Jump to content

What Will Your Solaris Build Look Like?


82 replies to this topic

#21 Bilbo999

    Member

  • PipPipPipPipPip
  • 155 posts

Posted 20 February 2018 - 03:01 PM

I'll probably wait for the first season to play out and let them iron out any problems that pop up. Right now, since I can't bring a cool shot, I have images in my head of flamer stun locks followed by an inevitable death to mgs.

#22 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 20 February 2018 - 03:12 PM

For 1v1s prioritize the DPS, so RACs and larger Ultras will be more viable than in QP. ECM or AMS will be mandatory to reduce the damage you'll be taking from any missile type (mainly ATMs). High Alphas will still be around in 1v1 as that is still the best tactic handsdown, especially since you only need to worry about 1 enemy instead of 12. My guess is standard range will be around 300 to 400 meters, so unless you have all the range skills and relevant quirks, SRMs will see little to no action outside of the medium and light category. But in the medium and light categories, the fights will probably be high speed brawls at very short range. Pulse lasers and (S)SRMs will be what is used mostly there.

Personally I'm probably going to use my QP builds that are slightly modified for more damage/dps at the cost of sustainability.

2v2s will probably be similar to 1v1s except DPS will be a lot less viable, especially against a pair with great teamwork. Ultra-high alphas will be reigning supreme. Expect people to bring LRM boats as well as they will probably be thinking they can LRM the enemy to death from cover while his teammate is locked in combat with the enemy.

2v2s will probably be seeing FW builds for the most part.

View PostEnochsBook, on 20 February 2018 - 01:18 PM, said:

I wonder how prevalent 1-shot rocket builds will be, and flamer-based builds as well.

I figure the first week will be full of cheese builds before they get nerfed.

My 11-A-DC with 2 RAC/5s, 4 RL15s, and 2 Flamers says hi!

Edited by Athom83, 20 February 2018 - 03:19 PM.


#23 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 20 February 2018 - 03:17 PM

I'm just gonna use the Orion champion build.

#24 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 20 February 2018 - 04:24 PM

Aside from the obvious flamer builds, im actually not changing any of my brawlers. They all preform awesomely. Id probably even change a few to 2HLL +4HML specofically for the two shot alpha.

#25 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 20 February 2018 - 04:45 PM

View PostDavegt27, on 20 February 2018 - 02:57 PM, said:

PGI has taught some cold hard lessons in 3.5 years

I will watch and cheer you guys on


Why just cheer? Join in. We could use more scoundrels adding skullduggery to the mode. Posted Image

#26 roekenny

    Member

  • PipPipPipPipPip
  • The Hungry
  • 131 posts

Posted 20 February 2018 - 05:08 PM

People may fear the flamers for the 1st few days then will loath the rockets then people will remember gauss generate 0 heat and eventually we will all be in urbies with rac 5's with our head on a swivel and 98% of armor in the front as have no fear of been flanked so might as well be a mini sentry gun. Oh and HMG's may be a thing as need less ammo for duels so might as well.

Edited by roekenny, 20 February 2018 - 05:09 PM.


#27 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 20 February 2018 - 05:14 PM

View PostEnochsBook, on 20 February 2018 - 02:21 PM, said:

Are you saying I won't be able to bring 'Mechs with no energy hardpoints because they won't be meta enough? Posted Image


That's how it goes, though there's counters to flamers such as gauss + MG based builds or just having LBX. I remember in scouting my group had decided to bring flamers but came across a Bushwacker with 2 flamers and 2 LBX10s and just couldn't beat him since we had flamers + SRMs, so he could continue firing at max DPS while we had to hold off.

#28 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,041 posts
  • LocationCO

Posted 20 February 2018 - 05:16 PM

View PostRequiemking, on 20 February 2018 - 03:17 PM, said:

I'm just gonna use the Orion champion build.


ha ha man that's choice lol

#29 Kargush

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 973 posts
  • LocationNorway

Posted 20 February 2018 - 07:28 PM

Obligatory.



#30 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 20 February 2018 - 07:42 PM

4xLMG 3xMPL

#31 Gristle Missile

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 275 posts

Posted 20 February 2018 - 10:25 PM

Probably some sort of flamer headshot build till they nerf it

#32 ramp4ge

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 243 posts

Posted 20 February 2018 - 11:11 PM

MRMs? Lots and lots of MRMs on a mech with insane missile cooldown perks like the IV4?

#33 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 20 February 2018 - 11:40 PM

Zombie K9 - with max armor nodes.

#34 MikeBend

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 536 posts
  • LocationUnderhive

Posted 20 February 2018 - 11:51 PM

For 1v1 pretty much anything with stealth armor really.

#35 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 21 February 2018 - 12:07 AM

Not going to give away any secrets, but i'll give you a list of mediums that'll see some Solaris time from me:
  • Assassin
  • Hellspawn (only one variant worthy of competing)
  • Centurion (already have 3 separate variants ready to go, all of which strong builds)
  • Enforcer
  • Hunchback
  • Trebuchet (7K)
  • Bushwacker (going to see alot of these tbh. you'll see the Snub/AC, SRM bomber and dual RAC5s common enough)
  • Griffin (few worthy variants)
  • Shadow Hawk (SRM/AC going to be strong in 1v1s)
While i'll do some drops in heavies and maybe once in awhile dabble in assault, i'm mostly going to be Light/Medium. See you guys there!

#36 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2018 - 12:11 AM

secrets are pointless anyway

solaris is going to allow spectators

people will literally just copy the top solaris players

#37 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 21 February 2018 - 12:18 AM

And copy/paste doesn't automatically make them better, plus unless the build is shared it won't be an exact cookie cutter so for all the people that try to copy know, they could be putting themselves at a disadvantage by winging it.

#38 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 21 February 2018 - 12:27 AM

Is lrms OP https://youtu.be/fiteeavTuVA

#39 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 21 February 2018 - 12:34 AM

Don't know if that information is available yet or not.

But it all depends on the maps. If maps are bad or mediocre there will be only a small number of loadouts that will ultimately dominate.

If theres a lot of ridges and enough space you'll have mobile high hardpoint pokers, preferably with ecm that will just wear down anything with subpar hardpoints. If maps are rather small, fast brawlers preferably with with jjs will use no face time tactics. Well, the better pilots will.

If they manage to make maps open to a variety of loadouts then it will be more interesting.

If I cant snipe and fight at medium+ distances then for me personally it would get rather boring too quickly. But since community and also sadly the devs hate sniping or long range mech combat, I can imagine what the maps will look like. Tiny arenas with one dimensional encounters and prolly basically just 1 single (slightly altered depending on player preference) loadout that will be the most effective in that specific scenario. Youll see a wide variety but those trying to dominate and play competitively will use one single loadout.

As I said. Maps will either make it pretty awesome and exciting or turn it into something mediocre at best or plain bad.

Looking at mwos maps there are some pretty good maps. But a number of not that great maps as well. Id give it a 50/50 chance that solaris will be good. That said, long range is hated by community and by devs too so I would give it a 20/80 chance.

80 % chance it will be too one dimensional.

#40 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 21 February 2018 - 01:05 AM

I'll be able to drop four to five tons of ammo on my 2HGR 'Mechs, so... 2HGR, 4 Flamer, 3 MPL Anni?

Really depends on how the maps turn out. If they're wide open, it's gonna be boring AF Gauss Vomit, I guess.





14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users