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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#681 cougurt

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Posted 19 March 2018 - 05:28 PM

View PostImperius, on 19 March 2018 - 05:20 PM, said:

Correct

well alright then. personally i'd prefer it if PGI just revised some of the dumber changes rather than piling on more.

#682 Imperius

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Posted 19 March 2018 - 05:53 PM

View Postcougurt, on 19 March 2018 - 05:28 PM, said:

well alright then. personally i'd prefer it if PGI just revised some of the dumber changes rather than piling on more.

Sadly thanks to the pro lights group here they have caused too much damage with their views and opinions. Allowing half systems to be implemented and unnecessary nerfs like engine desync and excessive Ghost Heat implementations. So when I see an issue like this it’s time for me to stomp my feet. As I said before I made the mistake of backing out of important conversations like these and things went the wrong direction.

So by the logic that has obviously been accepted 12MG with high DPS and zero heat generation. I expect that logic to be implemented here.

We will never have diversity.
LRM’s will forever be trash.
Proper collisions and needed systems never added.

Edited by Imperius, 19 March 2018 - 05:54 PM.


#683 The GaussFather

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Posted 19 March 2018 - 06:00 PM

View PostDarian DelFord, on 19 March 2018 - 05:12 PM, said:




Come one guys how about some actual proof. These are fights from all kinds of different matches patched together into one video. I did not even see more than 1 kill on the same map. I can put together the same kind of video showing the Jenner K as the OMGOP mech of the century.

You guys and these videos. If you really want us to think the mech is OP.... then provide something that at least shows us tanking 4 assault mechs at one time while killing them all.


Well like I said I don't have any Piranhas and if I did I wouldn't waste time making videos... but at 11 seconds in it looks like he is doing the leg humping tactic but I'm not sure on which mech, Mad Cat II maybe?

Edited by The GaussFather, 19 March 2018 - 06:00 PM.


#684 PocketYoda

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Posted 19 March 2018 - 06:04 PM

View PostMystere, on 18 March 2018 - 05:52 AM, said:


And that is the problem I see with all of this crying. People are seeing the PIR from a 1v1, fattie vs. light, "go big or go home" perspective, and completely ignoring the team aspect of the game.

I have no sympathy.

No thats not it at all..

The issue is four light machine gun mechs can destroy four Assault mechs with ease and very little skill, myst lynxs Piranhas and Cheetahs can take insane amounts of damage due to latency shield and speed hitreg etc..

Just yesterday i hit one with 5xMRM40 direct hits and it still killed me like it was untouched..

Edited by Samial, 19 March 2018 - 06:09 PM.


#685 The GaussFather

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Posted 19 March 2018 - 06:06 PM

View PostDerHuhnTeufel, on 19 March 2018 - 05:07 PM, said:


First, almost every assault in the game could outfit 2x ERPPC 2x Gauss, and those were nerfed because 60 points of pinpoint damage with no burn time is ridiculous. It was basically the defacto build for everything. At least with dual heavy gauss only the heaviest of the assaults can do it and they sacrifice quite a bit to do so.

Secondly, MGs are balanced both by their extreme range requirements and the relative weakness of the mechs that can make effective use of them. As others have said, piranhas are a glass cannon. If anyone on your team has decent aim and is paying attention, piranhas aren't a threat. Because they have to get within 100m to get that full dps, and they have to get within about 50m if they don't want it spread out across the entire mech.

In short, git gud. Work on your aim and situational awareness.



You notice virtually every kill he makes is with the lasers against a mech with a cherry red engine?


No I didn't see the cherry red engines but I do see that the PIR is pretty darn good with 6MGs and 6Heavy SMLs... it just a twist on the 12MG variety, maybe even better... everyone sees what they want. I didn't make the video I just saw it and shared it since it was what we've been arguing about for 37 pages now.

OK, so how many pages can we waste on the forum discussing this one:

I SAY, BUD LIGHT TASTES GREAT! and you say.... ???

#686 PocketYoda

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Posted 19 March 2018 - 06:07 PM

View Postcougurt, on 19 March 2018 - 03:19 PM, said:

so if i understand this correctly, you're saying that MG boating should be nerfed for no other reason than to be consistent with previous idiotic balancing decisions?

It should be set back in line because its insanely overpowered and has almost no matching counters..

Missiles are far too inaccurate and streaks take too long to lock-on you are dead before it does.

Edited by Samial, 19 March 2018 - 06:08 PM.


