Johnathan Tanner, on 21 February 2018 - 01:30 AM, said:
Lol The point is that this mode is fundamentally flawed. Im max rank in 4 different factitious plus merc. Its nothing but an endless grind cycle if the point to being a loyalist is just to get goodies.
Removeing the rewards tree so that factions are populated by real faction loyalist is something said loyalist have been asking for for a long time. That or not having a cap at 20 which being under 1 bukkit is where most good loyalist get disillusioned and leave.
I know lots guys who have been rank 20 for 4 plus years in their faction. And they are still there. They just don't play the mode anymore because there is no point under 1 bukkit.
Plus it would shutdown the F2P challenge crowd that only plays the mode for mech bays.
i think what i would do is go with a monolithic, endless rewards tree that covers everyone regardless of career (including freelancers) or faction. a reward to playing fp. it would give small prizes every 25000 points (like the stuff you usually get from supply caches). every 10th prize being something big, like a color, a dekkle, a mech bay or 500mc or something. rp/lp would be replaced by a unified points system, though different careers pay out different xp/cbill/points ratios. you also get rid of all faction specific bonuses.
loyalist and merc ranks no longer give loot. instead they represent your pay scale (rate of xp/cbill/reward points). it would take much less grind time than current to max rank, say 100 games, but you loose it when you change factions and get busted down to the lowest rank. the only real difference between mercs and loyalists would probably be more cbills for the mercs, but loyalists would get more rewards points. this way your reward for staying put is you dont have to play the 100 or so games to get up to max pay scale.