand how Merc status works?

Quote

I am trying to point out since you must be new


I'm hardly new.

#46 C H E E K I E Z

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 540 posts

Posted 17 February 2018 - 06:31 PM

View PostKubernetes, on 17 February 2018 - 06:03 PM, said:


I'm hardly new.


Fresh off the boat pond scum.

#47 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,970 posts
  • LocationCO

Posted 17 February 2018 - 06:39 PM

man your hard headed

I am trying to point out they already maxed out all the Merc LPs
so what they do is bounce to the next faction
they do this to either play there IS Mechs, help team mates get LPs, or just for fun

another pic from the same match from last week

Posted Image
look at there damage and scores

they can get 1 million cbills in a match and the LPs to go with it

if they get a 25% penalty for breaking a contract big deal they can make that up easy

the rules that PGI had in place meant nothing
on top of that FP is almost dead let people change faction and have some fun

sorry KCOM I am not trying to pick on you just trying to point out a few things

Edited by Davegt27, 17 February 2018 - 06:40 PM.


#48 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 808 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 17 February 2018 - 09:42 PM

Wow, this possibly the most idiotic change I can even conceive of. Why even have sides if you can change them every 5 minutes? Stupid stupid stupid.

#49 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 18 February 2018 - 02:17 PM

View PostKhalcruth, on 17 February 2018 - 09:42 PM, said:

Wow, this possibly the most idiotic change I can even conceive of. Why even have sides if you can change them every 5 minutes? Stupid stupid stupid.


like, a thousand times this.

there is no longer any reason to be a loyalist. its like they they shat all over loyalists. then decided the burn the **** and loyalists together, then run a dumptruck over the ashes, and then nuke em from orbit, just to be sure.

holy crap, mercs have been kowtowed to enough. give the loyalists SOMETHING for gods sakes.

#50 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,622 posts

Posted 18 February 2018 - 03:36 PM

View Postnaterist, on 18 February 2018 - 02:17 PM, said:


like, a thousand times this.

there is no longer any reason to be a loyalist. its like they they shat all over loyalists. then decided the burn the **** and loyalists together, then run a dumptruck over the ashes, and then nuke em from orbit, just to be sure.

holy crap, mercs have been kowtowed to enough. give the loyalists SOMETHING for gods sakes.


How does this hurt loyalists? It doesn't give them anything, but it also doesn't take anything away.

#51 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 18 February 2018 - 03:50 PM

View Postdario03, on 18 February 2018 - 03:36 PM, said:


How does this hurt loyalists? It doesn't give them anything, but it also doesn't take anything away.


it doesnt take anything away, but its one more bonus mercenaries get, in a long line of bonus's theyve recieved, while loyalists havent gotten anything since.... ever. it widens the gap between mercs and loyalists, when there already was a hell of a gap already

#52 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,622 posts

Posted 18 February 2018 - 04:16 PM

View Postnaterist, on 18 February 2018 - 03:50 PM, said:


it doesnt take anything away, but its one more bonus mercenaries get, in a long line of bonus's theyve recieved, while loyalists havent gotten anything since.... ever. it widens the gap between mercs and loyalists, when there already was a hell of a gap already


Ok, so this change is fine, we just need reward changes too. Letting players run through the same rewards or just moving all loyalty points to FP points and having one reward path or something like those should work.

#53 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 18 February 2018 - 04:18 PM

Stuff we've been saying since FP3.0 came out :(

Sadly PGI are just not listening... Or if they are, grossly misinterpreting what the issues are. I mean I dunno how, we've been clear as day many times.

#54 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 February 2018 - 04:21 PM

View Postjustcallme A S H, on 18 February 2018 - 04:18 PM, said:

Stuff we've been saying since FP3.0 came out Posted Image

Sadly PGI are just not listening... Or if they are, grossly misinterpreting what the issues are. I mean I dunno how, we've been clear as day many times.


PGI Translation said:

TL;DR


Posted Image

Edited by Deathlike, 18 February 2018 - 04:22 PM.


#55 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 18 February 2018 - 04:31 PM

LOL. About it mate, about it indeed.

Edited by justcallme A S H, 18 February 2018 - 04:31 PM.


#56 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 18 February 2018 - 05:39 PM

Bugger it.
Remove the loyalist/freelancer career paths
Make all players and units mercenary
Take contracts with factions as per mercenary setup and earn reputation points.
If you stay with a faction for a minimum set duration, then you also start earning loyalty points if you renew your contract with that faction from that point on.

Edited by 50 50, 18 February 2018 - 05:39 PM.


#57 ANOM O MECH

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 993 posts

Posted 18 February 2018 - 06:23 PM

View PostC H E E K I E Z, on 16 February 2018 - 08:11 PM, said:

No more penalty for breaking contract on Merc OR Loyalist, ITS A STEP IN THE ******* RIGHT DIRECTION, FINALLY WE HAVE SOMETHING UPDATED THAT ISN'T FULLY ********.

no, but seriously, this is going to help the Q times soooooooooooo much, as long as i read it right, We can create the 1 man units and go anywhere again right? RIGHT????

also, screw you all im gonna go farm me some potatoes in solaris and get some free new glasses and some hockey pads for my mechs


Hockey pads?

You suck at Canadian...

#58 ANOM O MECH

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 993 posts

Posted 18 February 2018 - 06:28 PM

View PostKhobai, on 16 February 2018 - 08:22 PM, said:

how does units hopping around to different factions without penalty help faction play?

the loyalty penalty was stupid but units should still only be allowed to change factions once per season

if you cant commit to a faction for an entire season then you should play as a lonewolf.


Because it gives units the ability to change quickly if the drop times get long due to one side stacking.

As far what you think others should be allowed to do, no way.

More freedom and flexibility is always appreciated in a game. There is no reason to commit to any faction either. The factions are absolutely pointless in this game now.

#59 Yondu Udonta

    Member

  • PipPipPipPipPipPipPip
  • CS 2020 Gold Champ
  • CS 2020 Gold Champ
  • 645 posts

Posted 19 February 2018 - 07:49 AM

Sounds like a pretty good idea as of now tbh.

Sometimes during peak hours there are significantly more of one side dropping compared to the other. Many reasons but one of the more likely ones is that one side has stronger premades and has beaten the other side premades into submission. I have seen various times when I'm in premades where the premade simply disintegrates after losing to the same enemy two or more times. Having the ability to switch around would give the stronger side the option to get into more games after initially scaring off the other side and eventually balances things around (I hope?).

Hopefully PGI fixes the bloody friends list by then though, there were a few instances where my merc friends had switched from IS to Clan and I'm sending them invites like a bloody fool just because the faction sign beside their names weren't updated.

#60 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,970 posts
  • LocationCO

Posted 19 February 2018 - 09:48 AM

the thing is PGI does listen

that's why they changed things when FP 3.0 came out

the problem is no matter what PGI does people cry about it

I am like what do you care what I do with my account or Mechs

if you want to stay loyal to one faction then do it





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users