Imperius, on 19 March 2018 - 05:53 PM, said:
Sadly thanks to the pro lights group here they have caused too much damage with their views and opinions. Allowing half systems to be implemented and unnecessary nerfs like engine desync and excessive Ghost Heat implementations. So when I see an issue like this it’s time for me to stomp my feet. As I said before I made the mistake of backing out of important conversations like these and things went the wrong direction.
So by the logic that has obviously been accepted 12MG with high DPS and zero heat generation. I expect that logic to be implemented here.
We will never have diversity.
LRM’s will forever be trash.
Proper collisions and needed systems never added.
Umm if you think the "Pro Light Groups" are responsible for the nerfs over the years you are sadly, gravely and utterly mistaken. THE ONLY change the pro light core asked for was an uncoupling of the engines from agility. The nerf to PPC Gauss that you keep referring to was actually talked about more at the Heavy and assault level. That is also why the guass is literally a glass cannon now. Be careful what you say those of us that have been around and active for a long long time have very long memories.
Samial, on 19 March 2018 - 06:04 PM, said:
No thats not it at all..
The issue is four light machine gun mechs can destroy four Assault mechs with ease and very little skill, myst lynxs Piranhas and Cheetahs can take insane amounts of damage due to latency shield and speed hitreg etc..
Just yesterday i hit one with 5xMRM40 direct hits and it still killed me like it was untouched..
Ummm completely and utterly untrue. 4 machine guns take forever to destroy the front CT of an assault mech. Rear CT completely depends on how much armor you have on there. Most assaults run less than 2 to 5. That is your OWN CHOICE. Once MG's get into structure, well can't argue that one.
Also if you think lag shield is bad now, dude you should have been here years ago. Hit Reg is 100 times better than what it was. And it gets blamed way way to much for people's inability to lead a target.
kuma8877, on 19 March 2018 - 06:33 PM, said:
I can't use them for crap, but some people can, and when I get a sense of the latter, I get the heck outta dodge.... or I die.
Being able to get one shotted with relative ease (considering the alphas out there) is a pretty open ended counter.
When lights see a streak boat.... we avoid that area at all costs..... yes they are that good at what they do vs a light
Max Rickson, on 19 March 2018 - 07:05 PM, said:
I loved this topic it made me laugh so much!!!
Here's some tips from a light pilot why cause no-one listens...
1. Pop a UAV, its just 40k cbills and can make the diff from loosing to winning.
2. Look at radar see your UAV!!! *Shock* and then look for nearest wall.
3. RUN or BACKUP and put your backside to the nearest wall
4. Then Unlock your mechs arms to shoot face huggers
5. No wall, then back up to nearest LoS friendly, and hope they "accidentally" don't shoot your back too.
But 3 times in 5 I loves me a good face hugging time cause non-lights got arms locked and it makes me LOLz as my teeny little dakas shootaz your ..face.. clean off the map!
Seriously do newbie posts like this one still appear monthly???
Before Piranha it was all boo hoo your Mist Lynx G, or Cheeta E blew my face off (Austin Powers voice: Yeah baby it did!)
Older players will recall Locust 1V and firerstarter E (before size nerf) being the 4x MG OP lights back in the day but the spiders probably still give some of them nightmares lol.
Just tell newbs to smarten up in game chat with just this 1 line of text:
"Pop UAV, back to wall, Unlock Arms, shoot light, problem solved, carry on."
Again another good point. Damn assaults and heavies have to have all their damage go to one location so they arm lock. Can not tell you how many times I whould have been fried by arm weapons but they fired over my head. Again a conscious CHOICE by the assault player due to lack of skill with aiming. Yet they come crying to the forums for nerfs!!!!
Kaeb Odellas, on 20 March 2018 - 02:10 AM, said:
The Timber Wolf is a 75 ton mech. It can carry an entire light mech's weight in weapons. It is entirely appropriate that it can one-shot smaller mechs from behind if it line up the shot. If you let the relatively sluggish Timber Wolf get behind you as a lighter mech, you've made a mistake.
Whereas getting behind an enemy mech in a Piranha is a trivial exercise. It should not be able to kill or crippple mechs twice its size by just getting behind it and shooting for 2 seconds.
And it was a rear CT kill, so a standard or LFE wouldn't have helped.
Or they're shooting at other targets, which tends to happen quite often in a brawl. I'm not suggesting a Piranha can rush into an enemy deathball by itself and kill everything no sweat, but no light can do that.
Sure, there are other MG boating lights like the ACH or MLX, but the Piranha hold several advantages over those mechs. The Piranha is smaller, faster, harder to hit, and can't be easily disarmed by picking off its arms. True, Piranhas are very vulnerable to streaks and ATMs, but so are other lights.
I am sorry but a Timber DOES NOT have to get behind a light mech to one shot or disable it. With the firepower they can carry they are quite capable of doing that front and center at greater than 350 to 800 meters. So please.... just don't
Samial, on 20 March 2018 - 03:30 AM, said:
Ummm no (Urbie don't count)
Edited by Darian DelFord, 20 March 2018 - 03:38 AM.