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No Longer Fun


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#61 Xaat Xuun

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Posted 27 February 2018 - 11:49 PM

View PostEscef, on 26 February 2018 - 09:38 PM, said:

That can't be perfection. It has way too many people in it.

well it is for the 12 Ghost dropping, not the other 2 still watching the Searching circle
Not that Ghosting drops are fun, but they are making mo'money

Edited by Xaat Xuun, 27 February 2018 - 11:49 PM.


#62 adamts01

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Posted 28 February 2018 - 01:17 AM

View PostDaggett, on 27 February 2018 - 05:03 AM, said:

And in my experience getting better and being able to carry a team can make the game much more enjoyable than being the punching bag over and over.
This is actually one of the big reasons I stopped playing. With only 1 or 2 decent players per team outside of US primetime, it's carry or lose, and that meta routine gets old quick. A Match Maker that doesn't consider skill makes things all the worse. With 4 or 6 tier 1s in a match, and 2-4 of those only there because they filled up their XP bar, it's a potato lottery to see which side is getting rolled. With no teamwork and no competition there just isn't much to stick around for.

#63 adamts01

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Posted 28 February 2018 - 01:25 AM

View Postipaam, on 27 February 2018 - 02:33 PM, said:


Yeah I guess that you got it best.

For me It's extremely frustrating to have missed such a game changing event as an overhaul to the mech tree and modules. Not to mention how many mechs have been released in the past year. I know in order to play well or close to how I had played, I'd pretty much have to spend time to research what has changed. What works and what's been nerfed.
No need to study at all. I hopped right back in my LPL/ML Hellbringer and did just as good as ever. Heavy Larges give you a bigger alpha with less sustained dps and range. The Gauss-vomit mark 2 is also a wicked carry mech once you grind in your Hellbringer for a week. The only real meta changes to worry about are a few MRM boats and MG lights. But laser-vomit is still king, and you own the perfect mech for it already.


#64 Dr Cara Carcass

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Posted 28 February 2018 - 08:50 AM

View PostEl Bandito, on 27 February 2018 - 05:15 AM, said:


All of what you said is misguided since in the old skill tree you had to buy three different varaints of the same chassis to level up the one you want. Which means you had to have three spare mechbays for each chassis, or you had to sell the ones you bought--which means you are losing out. You don't have that issue in the current system, which makes current system far superior for newbies, and F2Pers.


Besides mechbays i am right and you know it. I have gotten about 70 +-10 mechbays from lootbox events and so on over all the years. 95% of the mechs i own i will simply never touch again. I could sell them without noticing. Once you have some mechbays its doesnt weigh in at all anymore.

And then this - when you sell the three mechs you get money back. Then you ahve the one mech as in the new system, but you got cbills for another emch, since you sold two at half price. That argument is in my favor even though you are losing out the cbills for a mech, when i just compare the end results.

#65 JP Josh

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Posted 28 February 2018 - 10:10 AM

View PostEl Bandito, on 26 February 2018 - 08:49 PM, said:


No need to dump $60, or any real money. Just purchase Mad Cat MKII variants using C-Bills, and already you have one of the best mechs around. As for the rest, players just have to git gud.

MWO is actually very forgiving compared to Overwatch or CS:GO.

you mean forgiving untill your mad kitty gets legged left behind and the enemy scout lance comes across you.......

#66 Moorland

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Posted 28 February 2018 - 10:55 AM

View PostJP Josh, on 28 February 2018 - 10:10 AM, said:

you mean forgiving untill your mad kitty gets legged left behind and the enemy scout lance comes across you.......

Well if your positioning sucks.


As a response to this topic in general:

Really a lot of mechs that came out this year are trash anyway. there are a lot of old mechs that are still very strong. HBR, EBJ, Summoner. Yes, assaults got some love this year. Well, we needed good assault mechs in this game for a while now.

As for can't git gud in this game cause of the hit registration:

There are plenty of people that are indeed good at this game, so sounds more like personal problem.

#67 Lances107

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Posted 28 February 2018 - 11:40 AM

Op you are one of these people that ruin game after game, by complaining that its too much work, then the devs come around dumb everything down. The result is said game is reduced to a slow death, and people bored out of there mind with said games. This is Not PGIs fault or any ones. This is your problem alone.

Your problem is you can not pace yourself in life, and as a result you want everything right away right now. Learn to pace yourself in games and life.

