However it is my opinion the player skill displayed in QP has steadily and noticeable worsened over time. In this regard it seems very different from most of its competitors.
You can see it on display every single match in the positioning, the reaction time between seeing a target and shooting or the ability to predict the future positon of a target. These are behaviors for which there are no objective stats but instrinsically you know play a huge role whether a game will be a stomp or not.
You can account for differences in ping, team weight or mech composition and not arrive at a predictive model without the obvious conclusion that your teammates simply sucked.
What is the explaination for this suckage? This game was marketed to veterans of MechWarrior 2-4. The population of those gamers is a fixed and finite number. Nobody should be coming to MWO in 2018. It doesn't have an advertising budget and PC Gamer hasn't done an expose in years. I deliberately warn people I know NOT to play this game because I don't want the reputation of the IP damaged. Who should be blamed for continuing influx of potatoes?
Why are the potatoes coming in 2018 and not 2012? Was it the lack of regional servers? Was the case of Celerons being inadequate to run Crytek in that time period? Why now and not previously? Good and bad players could have evolved together had they started the race at the same time and the gameplay would have been better for it.
Edited by Spheroid, 27 February 2018 - 10:10 PM.