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Time-To-Kill


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#61 Jay Leon Hart

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Posted 25 February 2018 - 01:48 PM

View PostAsym, on 25 February 2018 - 12:50 PM, said:

We were right this time last year when we predicted Solaris and the Skill Tree change based on Solaris.... It's why entire teams left MWO.... Seriously....they did not want to be involved in an arena FPS..... They wanted an expansion to Faction Play, a place to have a CW and all of the reasons you named contributed..... But, Solaris is the actual reason. A huge paradigm shift that is changing the entire footprint of the game.

Really? Got a link to a dev saying that's why the Skill Tree was made the way it was, and not the dozen or so things I can point to that don't even mention Solaris?

This game has been nothing more than an arena FPS since... when did the game launch? 2012? FP/CW came, was garbage (apparently) and was never truly fixed.

So please, enlighten us all with this proof that they made all these changes because of Solaris, or give up the ghost already.

Edited by Jay Leon Hart, 25 February 2018 - 01:48 PM.


#62 Y E O N N E

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Posted 25 February 2018 - 02:11 PM

But Jay, he has a bazillion degrees and experience working in the entertainment industry which makes him clairvoyant on such things. He doesn't need trite items like verifiable evidence.

All bow to his ellipsis-filled prophecies!

#63 Bud Crue

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Posted 25 February 2018 - 02:54 PM

View PostDont LRM me please, on 25 February 2018 - 10:32 AM, said:


Is this game really dying though? Is there actual evidence to support the dwindling playerbase?


Yes. Long term trend based on active leader board numbers. We have month to month ups and downs but the trend is pretty clear gradual loss over the long term.

Courtesy of Tarogato:
https://docs.google....#gid=1236867020

#64 Davegt27

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Posted 25 February 2018 - 04:08 PM

I base my statement partly on what Russ said

that the game goes thru fluctuations of player numbers

if you go thru the pod casts you pick up all kinds of info

for example they had been talking about Solaris a few years back

https://soundcloud.com/nogutsnogalaxy

my impression is they have a long list of things they wanted to do and they are going down the list

I don't remember them saying they had to do skill tree then Solaris 7

but for example they did say they had to do UI 2.0 before CW


#65 MW Waldorf Statler

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Posted 25 February 2018 - 06:45 PM

never ...PGI the best we he say of his HP

Quote



ABOUT US

One of the industry's oldest independent developers, Piranha Games is fast becoming a much bigger fish in the Free-to-Play game marketplace. We are alive and thriving in the pond because we're strong on talent, management, and the alliances we have made with industry leaders. Our core competencies lay in Excellence through Passion, Creativity, and Humility.
Founded in 2000, we started out as an independent developer with extensive multi-platform and multiplayer experience, making FPS action games for big-name franchises. With AAA licensed titles such as Need for Speed: Undercover and Duke Nukem Forever, we took a shift in direction towards the growing Free-to-Play market with MechWarrior Online. We have a strong vision and dedication to the product we make. And our talented team contributed as the key component to our success. Looking ahead, we are committed as ever to be one of the best Free-to-Play Development Studios in the world.


and the FW

what say Russ to CW/FW by start of Level 2

https://mwomercs.com...y-warfare-beta/

Quote


By now you have learned that our "little hotfix" contained the release of the Community Warfare beta. I guess when you have been working until midnight for many nights in a row we saw some irony and humor in the notion that in the end Community Warfare was just a hotfix.

Essentially we have worked very hard this month to get all of the patches out early, the content patches we wanted to get out so that we had the ability to push CW live ASAP. This was mostly done because we have significant staffing resources that are going to be disappearing for well-deserved vacation time over the Christmas break and we wanted as much reaction time as possible to hotfix any game breaking issues that might present themselves.

This phase 2 release of CW is certainly not the absolute end game product that fulfills every desire of the hard core Battletech player, but I don't want to minimize it either, it's truly a game changer. MechWarrior players have never been able to experience anything like this before. That comment is not meant to take away from MPBT: 3025 that product has my full respect but it was around for a very short window and only playable by a small amount of players who were willing to pay by the hour. Within Community Warfare I anticipate we will see hundreds if not thousands of matches played every day within this concept of fighting for the great factions of the inner sphere with planets changing possession and the map reflecting that.

MPBT: 3025 also had many deeper logistical features that many have expressed interest in, with this main aspect of CW now in beta we will be free to consider all aspects of growing the depth of the combat and look forward to hearing your suggestions.

This is an enormous feature release that certainly has a decent sized list of known issues that we will work through as quickly as possible.

