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Get Rid Of Map Voting


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#1 Papaspud

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Posted 21 February 2018 - 02:18 PM

I know this has been rehashed over and over, but I am tired of playing HPG as 50% of my drops. I have got to the point of no longer even caring when that map comes up, same old nascar over and over and over....................

#2 Gamuray

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Posted 21 February 2018 - 02:26 PM

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.

#3 MechaBattler

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Posted 21 February 2018 - 02:29 PM

Anything to break up the repetition a little.

#4 SeventhSL

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Posted 21 February 2018 - 02:44 PM

As much as l like maps like grim, HPG, etc, it is getting hard when it is game after game after game. People complained about not having map voting so PGI gave it to them. Playing the same few maps over and over was a logical conclusion of such a mechanic as stated by several players well before voting was implemented.

Bottom line is that people got the lack of diversity they asked for. Players are still asking to reduce the diversity further by removing some maps from play (Polar, Terra) and allowing Mech selection based on map. If you think it is bland now wait until all the maps are virtually the same and you only see the same kind of Mechs on the same maps.



#5 meteorol

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Posted 21 February 2018 - 04:26 PM

I'm fine with it if they also remove utterly terrible maps.

Well, i guess since they won't really remove 3/4 of the maps, i'll have to say nope.

#6 UnofficialOperator

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Posted 21 February 2018 - 04:52 PM

View PostGamuray, on 21 February 2018 - 02:26 PM, said:

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.


This is one of the most interesting ideas I've heard in a bit.

Make it so!

#7 FinnMcKool

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Posted 21 February 2018 - 05:08 PM

well when the voting started I swore I wouldnt spend any more money on this game (and i spent a lot before0,
and I havent.
But the truth is I wish I hadnt said that , I think these guys did a lot of great things (ok not perfect) and the game
has stayed alive in spite of a lot of great friends and players leaving for this or that , any way I still think the voting is
bad , at best its a distraction from the waiting to play .
so now i play have fun spend no cash , and did I mention I have fun ?

So get rid of the vote , but thanks for a great time even if you dont.

#8 Kuaron

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Posted 21 February 2018 - 05:17 PM

The reasonable way would be to let people just exclude one map per mech (brawler on polar, e.g.) and make the rest random instead of wasting hours of life time of thousands of people.

But alternatively, we could just keep map voting...

#9 OmniFail

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Posted 21 February 2018 - 05:25 PM

View PostGamuray, on 21 February 2018 - 02:26 PM, said:

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.


I think this is a sweet idea. I do think that a completely random system would create more diversification in builds But sweet idea is still sweet.

#10 Khobai

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Posted 21 February 2018 - 05:42 PM

need to get rid of voting and go back to random maps and gamemodes

#11 Spare Parts Bin

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Posted 21 February 2018 - 06:06 PM

View PostGamuray, on 21 February 2018 - 02:26 PM, said:

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.

View PostUnofficialOperator, on 21 February 2018 - 04:52 PM, said:


This is one of the most interesting ideas I've heard in a bit.

Make it so!


This is the best idea I have heard in a long time. More C-Bills would make Escort on Polar Highlands or Incursion on Forest Colony worth it FINALLY!!!

#12 Thermoluminescence

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Posted 21 February 2018 - 06:22 PM

Or just make some new maps and turn down the frequency some of the crappier ones are offered.

They probably are keeping it the way it is as otherwise you would be playing the same 3 maps, with no change whatsoever.

#13 Alex Morgaine

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Posted 21 February 2018 - 06:29 PM

How about instead of picking the map you want, you vote for the map you want least. The map with least votes is picked, RNG on ties.

#14 Asym

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Posted 21 February 2018 - 08:37 PM

Random maps. No voting?>?? Good grief, the game is messed up enough without having to play HPG 14 times in a row.....

Drove me away from being a full-time MWO player and a lot of others as well....

Geeze?

