No Consumables In Solaris
#1
Posted 17 February 2018 - 01:25 PM
OH Noes! How will I ever Last without Strikes and Cool Shots.
Yay or Nay?
#2
Posted 17 February 2018 - 01:25 PM
#3
Posted 17 February 2018 - 01:39 PM
#4
Posted 17 February 2018 - 01:42 PM
Now, if they would just go ahead and take Coolshots and Strikes out of the rest of the game.
#5
Posted 17 February 2018 - 01:53 PM
#6
Posted 17 February 2018 - 02:06 PM
#7
Posted 17 February 2018 - 02:07 PM
1v1 is basically the mode where consumables matter the least. Air strikes can't be placed in sneaky place and matches don't usually last long enough to spam them, and the builds that require coolshots to function are not the 1v1 meta. Pretty much the only use of consumables in 1v1 was... anti-flamer saves.
Flamers are already anti-fun in 1v1s. Maybe coolshots are a crutch that shouldn't be in Solaris, but it's the crutch I was hoping for to keep certain builds functional. I have no interest in playing MWO: HGR or Go **** Yourself Edition.
#8
Posted 17 February 2018 - 02:12 PM
#9
Posted 17 February 2018 - 02:20 PM
#10
Posted 17 February 2018 - 02:22 PM
"What can we add to this arena shooter?"
"an arena shooter mode?"
"nailed it!"
#11
Posted 17 February 2018 - 02:24 PM
#12
Posted 17 February 2018 - 02:32 PM
N0ni, on 17 February 2018 - 02:24 PM, said:
Just spit out HGR as the first cool brawling weapon I could think of.
You are right, Snubs/AC20s and Mega splat are most likely going to be the meta, as they have been in player organized 1v1s for some time. And losing consumables has virtually no affect on them except for maybe as a counter when someone screws up their volley timing and ghost heats.
Edited by Bombast, 17 February 2018 - 02:32 PM.
#13
Posted 17 February 2018 - 02:32 PM
I feel like I could kill any mech 1v1 with my huntsman in qp but then some guy with actual skill will kill me with a machine gun and a single ppc so it will make for a humbling and interesting game mode.
The crowd that always want lock-on missiles buffed are gonna hurt their fingers posting after this starts running.
Edited by Knuckles OTool, 17 February 2018 - 02:35 PM.
#14
Posted 17 February 2018 - 02:34 PM
#15
Posted 17 February 2018 - 02:37 PM
Gamuray, on 17 February 2018 - 02:34 PM, said:
Rockets really aren't the 1v1 super stars most people think they are. The have a surprisingly bad hit rate when the target knows whats coming, they spread damage really bad, and they leave you pretty undergunned after you've fired off your one time alpha.
They make for a decent opening volley on things like the AC/20+SNPPC Bushwacker, but besides that, not a weapon you really want to put much stock in.
#17
Posted 17 February 2018 - 03:31 PM
Bombast, on 17 February 2018 - 02:07 PM, said:
1v1 is basically the mode where consumables matter the least. Air strikes can't be placed in sneaky place and matches don't usually last long enough to spam them, and the builds that require coolshots to function are not the 1v1 meta. Pretty much the only use of consumables in 1v1 was... anti-flamer saves.
Flamers are already anti-fun in 1v1s. Maybe coolshots are a crutch that shouldn't be in Solaris, but it's the crutch I was hoping for to keep certain builds functional. I have no interest in playing MWO: HGR or Go **** Yourself Edition.
There's not much a coolshot is going to do to save you against someone with flamers. That's 18 heat that it frees up for a moment, each flamer generates 4.5, you know whoever is using them is going to have a minimum of 2, so your best bet is you have 2 seconds before that coolshot gets negated entirely.
Ballistics and SRMs would be pretty good in general, and while under flamer attack you can chainfire the SRMs or fire any ballistic weapon you want other than RACs. SNPPC would still shut you down since it usually will generate more than 10% of your heat capacity at once, unless you have some great quirks for heat gen combined with an extra high heat cap.
Still, I'm really glad coolshots, and all consumables are banned. If we had two identical builds the guy with the coolshot would just have an unfair advantage for 40k cbills, would legit be pay to win, but free to do, so a total cbill sink.
#18
Posted 17 February 2018 - 03:43 PM
N0ni, on 17 February 2018 - 02:38 PM, said:
Something like this ARC-5W could work 1v1 In theory at least (I don't own Archer so don't know how ****** it really is). Have basic splat weapons + rockets for extra low heat + massive damage.
Edited by Curccu, 17 February 2018 - 03:44 PM.
#19
Posted 17 February 2018 - 03:45 PM
#20
Posted 17 February 2018 - 03:49 PM
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