Fp Patch Notes!
#41
Posted 17 February 2018 - 02:07 PM
I only have 1 account
I am rank 15
only the try hards try to game the system and that goes for any system they come up with
I see top units like Evil, KCOM, MS, one week they are on one side then the next week they are on the other side
so the lock in system does not really effect them
I can assume the reason is there payout (or they are so good) they can play and get to rank 20 with no problem
so when they get hit with the 25% penalty they just laugh they don't care
any loyalty points I get are hard earned
it has also been 2.5 years since I played CW on the Clan side
this is a great change and thanks PGI
if you don't have 669 days in one faction I am probably not going to listen to
you since your probably gaming the system anyways
#42
Posted 17 February 2018 - 02:15 PM
C H E E K I E Z, on 16 February 2018 - 08:11 PM, said:
Now that my loyalty points for most of the faction are down the drain, i literally don't care anymore.
Might be a good change but for me it's years too late.
#43
Posted 17 February 2018 - 03:15 PM
Davegt27, on 17 February 2018 - 02:07 PM, said:
I see top units like Evil, KCOM, MS, one week they are on one side then the next week they are on the other side
That's because they're mercs. Merc contracts last a week.
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so when they get hit with the 25% penalty they just laugh they don't care
What are you talking about? What do Merc contract payouts have to do with loyalty ranks? Mercs have their own ranks. How do you not know this?
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As opposed to the rest of us?
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you since your probably gaming the system anyways
Are you trolling us?? This is daft.
#44
Posted 17 February 2018 - 04:50 PM
KCOM from last week
if you where not so new I would not have explain all this stuff to you
now I am not picking on KCOM or Evil or any of the good units
they are just doing what I did from FP phase 1 to FP phase 3.0
that is to make FP more fun and meaning full you tour the IS the goal is to hit every faction and max out
all the loyalties
I started day one of FP back in 2014 (there was no way I was going to get a planet tag)
and its great fun jumping around
the big difference is these top teams are good they can easily (in my view) max out all the loyalties
then move on
I started off making that my goal then I went to 10 then 3 lol
if you where not so new you know how hard it is to run FP as a solo unit
I know tuff
I am trying to point out since you must be new
FP is almost dead why not make it some what fun
we are practicing death by a thousand cuts or in other words death by a thousand crazy game mechanics
I am not going to mention all the players I ran in to that made contract then realized they screwed up
edit: I better point out that it does not have to be that anyone or any team is jumping around just to max
out loyalty points it could be they might want to try out there new mechs they just bought
or any number of other reasons
Edited by Davegt27, 17 February 2018 - 05:15 PM.
#45
Posted 17 February 2018 - 06:03 PM
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all the loyalties
I started day one of FP back in 2014 (there was no way I was going to get a planet tag)
and its great fun jumping around
the big difference is these top teams are good they can easily (in my view) max out all the loyalties
then move on
You do understand that mercs earn Merc loyalty points, not faction loyalty? If KCom wanted Davion points they'd have to give up Merc status and sign as Davion loyalists. You understand that, right? Do you understand how Merc status works?
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I'm hardly new.
#47
Posted 17 February 2018 - 06:39 PM
I am trying to point out they already maxed out all the Merc LPs
so what they do is bounce to the next faction
they do this to either play there IS Mechs, help team mates get LPs, or just for fun
another pic from the same match from last week
look at there damage and scores
they can get 1 million cbills in a match and the LPs to go with it
if they get a 25% penalty for breaking a contract big deal they can make that up easy
the rules that PGI had in place meant nothing
on top of that FP is almost dead let people change faction and have some fun
sorry KCOM I am not trying to pick on you just trying to point out a few things
Edited by Davegt27, 17 February 2018 - 06:40 PM.
#48
Posted 17 February 2018 - 09:42 PM
#49
Posted 18 February 2018 - 02:17 PM
Khalcruth, on 17 February 2018 - 09:42 PM, said:
like, a thousand times this.
there is no longer any reason to be a loyalist. its like they they shat all over loyalists. then decided the burn the **** and loyalists together, then run a dumptruck over the ashes, and then nuke em from orbit, just to be sure.
holy crap, mercs have been kowtowed to enough. give the loyalists SOMETHING for gods sakes.