Although we had many dedicated players spend significant time testing with us I am sure balance between attackers and defenders is nowhere near perfect. In the end there is only so much you can do with a smaller subset of testers; we need the live populations to show us the untold number of strategies that will present themselves. We will be watching and listening to adjust the levels and game systems within CW to make it as competitive and fun as possible.

Other items like the Loyalty Point reward table will get immediate attention and added in the New Year as soon as possible. Which includes making the titles displayable in game to give them real value, and the entire loyalty point system can continue to grow from there.

It is with pleasure we release Community Warfare Phase two into Open Beta today, I hope you enjoy.



fine to find words like this

#66 PocketYoda

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Posted 25 February 2018 - 06:48 PM

View PostEscef, on 24 February 2018 - 07:39 PM, said:


Accurate of what?

Accurate to the table top..

View PostDont LRM me please, on 25 February 2018 - 10:32 AM, said:


Is this game really dying though? Is there actual evidence to support the dwindling playerbase?

Well its definitely not progressing... Dying yes slowly.. everyday this game loses customers more than it gains.. Yes there is a population here but the content isn't retaining it and from what i read solaris might break the populations even more..

Edited by Samial, 25 February 2018 - 06:54 PM.


#67 Khobai

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Posted 25 February 2018 - 08:12 PM

Quote

Is this game really dying though? Is there actual evidence to support the dwindling playerbase?


theres evidence that the game lost about half of its players in 2016-2017

but the number of players that have been playing since then appears to be fairly constant

so I imagine the players still playing are the "core players" that will continue playing the game despite its flaws

#68 Seranov

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Posted 25 February 2018 - 08:31 PM

View PostSamial, on 25 February 2018 - 06:48 PM, said:

Accurate to the table top..

Well its definitely not progressing... Dying yes slowly.. everyday this game loses customers more than it gains.. Yes there is a population here but the content isn't retaining it and from what i read solaris might break the populations even more..


Remember kids, making up numbers and calling them statistics doesn't make your argument valid. It makes you look like a doofus, especially when you don't even pretend to provide proof of those numbers.

#69 Escef

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Posted 25 February 2018 - 08:40 PM

View PostSamial, on 25 February 2018 - 06:48 PM, said:

Accurate to the table top..


You have already demonstrated that you don't really know TT, as you've never played it. You are at best a poor judge of what is, and is not, accurate to it.

Just as an example, in TT an Atlas AS7-D has 47 frontal armor and 31 structure, for a total of 78 points of damage needed to CT-core the mech. It can be dropped in 1 round by a pair of Warhawk Prime from outside the Atlas's maximum weapons range. And neither of the Warhawks needs to Alpha to do it.

And you want to say that 3 guys hammering a single enemy in the CT and NOT dropping him would be accurate to TT?

#70 Khobai

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Posted 25 February 2018 - 08:44 PM

Quote

You have already demonstrated that you don't really know TT, as you've never played it. You are at best a poor judge of what is, and is not, accurate to it.

Just as an example, in TT an Atlas AS7-D has 47 frontal armor and 31 structure, for a total of 78 points of damage needed to CT-core the mech. It can be dropped in 1 round by a pair of Warhawk Prime from outside the Atlas's maximum weapons range. And neither of the Warhawks needs to Alpha to do it.

And you want to say that 3 guys hammering a single enemy in the CT and NOT dropping him would be accurate to TT?


Its highly unlikely that two warhawks could take out an Atlas in one turn.

They still have to roll to hit. With a +4 penalty for long range and another +3 for using the targeting computer to aim. And if the atlas is standing in a forest like it should be thats another +1 or +2 penalty. So even with perfect gunnery skill youre talking like a +9 penalty. Maybe half your weapons hit if youre lucky.

Probably take more like 2-3 turns to take down an Atlas reasonably. Which is longer than an atlas will survive against 2 warhawks in MWO. because there are no penalties for long range or aiming for CTs in MWO. Thats part of the problem with weapons in MWO, long range is too easy. Hitting at long range is supposed to be very difficult in battletech.

like the ERLL in MWO is laughable. you can hitscan people from 1600-2000 meters away with no skill required. Thats why I agree with Kanajashi that the ERLL needs it range reduced. they never shouldve given weapons x2 max range. that was too much.

Edited by Khobai, 25 February 2018 - 08:55 PM.


#71 Escef

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Posted 25 February 2018 - 09:07 PM

View PostKhobai, on 25 February 2018 - 08:44 PM, said:


Its highly unlikely that two warhawks could take out an Atlas in one turn.

They still have to roll to hit. With a +4 penalty for long range and another +3 for using the targeting computer to aim. And if the atlas is standing in a forest like it should be thats another +1 or +2 penalty. So even with perfect gunnery skill youre talking like a +9 penalty. Maybe half your weapons hit if youre lucky.

