How Can An Old Game Have A Declining Skill Base?
#41
Posted 28 February 2018 - 11:28 AM
The locust has been giving me a lot of enjoyment recently and im certainly not a top level player despite what this meaningless T1 badge might say.
#42
Posted 28 February 2018 - 11:34 AM
FupDup, on 27 February 2018 - 05:28 PM, said:
Conjecture: The probability that a post is obviously the correct answer to a question goes like q^{- (post #)}, for some 0<q<1.
I don't know how many threads have a reply in posts #2-5 that make you nod your head and say "yep, that's pretty much it," but the percentage must be very close to 1.
#43
Posted 28 February 2018 - 11:35 AM
#44
Posted 28 February 2018 - 12:29 PM
Kinda sad.
#45
Posted 28 February 2018 - 01:02 PM
- PvP vs PvE.
- Tier experience bar system.
- Nature of PvP games.
- Connection issues.
#46
Posted 28 February 2018 - 01:30 PM
What is lacking in QP is overall strategy and coordination. That's why when someone who knows what they're doing gets on Coms and makes calls, the team usually stomps the enemy.
Edited by NRP, 28 February 2018 - 01:33 PM.
#47
Posted 28 February 2018 - 04:11 PM
I'm sure we would perceive an increase in skill if better (and more) ingame tutorials would be provided.
There are a lot of great guides and information available on the forums, which could be easily put into the game in text form.
#ImproveNewPlayerExperience #BetterMechAcademy
Edited by Exilyth, 28 February 2018 - 04:11 PM.
#48
Posted 28 February 2018 - 04:47 PM
You have threads like this complaining about the absence of meta players, meta skillz and meta playstyles.
Then you have an equal or greater number of threads complaining about the continued dominance of a narrow range of meta builds (laser vomit, PPFLD, heavy gauss, mg lights), meta mechs (death strike, linebacker) and meta play styles (cough strikes)... which is exactly what you will get more of, the more "high skill" players you have in a game.
Like some of you folks are just never happy, and never have been since the game came out. I scarcely think it would be impossible to make some of you happy, ever.
It's just a game. Play it and have fun.
And stop wasting time on this damn forum that the devs don't even bother reading that often.
#49
Posted 28 February 2018 - 04:49 PM
Exilyth, on 28 February 2018 - 04:11 PM, said:
When was the change from triangles to squares for the ff-hud?
They arent able to change a single word in the loadingscreens xml ...
#50
Posted 28 February 2018 - 06:13 PM
LordNothing, on 28 February 2018 - 11:26 AM, said:
This. I also blame that it also tends to reinforce people playing the same builds over and over again, for those same maps, reinforcing a cycle of limited selection. This creates boredom.
The game should have removed map and game mode selection, and added a limited deck for respawns. A drop deck encourages a wider selection of mechs to be used for that given map and game mod. So within the same game, you can start with an assault but forced to play a light mech in a later phase of the game. At the same time, having a limited set of respawns would also focus on a more objective style of play.
#51
Posted 28 February 2018 - 11:32 PM
Spheroid, on 27 February 2018 - 05:23 PM, said:
The reason is that good players increasingly fled the game, leaving the potatoes. In fact, this resulted in positive reinforcement to bad players simply because there's now more of them relative to good ones, and this in turn means gameplay degenerates.
#52
Posted 01 March 2018 - 12:00 AM
5th Fedcom Rat, on 28 February 2018 - 04:47 PM, said:
You have threads like this complaining about the absence of meta players, meta skillz and meta playstyles.
Then you have an equal or greater number of threads complaining about the continued dominance of a narrow range of meta builds (laser vomit, PPFLD, heavy gauss, mg lights), meta mechs (death strike, linebacker) and meta play styles (cough strikes)... which is exactly what you will get more of, the more "high skill" players you have in a game.
I would have rather this game been a tactical shooter with logistics and resources, but we got a simple team death match. Ok, fine, but they should have at least given us a good match maker if they had to take the competitive e-sports rout. PGI really dropped the ball, and it's sad.
#53
Posted 01 March 2018 - 06:15 AM
That's what you are reading and it is their frustrations in the game itself not being as good as it could be...
Yes, Adams01, it is more than sad and at some point, it will have to change or cease to exist.....
#54
Posted 01 March 2018 - 06:30 AM
HGAK47, on 28 February 2018 - 11:28 AM, said:
The locust has been giving me a lot of enjoyment recently and im certainly not a top level player despite what this meaningless T1 badge might say.
I will take a long break in april when Battletech drops.
#55
Posted 01 March 2018 - 07:14 AM
maybe its just because of people like me who like to take really dumb / autistic mechs into QP >>
Sure, I can get 700+ damage easy with some meta hellbringer. But whats the fun in that?
#56
Posted 02 March 2018 - 06:53 PM
I haven't, not since my modular power supply decided to nicely uninstall all my hard drives in a cloud of smoke a few weeks ago. I haven't been able to will myself to reinstall MWO. So much data lost...
#57
Posted 02 March 2018 - 08:31 PM
I've only been playing a year now, and I'm starting to put it down already, but I'm a fan of Mechwarrior so my inner nerd draws me to it...everyone else, kids of the generation...they dont' even know what battletech is.
It doesn't help that there is no press about the game seen anywhere. Its not been recently reviewed by gamespot, ign, ect: http://www.metacriti...hwarrior-online
Its also annoying how BAD play quality can swing based on what time of day of the week and what hour of the day you are playing, resulting in very inconsistent gaming experiences.
#58
Posted 02 March 2018 - 08:36 PM
#59
Posted 02 March 2018 - 08:37 PM
I think it's funny.
I've not really myself observed any "decline of skill".
Edited by Teer Kerensky, 02 March 2018 - 08:39 PM.
#60
Posted 03 March 2018 - 12:34 PM
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