#687 Sjorpha

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Posted 19 March 2018 - 06:15 PM

View PostSamial, on 19 March 2018 - 06:07 PM, said:

It should be set back in line because its insanely overpowered and has almost no matching counters..

Missiles are far too inaccurate and streaks take too long to lock-on you are dead before it does.


A streakboat like 5xSSRM Stormcrow or 6xSSRM Mad Dog easily kills a Piranha, or any other close range light for that matter.

Other than that the best anti-light weapons are gauss rifles and arm mounted lasers, which are also great general purpose weapons. It's true that MRMs and SRMs aren't good against fast lights, ATMs are pretty good though.

#688 dario03

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Posted 19 March 2018 - 06:21 PM

View PostThe GaussFather, on 19 March 2018 - 06:06 PM, said:


No I didn't see the cherry red engines but I do see that the PIR is pretty darn good with 6MGs and 6Heavy SMLs... it just a twist on the 12MG variety, maybe even better... everyone sees what they want. I didn't make the video I just saw it and shared it since it was what we've been arguing about for 37 pages now.

OK, so how many pages can we waste on the forum discussing this one:

I SAY, BUD LIGHT TASTES GREAT! and you say.... ???


Did you look at the damage read outs??

#689 Darian DelFord

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Posted 19 March 2018 - 06:28 PM

View PostSamial, on 19 March 2018 - 06:07 PM, said:



Missiles are far too inaccurate and streaks take too long to lock-on you are dead before it does.


Ummm no they don't they actually lock on very quickly. Two slavos from a crow, archer, mad dog, or any streak boater will all but eliminate a light mech.

#690 kuma8877

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Posted 19 March 2018 - 06:33 PM

View PostDarian DelFord, on 19 March 2018 - 06:28 PM, said:


Ummm no they don't they actually lock on very quickly. Two slavos from a crow, archer, mad dog, or any streak boater will all but eliminate a light mech.

I can't use them for crap, but some people can, and when I get a sense of the latter, I get the heck outta dodge.... or I die.

View PostSamial, on 19 March 2018 - 06:07 PM, said:

It should be set back in line because its insanely overpowered and has almost no matching counters..

Missiles are far too inaccurate and streaks take too long to lock-on you are dead before it does.

Being able to get one shotted with relative ease (considering the alphas out there) is a pretty open ended counter.

Edited by kuma8877, 19 March 2018 - 06:34 PM.


#691 cougurt

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Posted 19 March 2018 - 06:34 PM

View PostSamial, on 19 March 2018 - 06:04 PM, said:

No thats not it at all..

The issue is four light machine gun mechs can destroy four Assault mechs with ease and very little skill, myst lynxs Piranhas and Cheetahs can take insane amounts of damage due to latency shield and speed hitreg etc..

Just yesterday i hit one with 5xMRM40 direct hits and it still killed me like it was untouched..

that has more to do with MRMs being mostly ineffective, especially against lights. people always like to blame hitreg/lag shield, but i find that the damage will usually register as expected if i actually land a clean shot.

#692 Yosharian

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Posted 19 March 2018 - 06:49 PM

View PostSjorpha, on 19 March 2018 - 06:15 PM, said:


A streakboat like 5xSSRM Stormcrow or 6xSSRM Mad Dog easily kills a Piranha, or any other close range light for that matter.

Other than that the best anti-light weapons are gauss rifles and arm mounted lasers, which are also great general purpose weapons. It's true that MRMs and SRMs aren't good against fast lights, ATMs are pretty good though.

yeah and then you're utterly useless against then anything heavier than a medium

and lights just run away from you anyway

#693 Akillius

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Posted 19 March 2018 - 07:05 PM

I loved this topic it made me laugh so much!!! Posted Image

Here's some tips from a light pilot why cause no-one listens...
1. Pop a UAV, its just 40k cbills and can make the diff from loosing to winning.
2. Look at radar see your UAV!!! *Shock* and then look for nearest wall.
3. RUN or BACKUP and put your backside to the nearest wall
4. Then Unlock your mechs arms to shoot face huggers

5. No wall, then back up to nearest LoS friendly, and hope they "accidentally" don't shoot your back too. Posted Image

But 3 times in 5 I loves me a good face hugging time cause non-lights got arms locked and it makes me LOLz as my teeny little dakas shootaz your ..face.. clean off the map! Posted Image


Seriously do newbie posts like this one still appear monthly???
Before Piranha it was all boo hoo your Mist Lynx G, or Cheeta E blew my face off (Austin Powers voice: Yeah baby it did!)
Older players will recall Locust 1V and firerstarter E (before size nerf) being the 4x MG OP lights back in the day but the spiders probably still give some of them nightmares lol.

