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Get Rid Of Map Voting


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#21 FSjdsa

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Posted 22 February 2018 - 01:45 AM

I agree. Either make maps random or just drastically increase the rate multiplier builds at. We need more map variety instead of the same 3 being 90% of my games. Why has gaming been regressing? Back in the day we had server browsers so you could play on any map you wanted with like 20 ping, and the servers had actual human admins to ban troublemakers. Devs should be ashamed if their modern game has a worse multiplayer system than Quake 3.

Edit: Plus it's kind of a positive feedback loop. People are so used to playing cold maps all the time that they build mechs with inadequate cooling. So many people with inadequate cooling means cold maps are more likely to be voted for, and the vicious cycle repeats.

Edited by Plaid Ninja, 22 February 2018 - 02:00 AM.


#22 Spare Parts Bin

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Posted 22 February 2018 - 02:27 AM

View PostGamuray, on 21 February 2018 - 02:26 PM, said:

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.

View PostVellron2005, on 22 February 2018 - 12:12 AM, said:


This again?

Seriously, if you want it random, just don't vote.. it will be "random" for you, but not computer randomness, but man-made randomness..


Either of these are a better option than losing voting. Frankly I would rather be paid more to have to play Incursion or Escort on maps like Polar Highlands,Forest Colony, or Skirmish on Caustic Valley( not a bad map just a bad mission on this map).

#23 Water Bear

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Posted 22 February 2018 - 06:04 AM

View PostGamuray, on 21 February 2018 - 02:26 PM, said:

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.


That's a really good idea.

View PostPapaspud, on 21 February 2018 - 02:18 PM, said:

I know this has been rehashed over and over, but I am tired of playing HPG as 50% of my drops. I have got to the point of no longer even caring when that map comes up, same old nascar over and over and over....................


I am getting to the point where I can't stand PUG play much any more...I'm thinking of joining a dedicated group. The longer I play this game the more situations I find myself in where the team abandons a winning position for reasons that I cannot fathom, and it induces rage.

#24 Tom Sawyer

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Posted 22 February 2018 - 06:52 AM

Tis a sad state when map voting is over 7 maps and not 15 or more. Mechpack anyone?

#25 ShaneoftheDead

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Posted 22 February 2018 - 07:48 AM

I would not mind seeing map voting going away, but it would have to be replaced with a different system.

I have always thought of MWO as more of a Simulation game. So, selecting my Mech with a particular load-out before knowing anything about the battlefield has always felt backwards to me. Like an Amored Division equipped with amphibious APVs in jungle cammo and uniforms gets orders to deploy to a Desert.

It is a shame PGI was unable to make it more Mission Based, where Maps and Game Modes are listed as a Mission and you could pick the one you wanted and wait until a match could be made for it. But that is way too many "buckets" for them.

I'd be happy if PGI kept the voting but gave us 60 seconds after the Map and Mode is decided to switch Mechs to one of the same Tonnage but better suited for the Map and Mode, like how you can swap Drop Decks in Faction Warfare. Maybe chat with your team and coordinate, too? That could end the "hot Mech on hot Map" and "short range on Polar" situation no one wants.

#26 Mystere

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Posted 22 February 2018 - 07:53 AM

View PostVellron2005, on 22 February 2018 - 12:12 AM, said:

This again?

Seriously, if you want it random, just don't vote.. it will be "random" for you, but not computer randomness, but man-made randomness..


If other people keep voting for the same thing, you not voting makes no difference at all.

#27 Mystere

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Posted 22 February 2018 - 07:57 AM

View PostWater Bear, on 22 February 2018 - 06:04 AM, said:

I am getting to the point where I can't stand PUG play much any more...


And I am getting to the point where I am looking at the Rift, Vive, and Windows Mixed Reality headsets --- to play something else. <shrugs>

#28 CygnusX7

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Posted 22 February 2018 - 08:51 AM

View PostGamuray, on 21 February 2018 - 02:26 PM, said:

I'd say, instead of getting rid of the voting, treat the maps as contracts. The less desirable contracts should pay more. So as maps fall out of popularity their c-bill earnings are boosted. Of course, you can easily still keep track of unpopular maps via how much of a bonus they need to offer to keep up.

It'll add some variety, and for people that don't like the map, meh, at least they get paid better. That's what mercenary work is. You don't like the job all the time, but at least you get paid better for the hassle.


Check out the brain on Gamuray!
I'd run Terra Therma regularly if the contract paid enough.

#29 Simbacca

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Posted 22 February 2018 - 09:15 AM

Just to add, remember the old Forest Colony map had different locations for resource capture?

In addition to getting rid of map voting - there should be 2 or 3 different start spawn positions for teams which would better utilize existing map assets and at least improve map replay.