No there is no such thing as a all powerful mech despite what the rookies may claim on the forums every day. You could stick the worse player in a ANH/MRK II with heavy gauss/gauss and er medium lasers, and they would still accomplish nothing. For those that play the game, they take breaks from time to time, its called pacing yourself. This game is about moving to the right positions, good builds, awareness, and working with your team. If I had to take a guess that last two are what your having problems with.

#68 Asym

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Posted 28 February 2018 - 12:35 PM

View PostiLLcapitan, on 27 February 2018 - 06:03 AM, said:


wow...incoherent rambling WoT batman! Toxic: check! Half truths: check!

Khobai is that your other account?

I don't play WoT's ! Don't have an alternative account. I do play Wow's though.....

I just couldn't bring myself to play that stupid game since I am a retired tanker.....and, have volunteered and worked on a great many of the German tanks from that era restoring them..... In fact, non of my regimental affiliates play WoT's?

I was just talking to yet another disgruntled customer and hopefully, he'll stay. Alas, we all have opinions and see the game as it is to us..... Was a Captain once though...... Good luck lad.

#69 ipaam

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Posted 28 February 2018 - 01:42 PM

View PostLances107, on 28 February 2018 - 11:40 AM, said:

Op you are one of these people that ruin game after game, by complaining that its too much work, then the devs come around dumb everything down. The result is said game is reduced to a slow death, and people bored out of there mind with said games. This is Not PGIs fault or any ones. This is your problem alone.

I think that any online game only survives by retaining and attracting players. To say that I am ruining the game I'd disagree. I've been around awhile and to me it seems like the Devs just seem to go with whatever they feel makes "balance" even if the majority of the community is against the change. Also even if no one had brought it up in forums they would nerf or buff something when it wasn't an issue.
In my previous post I clarified what my opposition to playing the game was.

View Postipaam, on 27 February 2018 - 02:33 PM, said:

To me, this game has always been 2 main parts: 1) How good can you build it (weps, armor, mods, and skills). 2) how good you are at a FPS (shooting, timing, map position and teamwork). With the buffs, nerfs, heat changes, and MRMs (I missed that too) I get caught up in not knowing which way to go in the skill trees. I'm thinking 'why heck do I have to unlock all those other points to get to having the the full increase damage to [insert weapon type]?' Then once I hit 91 point used, I end up flipping screen to screen trying to figure out where to take points away from when I just need 4 more points on a different tab. So I guess It feels like I really suck at the 'building it' part so I get feed up and haven't really got back on in a few months.

See, I realized that I sucked and got frustrated when i was trying to figure it out. Which is why I haven't gotten back on since October.
Before that match maker had been my only real complaint about the game, but it was tolerable.

View PostMystere, on 27 February 2018 - 03:34 PM, said:

Better yet, just don't use the skill tree. Just look at it as the "challenge" of using "vanilla" Mechs.

Vanilla game mode or trial mech mode would sound fun.

View PostRuccus, on 27 February 2018 - 05:07 PM, said:

Personally I have zero problem with anyone piloting a gold mech. I salute you for helping to support the game.

That being said, you really don't have to buy all the newest mechs. When they fixed the Blackjack's heat quirk I decided to take my Blackjack BJ-1's Gauss+4ML and AC20+3ML builds out just for old times sake (I have over 850 matches in my BJ-1) and had a really good time. It felt comfortable and I still did good damage even though it's a really old mech.

Just drop into the training grounds in one of your old mechs and fool around with it. Tweak the build to where you feel comfortable then take it out for a few matches with the objective of just having fun.

Probably the best advice I've seen on this thread. I've been gone so long that I'm not even sure which way to go to get back into the game. Thanks.

View Postadamts01, on 28 February 2018 - 01:17 AM, said:

This is actually one of the big reasons I stopped playing. With only 1 or 2 decent players per team outside of US primetime, it's carry or lose, and that meta routine gets old quick. A Match Maker that doesn't consider skill makes things all the worse. With 4 or 6 tier 1s in a match, and 2-4 of those only there because they filled up their XP bar, it's a potato lottery to see which side is getting rolled. With no teamwork and no competition there just isn't much to stick around for.

Yeah carrying can be really hard. I don't think I have anything saved on this comp but I know Troodon had a video of him as a Jager and myself as a cicada where we went from a 1-7(~2:13 minutes in) to a 12 -10. It is a bit old and the video is mostly in heat/night vision with some music laid on top of it.


