MadBadger, on 24 February 2018 - 05:05 AM, said:
If leets played leets, casuals played casuals and potatoes played potatoes with only a little crossover, I suspect TTK would be about right. Unfortunately, after driving away 95% of the 1.1 million interested gamers we started with, MWO can no longer come even close to a QP queue that does not mix all skill levels together just to make a match in under 5 minutes.
We can't magically conjure up players to fill the queues. We can change the way MM makes matches with the few remaining. And we can adjust TTK in various ways. Hopefully reasonable ones.
What you have said is critical to this discussion. TTK is determined by the need to retain players as dictated by gameplay.... In other words, if we have large open maps with teams using tactics, with defined roles to support those tactics, then, short TTK works because of the distances and terrain! If you put everyone in a small arena, and killing stompy robots by blowing them apart, piece by piece, is the vision for the new game, well, TTK has to take far longer to keep those player's attention......makes the non-thinking game fun for them.
MWO is all about "Stompy Robot Killers" now and Solaris is the strategic goal.........TTK will need to extend arena time to:
1) retain the stompy robot killers who are now the majority of the player base
2) allows matches to take the full time alloted and one shot alpha's will be a thing of the past
3) be long enough to entice the stomp robot killers to
buy the "new" meta mech or weapons
4) be as long and as absoultey simple as possible to keep "kids" and new players entertained so that they buy mech packs and
we'll see micro-transactions soon there after for low cost "add ons" that enhance looks and simple gameplay advantages...
Go ahead, tell me I'm wrong............ How else can you explain thousands of players abandoning a game they really love???
Edited by Asym, 25 February 2018 - 08:55 AM.