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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#101 N0MAD

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Posted 01 March 2018 - 03:12 AM

View PostEl Bandito, on 01 March 2018 - 03:04 AM, said:


Probably happens most in lower tiers.

You would have a valid point if all tiers werent mixed, since they are your statement is invalid.

#102 C E Dwyer

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Posted 01 March 2018 - 03:16 AM

And people say arm weapons have to use ..


If contact damage wasn't so utterly feeble then lights wouldn't leg hug..

Edited by Cathy, 01 March 2018 - 03:19 AM.


#103 MW Waldorf Statler

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Posted 01 March 2018 - 03:17 AM

false Class?
false Weapons?
False Team?
false Position?


Assaults its a Class thats difficult to play ...and most seeing onlyx Big Amor ...Big Guns Auto win ...big big mistake...you losse in Assault try Medium or Heavy..most im seeing the Faties going wit under 150 Dmg in Fast dead ..each other like me 300-600dmg and 1-to 3 kills -most only the Faties useless Tonnage for the Team and thats not only by Nascar (whats a bad Tactic)

Edited by Old MW4 Ranger, 01 March 2018 - 03:19 AM.


#104 El Bandito

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Posted 01 March 2018 - 03:28 AM

View PostN0MAD, on 01 March 2018 - 03:12 AM, said:

You would have a valid point if all tiers werent mixed, since they are your statement is invalid.


Not all tiers are mixed. T1 can at most queue against T2 and T3, for example, after PGI's decision to tighten MM. Players in T4/5 can't even hit the broad side of an Assault, let alone a Piranha.

Edited by El Bandito, 01 March 2018 - 03:29 AM.


#105 Mystere

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Posted 01 March 2018 - 03:37 AM

View Postpoltergoost, on 28 February 2018 - 09:48 PM, said:

It is getting a bit stupid tbh. Atm the team with the most Piranhas wins.


I've been here long enough to have seen all the possible variations of "the team with the most XXX wins" to know otherwise. One of the only truths you can actually deduce from such statements is that the boogeyman changes, <shrugs>


View Postpoltergoost, on 28 February 2018 - 09:48 PM, said:

Just had a game where each team had a Piranha, both did over 1k damage and 5 kills.

Rest of the mechs were irrelevant. Basically 11 mechs on each team cowering in fear while the Piranhas massacred everything that moves Posted Image


Classic definition of potato-heavy team? Posted Image

Edited by Mystere, 01 March 2018 - 03:41 AM.


#106 Mystere

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Posted 01 March 2018 - 03:45 AM

View PostCurccu, on 28 February 2018 - 10:35 PM, said:

L2P Assault mech, positioning and some awareness what happens around you.


I will also add: L2T*.

(*) Learn To Teamwork.

#107 N0MAD

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Posted 01 March 2018 - 03:56 AM

View PostEl Bandito, on 01 March 2018 - 03:28 AM, said:


Not all tiers are mixed. T1 can at most queue against T2 and T3, for example, after PGI's decision to tighten MM. Players in T4/5 can't even hit the broad side of an Assault, let alone a Piranha.

Rubbish, i Have T4 alt account and often play T1s.
I dont have a problem usually killing lights, but bad hitboxes and hit reg gives them far more life than they should have, i can understand people thinking they are OP.

#108 El Bandito

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Posted 01 March 2018 - 04:07 AM

View PostN0MAD, on 01 March 2018 - 03:56 AM, said:

Rubbish, i Have T4 alt account and often play T1s.
I dont have a problem usually killing lights, but bad hitboxes and hit reg gives them far more life than they should have, i can understand people thinking they are OP.


Except bad hit reg applies to all mechs. Nay, it is mostly skill issue.

#109 TWIAFU

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Posted 01 March 2018 - 04:10 AM

View Postpoltergoost, on 28 February 2018 - 11:15 PM, said:

You can easily tell who is afraid their easymode fish are going to get nerfed Posted Image


And just as easily you can see what potatoes need to nerf what they are not smart enough to beat.

Your salt fuels our Jumpships, keep it flowing.