#15 Papaspud

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Posted 21 February 2018 - 09:01 PM

View PostThermoluminescence, on 21 February 2018 - 06:22 PM, said:

Or just make some new maps and turn down the frequency some of the crappier ones are offered.

They probably are keeping it the way it is as otherwise you would be playing the same 3 maps, with no change whatsoever.

I am already playing the same 2 maps= HPG+ grim.......that's 70% of my drops. Random maps + modes would make for a lot more different builds, instead of the same stuff we see on every map... you know HPG + grim.

#16 Xiphias

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Posted 21 February 2018 - 09:09 PM

View PostSpare Parts Bin, on 21 February 2018 - 06:06 PM, said:

This is the best idea I have heard in a long time. More C-Bills would make Escort on Polar Highlands or Incursion on Forest Colony worth it FINALLY!!!

No amount of c-bill rewards would make me want to play Escort on Polar, or Escort at all.

#17 Xetelian

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Posted 21 February 2018 - 10:50 PM

Please get rid of map voting.


It was a bad idea from the start.

#18 MrMadguy

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Posted 21 February 2018 - 11:22 PM

View PostPapaspud, on 21 February 2018 - 02:18 PM, said:

I know this has been rehashed over and over, but I am tired of playing HPG as 50% of my drops. I have got to the point of no longer even caring when that map comes up, same old nascar over and over and over....................

How can you lie like this? 99% of voting is something like Polar, River, Forest + Frozen/Plexus/Crimson, that are picked in 100% cases. How can you play 2nd best map in this game in 50% drops, while I can't? I can play it once a month may be.

Voting has been implemented in order to get rid of hard mode choice - i.e. in order to improve matchmaking and make that guys, who could never play Assault, Conquest, etc., happy via giving them a chance to play this modes at least eventually.

And map voting removal would be possible in three cases only:
1) Return to hard mode choice - will never happen, as it would mean permanent death of any modes, except Skirmish and may be Domination.
2) Maps/modes will be fixed in order to make all map/mode combinations equally viable - will never happen, as PGI don't have any development resources to do it.
3) Ability to choose 'Mech after map/mode is already known - PGI don't want to do it too, cuz they don't want to remove (unfair) advantage from Meta builds, like Gauss/PPC/LRM boats, on certain purely Meta maps, like Polar.

Conclusion? Will never happen. Deal with it.

P.S. We have literally forced map rotation with voting. Why do you think, that without voting it wouldn't be forced? Why do you think, that it wouldn't be 100500 Frozen in a row? May be you don't remember it, but back in old days of random map rotation getting the same map 3 times in a row - still was a thing.

Edited by MrMadguy, 21 February 2018 - 11:33 PM.


#19 Vellron2005

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Posted 22 February 2018 - 12:12 AM

View PostPapaspud, on 21 February 2018 - 02:18 PM, said:

I know this has been rehashed over and over, but I am tired of playing HPG as 50% of my drops. I have got to the point of no longer even caring when that map comes up, same old nascar over and over and over....................


This again?

Seriously, if you want it random, just don't vote.. it will be "random" for you, but not computer randomness, but man-made randomness..

#20 LowSubmarino

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Posted 22 February 2018 - 12:23 AM

View PostPapaspud, on 21 February 2018 - 02:18 PM, said:

I know this has been rehashed over and over, but I am tired of playing HPG as 50% of my drops. I have got to the point of no longer even caring when that map comes up, same old nascar over and over and over....................


HPG is a fun, good map. I like it and I could play canyon and mining and hpg or river city or frozen city a lot. Id play those over and over and over and over again a billion times over playing e.g. forest colony way more frequently whith would inevitably be the consequence if voting would be gone.

Those were dark times.

Keep the voting.

Let ppl decide what they wanne play. Thats fair and democratic. Dont force ppl to play where they dont wanne play.

Oh, tourmaline is good too

Pro voting here.

For life and beyond.

Edited by LowSubmarino, 22 February 2018 - 12:25 AM.






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