#70 HammerMaster

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Posted 28 February 2018 - 03:28 PM

For all it's faults, it's still THE mech game we deserve not the one we need. I mean the only mech game we currently have. So. Take a break. After the first day of separation anxiety. You'll be fine. I'm on a week now. And I'm better for it. I'll also expect less when I come back. (That's a different thread.)

Edited by HammerMaster, 28 February 2018 - 03:30 PM.


#71 TWIAFU

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Posted 28 February 2018 - 03:34 PM

View Postipaam, on 26 February 2018 - 08:36 PM, said:

Let's say you have $60. You can buy one game. You dump it into MWO. What is the best that you can get and does it make you have the same competitive edge against someone that has 3yrs into this game?




LOL.

If your paying money to BE competitive, your money is going to be wasted. Your $60 does not buy three years of piloting experience.

#72 ipaam

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Posted 28 February 2018 - 04:34 PM

View PostTWIAFU, on 28 February 2018 - 03:34 PM, said:



LOL.

If your paying money to BE competitive, your money is going to be wasted. Your $60 does not buy three years of piloting experience.

I've had an account for over four years, I've amassed many mechs, mechbays, cbills, gxp, and parts. I know $$$ doesn't convert into winning in this game. Paying $$$ does help keep the game alive with new content and the biggest part is it eases the very long grind.

I threw the $60 amount out there because for $60 on most games, majority of the content is opened/available for the player and the rest is cosmetic. Other games it's different skins for the same weapon that have the same stats.

Let's say someone who just joins the game today or makes an ALT account. How long would it take them to get a total of lets say 3 mechs of every weight class fully loaded (12 mechs altogether)?

#73 El Bandito

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Posted 28 February 2018 - 05:12 PM

View PostJP Josh, on 28 February 2018 - 10:10 AM, said:

you mean forgiving untill your mad kitty gets legged left behind and the enemy scout lance comes across you.......


Better than getting insta-killed through a tiny slit in a door, 5 seconds after starting a match.


View PostCara Carcass, on 28 February 2018 - 08:50 AM, said:

Besides mechbays i am right and you know it. I have gotten about 70 +-10 mechbays from lootbox events and so on over all the years. 95% of the mechs i own i will simply never touch again. I could sell them without noticing. Once you have some mechbays its doesnt weigh in at all anymore.

And then this - when you sell the three mechs you get money back. Then you ahve the one mech as in the new system, but you got cbills for another emch, since you sold two at half price. That argument is in my favor even though you are losing out the cbills for a mech, when i just compare the end results.


How is the argument in your favor, when the person has to lose out many millions of C-Bills by being forced to sell two mechs per chassis? Not to mention you can't get back millions of C-Bills you lost in upgrading the mechs with things like DHS. They wont be counted in the resell. Not to mention the potential boredom/dissatisfaction of being forced to pilot variants he/she didn't want to touch in the first place? There are plenty of variants I never wanted to hop into but I never had a choice. Now I am free from that.

Edited by El Bandito, 28 February 2018 - 06:27 PM.


#74 Mumuharra

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Posted 01 March 2018 - 04:11 AM

No longer fun? Hmmm, not for me.

Sure, not so engaged and obsessive as in the beginning but more and longer than any game ever.
And with around 300,- to 400,- Euros investment in 4 years not really expensive for a online game.
For me (stopped gaming on PC many years ago after 25 years of gaming) it's the only game on my rig until Star Citizen will be playable without toooo many bugs. So maybe I am a bit special in this crowd.

It has many design flaws, just one game mode and in QP no team play but I still love the mechs, the mechlab and the franchise and until there is a other mech game I will log in every one and then. What really sucks is that PGI only seems to concentrate on designing and selling new mechs and dont cares for the rest.

So, much to do better but still fun.

Edited by Mumuharra, 01 March 2018 - 04:14 AM.


#75 Davegt27

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Posted 01 March 2018 - 04:33 AM

View Postipaam, on 28 February 2018 - 01:42 PM, said:


I think that any online game only survives by retaining and attracting players. To say that I am ruining the game I'd disagree. I've been around awhile and to me it seems like the Devs just seem to go with whatever they feel makes "balance" even if the majority of the community is against the change. Also even if no one had brought it up in forums they would nerf or buff something when it wasn't an issue.
In my previous post I clarified what my opposition to playing the game was.