View PostN0MAD, on 01 March 2018 - 03:56 AM, said:

Rubbish, i Have T4 alt account and often play T1s.
I dont have a problem usually killing lights, but bad hitboxes and hit reg gives them far more life than they should have, i can understand people thinking they are OP.


Where is the checkbox to see the tiers of your opponents?

#110 Bombast

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Posted 01 March 2018 - 04:27 AM

View Postriverslq, on 01 March 2018 - 01:06 AM, said:

ehhhh...no.
thats the fault of QP players sucking. Posted Image


At a certain point, a good player has to start taking pug behavior into account in the mechlab. If you continue to take the slowest mech possible into QP knowing damn well that your chances of staying in position are basically nil, and your chances of being supported are substantially worse, you have to accept some or most of the blame.

#111 Bombast

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Posted 01 March 2018 - 04:31 AM

View PostTWIAFU, on 01 March 2018 - 04:10 AM, said:

Where is the checkbox to see the tiers of your opponents?


There is none. Best you can do is check the forums for people who have revealed their tier, or check the leaderboards and do some basic math.

MM does crap itself on occasion though. I have caught myself in matches with T4 people before, at least. I don't think it's happening at the moment though - Right now, there just seems to be a lot of ****** founders who haven't played in ages yet are T1-2 coming back for some reason. Maybe the Blood Asp caught their attention.

Edited by Bombast, 01 March 2018 - 04:31 AM.


#112 Curccu

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Posted 01 March 2018 - 04:47 AM

View PostMystere, on 01 March 2018 - 03:45 AM, said:



I will also add: L2T*.

(*) Learn To Teamwork.

I would include teamwork into L2P.

#113 Mystere

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Posted 01 March 2018 - 05:15 AM

View Postpoltergoost, on 28 February 2018 - 11:15 PM, said:

You can easily tell who is afraid their easymode fish are going to get nerfed Posted Image


And you could easily tell who resort to insults to hide their inability to adapt to changing threats. Posted Image

Edited by Mystere, 01 March 2018 - 05:16 AM.


#114 Spare Parts Bin

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Posted 01 March 2018 - 05:48 AM

View PostEl Bandito, on 01 March 2018 - 03:28 AM, said:


Not all tiers are mixed. T1 can at most queue against T2 and T3, for example, after PGI's decision to tighten MM. Players in T4/5 can't even hit the broad side of an Assault, let alone a Piranha.

Only with a Gauss Rifle. I am Tier 5 but I am not a potato.

#115 Asym

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Posted 01 March 2018 - 05:49 AM

View PostEl Bandito, on 01 March 2018 - 04:07 AM, said:


Except bad hit reg applies to all mechs. Nay, it is mostly skill issue.

The whole thread we've discussed months ago......same topic, same results (it's all your fault get GuD, etc..) The interesting part was that PGI gave away an Urbie Loyality mech and I decided to seriously try it out.... After all, I complained it ws too tanky for almost a year ! Guess what, as a certified, super spud potato, I did things tactically un-sound every match and played the Urbie sterotype and it's not a myth..... For whatever reason, pick one, it doesn't matter, some lights are in fact, more durable than a lot of far heavier mechs and you literally, could face-off with far heavier mechs and get away with it a vast majority of the time.... Fact, not fiction, and I'm a Tier 2 potato and was playing many of you on this forum on and off...... You didn't kill me that often and a whole lot of others didn't kill me that often........no myth, just game mechanic errors and occassionaly, even good players just can't aim worth a crap I guess...

No, the PIR is just another game mechanics glitch because it is new and boats all that MG fear we've discussed for months over the past year.... I'm half tempted to try one..............naw, it takes too long to master........see, almost tempted.

#116 Water Bear

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Posted 01 March 2018 - 05:58 AM

View PostBombast, on 01 March 2018 - 04:27 AM, said:


At a certain point, a good player has to start taking pug behavior into account in the mechlab. If you continue to take the slowest mech possible into QP knowing damn well that your chances of staying in position are basically nil, and your chances of being supported are substantially worse, you have to accept some or most of the blame.