Just tell newbs to smarten up in game chat with just this 1 line of text:
"Pop UAV, back to wall, Unlock Arms, shoot light, problem solved, carry on."

#694 Akillius

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Posted 19 March 2018 - 07:12 PM

PS if you got so far away from friendlies that you can't see them LoS or can back up to them then.
1. your the slowest in a nascar race and well your team sucks and you probably didn't remind them in text and voice chats...
OR
2. you didn't stay near your team so expect to hear the swoosh swoosh/pew pew of my pulse lasers, or daka of MG, or whoosh of my SRM6 Jenner or similar lights of whatever weapon type that gets cries of too OP!

Never mind that a good pilot with seismic can turn and one shot a light that thinks they're about to Ninja a big fat... uh nvm.

Edited by Max Rickson, 19 March 2018 - 07:12 PM.


#695 UnofficialOperator

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Posted 19 March 2018 - 07:23 PM

View PostThe GaussFather, on 19 March 2018 - 06:06 PM, said:

OK, so how many pages can we waste on the forum discussing this one:

I SAY, BUD LIGHT TASTES GREAT! and you say.... ???


No no, I say we keep this thread up so we know who are the bad pilots ingame and some new pilots can look at the various counters already mentioned in this thread and learn something useful.

#696 Imperius

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Posted 19 March 2018 - 07:36 PM

View PostUnofficialOperator, on 19 March 2018 - 07:23 PM, said:


No no, I say we keep this thread up so we know who are the bad pilots ingame and some new pilots can look at the various counters already mentioned in this thread and learn something useful.

What are you gonna do call people bad pilots now when they don’t agree with you and think something needs balanced. Go back check my stats again bud. After months always from this game it’s still a seal clubbing fiesta for me. Doesn’t change the fact 12mg’s need to get a balance pass.

#697 UnofficialOperator

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Posted 19 March 2018 - 07:50 PM

View PostImperius, on 19 March 2018 - 07:36 PM, said:

What are you gonna do call people bad pilots now when they don’t agree with you and think something needs balanced. Go back check my stats again bud. After months always from this game it’s still a seal clubbing fiesta for me. Doesn’t change the fact 12mg’s need to get a balance pass.


Lol so sensitive. Was I referring to you?

Anyway you have a small sample size of 360 games bolstered by group queue. Means nothing really. Even your matchscores are really poor for playing 100% assault. Even my light scores beat that even though everyone knows tonnages correlate/inflate to matchscores (and I main assaults)

Those that play the game can judge for themselves whether the advice given so far is useful or not.

#698 Kaeb Odellas

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Posted 20 March 2018 - 01:00 AM

I just backstabbed a fresh enemy blackjack before he had a chance to properly react. He had just enough time to start twisting before he died. If it was a heavier mech, he would have survived with no torso weapons left.

These things are pretty gross.

#699 DerHuhnTeufel

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Posted 20 March 2018 - 01:03 AM

View PostKaeb Odellas, on 20 March 2018 - 01:00 AM, said:

I just backstabbed a fresh enemy blackjack before he had a chance to properly react. He had just enough time to start twisting before he died. If it was a heavier mech, he would have survived with no torso weapons left.

These things are pretty gross.


Ok, so how's that any different from when I use my 6 HML Arctic Cheetah? 60 pinpoint damage with ECM and 135+ kph, just have to spec deep into ops to avoid overheating.

#700 Kaeb Odellas

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Posted 20 March 2018 - 01:23 AM

View PostDerHuhnTeufel, on 20 March 2018 - 01:03 AM, said:


Ok, so how's that any different from when I use my 6 HML Arctic Cheetah? 60 pinpoint damage with ECM and 135+ kph, just have to spec deep into ops to avoid overheating.


The difference is that the piranha doesn't have to worry about heat at all, and is just as dangerous in a brawl as it is in an ambush.

I can rip apart one target and attack another one. I don't have to run away to cool down.

And even if I don't quite kill the target, they'll still be missing quite a lot of equipment.

Edited by Kaeb Odellas, 20 March 2018 - 01:25 AM.






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