#50
Posted 18 February 2018 - 03:36 PM
naterist, on 18 February 2018 - 02:17 PM, said:
like, a thousand times this.
there is no longer any reason to be a loyalist. its like they they shat all over loyalists. then decided the burn the **** and loyalists together, then run a dumptruck over the ashes, and then nuke em from orbit, just to be sure.
holy crap, mercs have been kowtowed to enough. give the loyalists SOMETHING for gods sakes.
How does this hurt loyalists? It doesn't give them anything, but it also doesn't take anything away.
#51
Posted 18 February 2018 - 03:50 PM
dario03, on 18 February 2018 - 03:36 PM, said:
How does this hurt loyalists? It doesn't give them anything, but it also doesn't take anything away.
it doesnt take anything away, but its one more bonus mercenaries get, in a long line of bonus's theyve recieved, while loyalists havent gotten anything since.... ever. it widens the gap between mercs and loyalists, when there already was a hell of a gap already
#52
Posted 18 February 2018 - 04:16 PM
naterist, on 18 February 2018 - 03:50 PM, said:
it doesnt take anything away, but its one more bonus mercenaries get, in a long line of bonus's theyve recieved, while loyalists havent gotten anything since.... ever. it widens the gap between mercs and loyalists, when there already was a hell of a gap already
Ok, so this change is fine, we just need reward changes too. Letting players run through the same rewards or just moving all loyalty points to FP points and having one reward path or something like those should work.
#53
Posted 18 February 2018 - 04:18 PM
Sadly PGI are just not listening... Or if they are, grossly misinterpreting what the issues are. I mean I dunno how, we've been clear as day many times.
#54
Posted 18 February 2018 - 04:21 PM
justcallme A S H, on 18 February 2018 - 04:18 PM, said:
Sadly PGI are just not listening... Or if they are, grossly misinterpreting what the issues are. I mean I dunno how, we've been clear as day many times.
PGI Translation said:
Edited by Deathlike, 18 February 2018 - 04:22 PM.
#55
Posted 18 February 2018 - 04:31 PM
Edited by justcallme A S H, 18 February 2018 - 04:31 PM.
#56
Posted 18 February 2018 - 05:39 PM
Remove the loyalist/freelancer career paths
Make all players and units mercenary
Take contracts with factions as per mercenary setup and earn reputation points.
If you stay with a faction for a minimum set duration, then you also start earning loyalty points if you renew your contract with that faction from that point on.
Edited by 50 50, 18 February 2018 - 05:39 PM.
#57
Posted 18 February 2018 - 06:23 PM
C H E E K I E Z, on 16 February 2018 - 08:11 PM, said:
no, but seriously, this is going to help the Q times soooooooooooo much, as long as i read it right, We can create the 1 man units and go anywhere again right? RIGHT????
also, screw you all im gonna go farm me some potatoes in solaris and get some free new glasses and some hockey pads for my mechs
Hockey pads?
You suck at Canadian...
#58
Posted 18 February 2018 - 06:28 PM
Khobai, on 16 February 2018 - 08:22 PM, said:
the loyalty penalty was stupid but units should still only be allowed to change factions once per season
if you cant commit to a faction for an entire season then you should play as a lonewolf.
Because it gives units the ability to change quickly if the drop times get long due to one side stacking.
As far what you think others should be allowed to do, no way.
More freedom and flexibility is always appreciated in a game. There is no reason to commit to any faction either. The factions are absolutely pointless in this game now.
#59
Posted 19 February 2018 - 07:49 AM
Sometimes during peak hours there are significantly more of one side dropping compared to the other. Many reasons but one of the more likely ones is that one side has stronger premades and has beaten the other side premades into submission. I have seen various times when I'm in premades where the premade simply disintegrates after losing to the same enemy two or more times. Having the ability to switch around would give the stronger side the option to get into more games after initially scaring off the other side and eventually balances things around (I hope?).
Hopefully PGI fixes the bloody friends list by then though, there were a few instances where my merc friends had switched from IS to Clan and I'm sending them invites like a bloody fool just because the faction sign beside their names weren't updated.
#60
Posted 19 February 2018 - 09:48 AM
that's why they changed things when FP 3.0 came out
the problem is no matter what PGI does people cry about it
I am like what do you care what I do with my account or Mechs
if you want to stay loyal to one faction then do it
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