#30 Moonlight Grimoire

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Posted 22 February 2018 - 09:20 AM

With map voting going away they could (and should) add in a system to prevent players seeing the same maps too often which I would find grand and far better, just let us vote for game mode, skirmish, skirmish, skirmish, skirmish, skirmish, or conquest, no opt out of game modes like before which really broke the match maker.

Then I will be able to actually see Terra Therma again.

#31 Ngamok

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Posted 22 February 2018 - 05:19 PM

If HPG, Mining, or Canyon are one of the 4 maps, those almost always get picked. Terra, Bog, Alpine least picked.

#32 Boris the Bulletdodger

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Posted 23 February 2018 - 07:03 AM

You have to be kidding...Alpine least picked? I've been playing almost exclusively bloody snow maps the entire week. And if a snow map isn't up for voting then it's either HPG and Crimson Strait, NOTHING else.

I don't even remember how the rest of the maps look. I've played hot maps like 5 times since this system was introduced. Hell, from what i see....most don't either. When some magic happens and we get a different map, most don't even know where to go and what to do.

Voting has to go, end of story. Random rotation does have it's drawbacks but it allows for some change of scenery, and most importantly...it FORCES players to learn how manage their mechs, to learn how to play the bloody game. Voting the coldest map map available all the time because it's easy to manage heat.....that's how MWO has been for me lately,and i've had enough.

#33 Spare Parts Bin

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Posted 23 February 2018 - 12:32 PM

View PostBoris the Bulletdodger, on 23 February 2018 - 07:03 AM, said:

You have to be kidding...Alpine least picked? I've been playing almost exclusively bloody snow maps the entire week. And if a snow map isn't up for voting then it's either HPG and Crimson Strait, NOTHING else.

I don't even remember how the rest of the maps look. I've played hot maps like 5 times since this system was introduced. Hell, from what i see....most don't either. When some magic happens and we get a different map, most don't even know where to go and what to do.

Voting has to go, end of story. Random rotation does have it's drawbacks but it allows for some change of scenery, and most importantly...it FORCES players to learn how manage their mechs, to learn how to play the bloody game. Voting the coldest map map available all the time because it's easy to manage heat.....that's how MWO has been for me lately,and i've had enough.


If we lose voting for the maps we lose voting for the mission as well. Talk to me about how happy you are to play Escort on Terra Therma, then Rubellite Oasis, then Caustic Valley, then Tourmaline Desert.

#34 ANOM O MECH

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Posted 23 February 2018 - 04:03 PM

Don't care what you are sick of.

Until we are given a select box for the maps and modes we would like to play, the feature is necessary.

#35 Spare Parts Bin

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Posted 24 February 2018 - 04:15 PM

View PostSpare Parts Bin, on 23 February 2018 - 12:32 PM, said:


If we lose voting for the maps we lose voting for the mission as well. Talk to me about how happy you are to play Escort on Terra Therma, then Rubellite Oasis, then Caustic Valley, then Tourmaline Desert.

View Posttker 669, on 23 February 2018 - 04:03 PM, said:

Don't care what you are sick of.

Until we are given a select box for the maps and modes we would like to play, the feature is necessary.


Whole heartily agreed.

#36 Mystere

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Posted 24 February 2018 - 04:21 PM

View PostSpare Parts Bin, on 23 February 2018 - 12:32 PM, said:

If we lose voting for the maps we lose voting for the mission as well. Talk to me about how happy you are to play Escort on Terra Therma, then Rubellite Oasis, then Caustic Valley, then Tourmaline Desert.


Posted Image


Having said that, Escort needs significant improvements.

#37 Spare Parts Bin

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Posted 24 February 2018 - 04:31 PM

View PostMystere, on 24 February 2018 - 04:21 PM, said:


Posted Image


Having said that, Escort needs significant improvements.


I digress adorable and precious child.

Escort AI is as mad as a Hatter. I have watched it Leroy Jenkins more often than not.

Edited by Spare Parts Bin, 24 February 2018 - 04:35 PM.


#38 Shenanigan23

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Posted 24 February 2018 - 05:56 PM

Or allow Mech profiles, preserving the tonnage distribution but allowing modification once the map is chosen to your hot/cold build, or brawling/ranged build for example

#39 C E Dwyer

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Posted 24 February 2018 - 06:01 PM

Map voting should have been still born

However we've been saddled with this voting crap for far to long.

Old way worked, old way gave some variety to the game.

Go back to random maps and a tick box mode system and hell I'll buy a mech back.

#40 Spare Parts Bin

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Posted 24 February 2018 - 06:12 PM

View PostCathy, on 24 February 2018 - 06:01 PM, said:

Map voting should have been still born

However we've been saddled with this voting crap for far to long.

Old way worked, old way gave some variety to the game.

Go back to random maps and a tick box mode system and hell I'll buy a mech back.


I played under the system you mentioned and it was not great but it was okay. If we go back to this system you will get the worst mission on the worst map.





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