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Updates To The Road Map! 32-Bit, Supply Caches And Skill Tree Respec!


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#61 Snowblack

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Posted 28 February 2018 - 07:21 AM

View PostCoffeeFrame, on 27 February 2018 - 02:50 PM, said:


While it is unfortunate if someone is stuck on a 32 bit machine and is not in the financial situation to upgrade, you don't need to replace the whole system. You can keep your case, GPU, PSU, and depending on whatever motherboard you get, your RAM. All you would need to replace is the CPU and the MOBO. If you really want to save some money, sometimes you can find your local university or business tossing away old hardware, or if your friend or co-worker is upgrading their machine you might be able to convince them to give it to you or sell it at a steep discount. As for buying a new CPU, AMD in the past year has dropped some great low cost CPUs including some brand new ones for $100ish with on-board graphics.



Thx for the comforting words dude. Coz as of April I wont be able to play MWO because I dont have the money to buy/upgrade my current PC.... I hope you feel good becaus you have the cash.... :( (Cries in dark corner....looks up kidney sites...)

#62 MrKvola

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Posted 28 February 2018 - 07:36 AM

View PostSnowblack, on 28 February 2018 - 07:21 AM, said:



Thx for the comforting words dude. Coz as of April I wont be able to play MWO because I dont have the money to buy/upgrade my current PC.... I hope you feel good becaus you have the cash.... Posted Image (Cries in dark corner....looks up kidney sites...)

What kind of CPU/how much RAM do you have? It is very likely that your hardware already supports 64-bit and you do not need to do a hardware upgrade just to get a 64-bit OS...

#63 Snowblack

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Posted 28 February 2018 - 07:44 AM

View PostMrKvola, on 28 February 2018 - 07:36 AM, said:

What kind of CPU/how much RAM do you have? It is very likely that your hardware already supports 64-bit and you do not need to do a hardware upgrade just to get a 64-bit OS...


Thx tried it, but no can do... its an old PC. Had to costume tweek it in closed beta to get 15 fps or so... now its better but It defenetly cant run 62-bit OS

#64 MrKvola

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Posted 28 February 2018 - 07:46 AM

View PostSnowblack, on 28 February 2018 - 07:44 AM, said:


Thx tried it, but no can do... its an old PC. Had to costume tweek it in closed beta to get 15 fps or so... now its better but It defenetly cant run 62-bit OS

As I wrote in a previous post, my oldest 64-bit capable PC is now 12 years old. So if it's the same age or newer the odds are very good that it is already 64-bit hardware.

#65 Sigmar Sich

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Posted 28 February 2018 - 07:50 AM

View PostSnowblack, on 28 February 2018 - 07:21 AM, said:

as of April I wont be able to play MWO because I dont have the money to buy/upgrade my current PC.... I hope you feel good becaus you have the cash.... Posted Image (Cries in dark corner....looks up kidney sites...)

Are you absolutely sure your hardware is incompatible with 64-bit systems? For most people reinstalling windows as 64-bit version will solve the problem.
Besides, i'm not entirely sure "removal of 32-bit support" means "we cut 32-bit client". Most likely it means "you can still play 32-bit client, but we don't care about poor performance or bugs you might have".

So what you need to do is to reinstall windows to 64-bit version, and if you have less than 4GB of RAM - to increase size of your pagefile (crutch for RAM, using your HDD/SSD). You may experience occasional lags, but will be able to play.
And if you have 4GB RAM on 32-bit system, my congratulations, after moving to 64-bit you'll get +1GB for free, because 32-bit RAM use was capped 3GB.
Also, there is a way to use flash-drive as auxiliary memory, or something. Here's thread. Not sure if will work, didn't try it myself, but some people say it works.

#66 Cyrilis

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Posted 28 February 2018 - 08:27 AM

View PostFallGuy0815, on 28 February 2018 - 04:11 AM, said:


I do not think that would be possible. If they sold the keys for less than 25MC, you could go crazy and get them refunded at full price (Get more MC than you invested). Same if you sold them for real money (=MC Discount) or C-Bills (Buy MC for CBills, will not happen).