Some people try to deny that slow 'mechs get left behind in QP, but I don't know how anyone can play this game for more than a few weeks and not experience that. Every time I run a 52.7 KPH dual HGR build, it's with the knowledge that there's a ~5-10% chance I'll never catch up to my team, and will die to the fast 'mechs on the enemy Nascar circuit.

#117 El Bandito

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Posted 01 March 2018 - 05:58 AM

View PostAsym, on 01 March 2018 - 05:49 AM, said:

The whole thread we've discussed months ago......same topic, same results (it's all your fault get GuD, etc..) The interesting part was that PGI gave away an Urbie Loyality mech and I decided to seriously try it out.... After all, I complained it ws too tanky for almost a year ! Guess what, as a certified, super spud potato, I did things tactically un-sound every match and played the Urbie sterotype and it's not a myth..... For whatever reason, pick one, it doesn't matter, some lights are in fact, more durable than a lot of far heavier mechs and you literally, could face-off with far heavier mechs and get away with it a vast majority of the time.... Fact, not fiction, and I'm a Tier 2 potato and was playing many of you on this forum on and off...... You didn't kill me that often and a whole lot of others didn't kill me that often........no myth, just game mechanic errors and occassionaly, even good players just can't aim worth a crap I guess...


The fact that an Urbie has a size of a Light but armor of a 50 ton Medium makes your argument moot. I doubt you will perform as well if the Urbie didn't have any durability quirks. Besides, everyone worth his salt knows Urbie is not worth shooting, when there are other mechs around. Posted Image

It is completely opposite for the Piranha. That mech has piss poor durability quirks, and good players can reliably pop them with FLD weapons.

Edited by El Bandito, 01 March 2018 - 06:01 AM.


#118 Teenage Mutant Ninja Urbie

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Posted 01 March 2018 - 05:58 AM

View PostMystere, on 01 March 2018 - 05:15 AM, said:


And you could easily tell who resort to insults to hide their inability to adapt to changing threats. Posted Image



..or their ability to stick to the herd.. ;)

#119 Asym

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Posted 01 March 2018 - 06:02 AM

View PostBombast, on 01 March 2018 - 04:31 AM, said:


There is none. Best you can do is check the forums for people who have revealed their tier, or check the leaderboards and do some basic math.

MM does crap itself on occasion though. I have caught myself in matches with T4 people before, at least. I don't think it's happening at the moment though - Right now, there just seems to be a lot of ****** founders who haven't played in ages yet are T1-2 coming back for some reason. Maybe the Blood Asp caught their attention.

Let me get this straight: you are complaining that founders coming back, are a little rusty and that's an issue? Seriously, isn't this kind of attitude the reason they left in many cases.....?

I know you are better than this comment. The Mechwarrior franchise has been around for a long time and many of us played every game a lot of times. I still have Mercenaries installed and play it occassionally. I am not a Founder because of the absolute dismal game reviews and I didn't want to be severaly disappointed.... I relented and here I am, a year later and guess what: disappointed.

There are thousands of players just like me and those returning founders: we still love MW and it is many of our hopes that MWO will resolve itself and become as good as the other games..... So, we drop in, see what's happening and go back out and play much better evolved games but, we still long for a good mech, a few beers, a team trial night and several fun drops with friends we haven't talked to in months or years....

#120 Bombast

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Posted 01 March 2018 - 06:09 AM

View PostAsym, on 01 March 2018 - 06:02 AM, said:

Let me get this straight: you are complaining that founders coming back, are a little rusty and that's an issue? Seriously, isn't this kind of attitude the reason they left in many cases.....?


Its not strictly the players fault. PSR should take into account people who haven't played in ages. But it doesn't, and it has a measurable impact on match quality. Old players coming back in enmass makes matches worse, and ***** footing around it helps no one.

Having declining PSR for inactive players would be awesome though.

Quote

I know you are better than this comment.


I have no idea what could have given you that impression.

Edited by Bombast, 01 March 2018 - 06:10 AM.






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