Probably take more like 2-3 turns to take down an Atlas reasonably. Which is longer than an atlas will survive against 2 warhawks in MWO. because there are no penalties for long range or aiming for CTs in MWO. Thats part of the problem with weapons in MWO, long range is too easy.


Assuming the Atlas is in open terrain (like Polar Highlands), and Clan frontliners have a base gunnery of... 2, IIRC. (Regular-IS G/P is 4/5, Clanners are 1 better, and their frontliners during the invasion were veteran or better.) So, yes, granted, not the best chance, but possible. (Strangely, might be more possible without aimed shots, CT hits are a 7/36 chance... I'd have to do the math, and my probability knowledge is rusty.)

Still, with three people gangbeating the Atlas (as in the example being initially referenced), the TTK goes down. The original scenario didn't mention specific chassis or range, so it gets really hard to make a good comparison without looking like you're trying to cherry-pick.

I've also heard that some people have run numbers and found that a heavy/assault StreakBoat in TT could solo most mechs in 2 or 3 rounds, just from pilot damage/blackout.

'Course, if we want to get really silly, a pair of IS-100 ton mechs with 2xGauss, HPPC, TC, and C3Slave with regular rated pilots would need 7s with called shot on an Atlas in open terrain, provided they had a C3 spotter. While still inside the Atlas's engagement range, taking long range return fire from a single LRM20 isn't much to speak of. (The spotter would have more to worry about, of course. My preferred C3 spotter was something stupid fast with jets and pulse lasers.)

#72 MW Waldorf Statler

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Posted 26 February 2018 - 03:24 AM

View PostKhobai, on 25 February 2018 - 08:44 PM, said:


Its highly unlikely that two warhawks could take out an Atlas in one turn.

They still have to roll to hit. With a +4 penalty for long range and another +3 for using the targeting computer to aim. And if the atlas is standing in a forest like it should be thats another +1 or +2 penalty. So even with perfect gunnery skill youre talking like a +9 penalty. Maybe half your weapons hit if youre lucky.

Probably take more like 2-3 turns to take down an Atlas reasonably. Which is longer than an atlas will survive against 2 warhawks in MWO. because there are no penalties for long range or aiming for CTs in MWO. Thats part of the problem with weapons in MWO, long range is too easy. Hitting at long range is supposed to be very difficult in battletech.

like the ERLL in MWO is laughable. you can hitscan people from 1600-2000 meters away with no skill required. Thats why I agree with Kanajashi that the ERLL needs it range reduced. they never shouldve given weapons x2 max range. that was too much.

and for Aerospacefighter in it special Rules while with the Mechrules never a Mech shoot down a 400kmh fast Aerospacefighter thats come vertical from above ...and the Dangerous Tanks ...seeing MWLL who Tanks and Aerospacefighters dominated the Battlefield against 12m tall Mechs as easy target.
In the TT a Mechpilot can not set a Headshot of a 3mx3m BigPart of the Mech in 30m Range ...its hits the right feet ..the left Shoulder ...the left arm ...spread more as a Flintlock Rifle in 100m Range..in BT we have no Long range ...we fight with 18m Tall mechs of Fighting Ranges from Infantry against 1,80m tall Targets...While the Battlefield must have Place of a table like the TT...TT is absolutly unrealistic abstract.

Edited by Old MW4 Ranger, 26 February 2018 - 03:30 AM.


#73 Davegt27

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Posted 26 February 2018 - 10:11 PM

never played BT TT

played Star Fleet Battles man was it fun circa 1982 lol

wondering if BT would be fun

Oh

http://steamcharts.com/app/342200

I am not worried because PGI is not worried



#74 Scyther

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Posted 27 February 2018 - 04:54 AM

@Davegt27 and @Seranov:

Bud provided the links to Tarogato's population thread. Dave's link, if you click the ALL button for the full history on Steam, also shows steady decline. Although that is only Steam-launcher players.

I've linked in other threads the 'launch' info about 1.1 million registered accounts, the amount of time played in Beta, etc. MWO has lost 95% of its' 'interested audience' (people who want to play BattleTech and/or big stompy robots and/or gritty futuristic mecha combat) and retained only the 5% who want a PPFLD FP shooter in a mech suit. Or who hate PPFLD FP shooters but will play it anyway because it's BattleTech.

(Edit: https://www.pcgamesn...-17-launch-date )

It's less accurate to say "PGI isn't worried" and more so to say "they've burned all their bridges and this is the only island they have left".

Before you diss 'making up numbers' you should probably look at the numbers people actually provide

Edited by MadBadger, 27 February 2018 - 04:55 AM.






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