Whatever you think of PGI, I am sure it would be easy to set a filter that recognizes if you bought the key in sale or regularly...

#67 Rodrigo Martinez

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Posted 28 February 2018 - 08:28 AM

The changes with respec cost are good. It would be great to have an opportunity to buy at least 20-25 skill nodes for a new mech with c-bills only. Current skill system still prewents me from buying new mech cuz I don't want invest GPX or historic SP into a mech which I possibly may not like afterall; and playing heat-dependent mechs without the operations tree is not worth the time spent and just isn't fun.

#68 Zeoraimer

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Posted 28 February 2018 - 08:38 AM

View PostRodrigo Martinez, on 28 February 2018 - 08:28 AM, said:

I don't want invest GPX ...


Oh, I can do something else with GXP? What can I spend it on?

#69 Tarl Cabot

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Posted 28 February 2018 - 09:02 AM

Quote

Removal of the Respec Cost in Skill Tree
As of the March 20th patch, we are removing the 400 XP cost associated with re-acquiring a previously unlocked Skill! The removal of this cost is not retroactive, and will not result in any refunds of XP/GXP previously used to reacquire an unlocked Node. This is simply a change to the respec system moving forward.



View PostThe6thMessenger, on 27 February 2018 - 05:24 PM, said:

NO MORE RESPEC COST.

YESSSSHHH!!!!1111

ROFL.. this is not exactly what everyone is really expecting.

It will still cost a player 800 xp/.gxp and 45000 cbills to purchase/acquire each new SP (skill point) the player had never owned. PGI is NOT crediting the player a SP when the player deselects a node he had previously been purchased. So a player hits the Respec button and hits the save button (silly but many still do that.. ) It will no longer cost 400 xp/gxp to reselect nodes the player had previously purchased but since SP are not been refunded, any other nodes the player selects which the player had never purchased will still cost 800 xp/gxp + 45000 cbill, or a SP/HSP if the player still has any unused left.

Edited by Tarl Cabot, 28 February 2018 - 09:05 AM.


#70 MrKvola

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Posted 28 February 2018 - 09:05 AM

View PostCyrilis, on 28 February 2018 - 08:27 AM, said:

Whatever you think of PGI, I am sure it would be easy to set a filter that recognizes if you bought the key in sale or regularly...

Not really, the number of keys you have is just that - a number. Hard to tell which is which, they are not separate objects or anything. Computers don't work that way.

#71 Rodrigo Martinez

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Posted 28 February 2018 - 09:24 AM

View PostZeoraimer, on 28 February 2018 - 08:38 AM, said:


Oh, I can do something else with GXP? What can I spend it on?


Please read my whole post. GXP gain rate is very slow and I will not spend it on a mech I may end up not liking. However if I feel that the mech is worth playing I will spend GXP on it.

#72 MovinTarget

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Posted 28 February 2018 - 09:43 AM

View PostMrKvola, on 28 February 2018 - 09:05 AM, said:

Not really, the number of keys you have is just that - a number. Hard to tell which is which, they are not separate objects or anything. Computers don't work that way.



Not entirely true. Each such object "created" must have an unique ID of some sort that validates it's existence. Whether the ID is random or encrypted, I don't know, but it is entirely possible that they could "mark" any new, store-bought keys so that if they are only refundable for the purchased price.

The subsequent problem would be if a user was trying to use their "cheap" keys and save the "full price" ones for a refund...

I guess if they made an entirely separate "type" of key to be only used for opening caches and buyers understand there is no refund for them... Probably more trouble than its worth...

#73 Zeoraimer

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Posted 28 February 2018 - 10:11 AM

View PostRodrigo Martinez, on 28 February 2018 - 09:24 AM, said:


Please read my whole post. GXP gain rate is very slow and I will not spend it on a mech I may end up not liking. However if I feel that the mech is worth playing I will spend GXP on it.


I think you miss-understood. From your post, it sounded like you were spending GXP on something other than skill nodes, and I wondered what that was.

I don't have that much time to play, so don't play enough new mechs to spend all my GXP/HXP/HSP/SP/XP/TakingtheP.