See, I realized that I sucked and got frustrated when i was trying to figure it out. Which is why I haven't gotten back on since October.
Before that match maker had been my only real complaint about the game, but it was tolerable.


Vanilla game mode or trial mech mode would sound fun.


Probably the best advice I've seen on this thread. I've been gone so long that I'm not even sure which way to go to get back into the game. Thanks.


Yeah carrying can be really hard. I don't think I have anything saved on this comp but I know Troodon had a video of him as a Jager and myself as a cicada where we went from a 1-7(~2:13 minutes in) to a 12 -10. It is a bit old and the video is mostly in heat/night vision with some music laid on top of it.



pretty amazing shooting

I remember in basic training we had a former commando from Guyana who got a perfect score
when we shot the M16

this guy would put him to shame

#76 Ruccus

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Posted 01 March 2018 - 08:56 AM

View Postipaam, on 28 February 2018 - 04:34 PM, said:


I've had an account for over four years, I've amassed many mechs, mechbays, cbills, gxp, and parts. I know $$$ doesn't convert into winning in this game. Paying $$$ does help keep the game alive with new content and the biggest part is it eases the very long grind.

I threw the $60 amount out there because for $60 on most games, majority of the content is opened/available for the player and the rest is cosmetic. Other games it's different skins for the same weapon that have the same stats.

Let's say someone who just joins the game today or makes an ALT account. How long would it take them to get a total of lets say 3 mechs of every weight class fully loaded (12 mechs altogether)?


I wouldn't discount going the route of making a 'free to play' alternate account where your objective is to not spend any money at all. Instead of trying to use money to kickstart your return to the game use a new account to help brush off that rust while giving you limitations of what mechs to can and can't pilot. With over 100 mechs on my account there are times when I have no idea what I want to pilot and my eyes glaze over trying to decide what to play.

If you want to get back into the game with your main account I'd suggest a couple arbitrary rules to get you back into the flow and to avoid worrying about winning and losing and trying to do the most damage.

First, choose a medium mech that goes around 80kph. Fastest medium mech you can choose is the Stormcrow, and as an exception to the rule you can choose an Urbanmech with a 180XL engine as well because it plays like a medium. Make it a cooler build, good at doing damage inside 400m because you're going to be defending your team instead of trying to offensively carry your team.

Second, instead of trying for damage try to concentrate on these rewards - 'Protected Medium' (or Protected Light if you're in the Urbie), 'Hit and Run', and 'Protect Proximity'. Your goal is to try and get as many of these rewards as you can.

For the 'Protected Medium/Light' rewards you have to be engaged with the enemy with a nearby teammate two weight classes heavier (so an assault if you're in a medium and heavy or assault if you're in a light) who is also engaged with the enemy. Ideally that means someone is shooting at your assault teammate and you're shooting at the guy who's shooting at your assault teammate. For Protect Proximity you have to be engaged with an enemy while a Critical teammate (a teammate that has a smoking mech) is within 150m. For Hit and Run it's more complicated, but simply put it's a way to gauge whether you're trading damage well. If you do over 10 damage to an enemy then disengage and he doesn't hit you then you'll get a Hit and Run. The enemy can't do more than 7.5 damage to you, and if he does do up to 7 damage to you you'll need to do over 24 damage (10 plus twice his damage on you) to get the reward.

The reason I'm suggesting concentrating on these rewards is because by concentrating on them you're more likely to score well in the other metrics like damage, kills, and assists. For the Protect Proximity and Protected rewards it means you're near teammates, so you're positioning well and helping your teammates. For the Hit and Run it means you're trading well, and the entire first part of the game is getting better trades so you're healthier than the enemy when things get closer.

Follow your assaults, protect them from lights while letting them protect you from heavies and assaults, and get good trades. That's all you're trying to do. No trying to carry the team (that's part of the reason you're in a medium) and you let the assaults be the 'alpha male' while you follow them around being the 'beta male' who's helping them kill their enemies.

#77 Brain Cancer

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Posted 01 March 2018 - 01:00 PM

Quote

So you're telling me to buy the collector pack of the "Blood Asp" with hero add on within the next 24 hours?


It's how you win at whaling, anyway. Harpoons are standing by. :)





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