And using GXP means you also have to spend Cbills anyway, so I might as well grind XP and Cbills at the same time. Which makes spending GXP all the more pointless... So I was looking to see if I could do something else with GXP instead...

#74 Horseman

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Posted 28 February 2018 - 10:37 AM

View PostSnowblack, on 28 February 2018 - 07:21 AM, said:

Thx for the comforting words dude. Coz as of April I wont be able to play MWO because I dont have the money to buy/upgrade my current PC.... I hope you feel good becaus you have the cash.... Posted Image (Cries in dark corner....looks up kidney sites...)

View PostSnowblack, on 28 February 2018 - 07:44 AM, said:

Thx tried it, but no can do... its an old PC. Had to costume tweek it in closed beta to get 15 fps or so... now its better but It defenetly cant run 62-bit OS

This is still your current CPU? 64-bit capable.
If that's not what you have right now, post your DXDiag and let's see what we're dealing with.

Don't assume 64-bit OS will be more demanding of your hardware. See this for benchmarks:

Edited by Horseman, 28 February 2018 - 10:38 AM.


#75 Dionnsai

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Posted 28 February 2018 - 10:51 AM

Truth is, they could just let everyone open the ones they have and it wouldn't be game breaking. Most people get more from the holiday events than they would ever get from supply caches.

Would also make for a fairly exciting event, rather than the current falls-flat-on-it's-face road-map plan.

But whatever PGI, do the boring thing instead.

#76 MovinTarget

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Posted 28 February 2018 - 12:00 PM

View PostDionnsai, on 28 February 2018 - 10:51 AM, said:

Truth is, they could just let everyone open the ones they have and it wouldn't be game breaking. Most people get more from the holiday events than they would ever get from supply caches.

Would also make for a fairly exciting event, rather than the current falls-flat-on-it's-face road-map plan.

But whatever PGI, do the boring thing instead.


It would not necessarily be game breaking but some peeps would be awfully mad if they paid $$$ for the MC used to buy keys that have been spent.

Since most cache winnings are worth more than 50k cbills, PGIs approach doesn't penalize those that have already gambled...

#77 LORD ORION

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Posted 28 February 2018 - 02:29 PM

Removing the 400XP respec cost on each skill is probably the smartest thing PGI has done in a long while.

#78 MrKvola

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Posted 28 February 2018 - 02:58 PM

View PostMovinTarget, on 28 February 2018 - 09:43 AM, said:



Not entirely true. Each such object "created" must have an unique ID of some sort that validates it's existence. Whether the ID is random or encrypted, I don't know, but it is entirely possible that they could "mark" any new, store-bought keys so that if they are only refundable for the purchased price.

The subsequent problem would be if a user was trying to use their "cheap" keys and save the "full price" ones for a refund...

I guess if they made an entirely separate "type" of key to be only used for opening caches and buyers understand there is no refund for them... Probably more trouble than its worth...

But are they truly objects, or just an integer, that is either incremented with purchase or decremented when keys are spent? I believe that it is the latter...

#79 ApexSun

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Posted 28 February 2018 - 04:24 PM

The fact that the caches aren't being rolled over into the new system is really disappointing, but thanks for the input.

#80 MovinTarget

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Posted 28 February 2018 - 05:37 PM

View PostMrKvola, on 28 February 2018 - 02:58 PM, said:

But are they truly objects, or just an integer, that is either incremented with purchase or decremented when keys are spent? I believe that it is the latter...


That's semantics, objects are conceptual and can be defined as "just an integer" or "just a string of alpha characters" or "just a thoughtful memo from the Oval Office"... Like I said, conceptual ;)

And yes, a key could be a unique integer, but it would be unwise to make it so simple. It is much more likely to be a value like a license key; something that appears random but can be plugged into a black box to be validated both as a real key *and* previously unused. It may even be represented as a hash value (collisions?) that would look like a big random number that encapsulate information about how/when the key was acquired.

I explain all this, but I stand by my previous assertion that the problem of segragating "discount" keys from "full price" keys would come to the forefront...

Edited by MovinTarget, 28 February 2018 - 05:43 PM.






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