

Flea (Builds & Theorycraft)
#21
Posted 20 June 2018 - 05:13 PM
#22
Posted 20 June 2018 - 09:45 PM
Yeonne Greene, on 20 June 2018 - 05:13 PM, said:
Ah yes, the proverbial bastаrd sword of laser builds. It lacks the range and sustained DPS of a 5ML/6ML build, and it lacks the burst DPS of a true small laser build. In short, it's only useful between the ranges of 110 and 270 meters, and outclassed everywhere else. =P
#23
Posted 20 June 2018 - 10:08 PM
Tarogato, on 20 June 2018 - 09:45 PM, said:
Ah, but then you factor in that MedLas burn way too long to maximize MASC utility, and suddenly it makes a lot more sense.
This is the small version of what you would run on a Wolfhound; it's effectively worth slightly more than 4.5 MPLs. On a 20 ton 'Mech, it's fine and will give you 5 alphas in a row on a heat neutral map. If you drop one MPL to an ERSL, then you get 6 alphas.
#24
Posted 21 June 2018 - 04:21 AM
Yeonne Greene, on 20 June 2018 - 10:08 PM, said:
Ah, but then you factor in that MedLas burn way too long to maximize MASC utility, and suddenly it makes a lot more sense.
This is the small version of what you would run on a Wolfhound; it's effectively worth slightly more than 4.5 MPLs. On a 20 ton 'Mech, it's fine and will give you 5 alphas in a row on a heat neutral map. If you drop one MPL to an ERSL, then you get 6 alphas.
Your build is almost my first take of the FLE-17.
But i run mine with only 1 MPL and SL instead of ERSL.
Sure you loose some range but in my opinion the range difference is not worth the enormous additional heat.
For comparison, you can do a whopping 14 alphas with SLs, that's 357dmg on neutral maps before you have to cool down.
Additionally your DPS goes up slightly despite having one MPL less, because the SL have a lower cooldown than the ERSL.
Of cause it's also a matter of of play style, but in my experience with light mechs i get great opportunities quite often where i can put way more than 5-6 alphas into some enemies before they can react. I would hate to be forced to retreat in such situations because of heat.
With SLs however i can deal lots of damage before heat gets an issue even on the hottest maps, personally i value that higher than some 50m of additional optimal range before quirks...
Edited by Daggett, 21 June 2018 - 04:22 AM.
#25
Posted 21 June 2018 - 05:11 AM
Really, I can't complain about the performance of the 'Mech as I have it built; easy 500+ without strikes, and have already taken it to 800 on multiple occasions.
#26
Posted 21 June 2018 - 08:26 AM
Edited by Chados, 21 June 2018 - 08:26 AM.
#27
Posted 21 June 2018 - 02:58 PM
For the flea 15 I’m toying with the idea of 2xHMG, 2xSL and 2x ERML.
My intent is to use it as an opportunist, since it doesn’t have much going for it. I found that Fleas trade pretty well at medium range since they are hard to hit when corner peaking, so I’m hoping I can snipe a bit with the high mounts. The HMG and SPLS are for busting stripped sections. I was thinking it’d be decent as a remora, able to contribute at most engagement distances.
Thoughts (Other than mixed range load out criticism)?
#28
Posted 21 June 2018 - 04:23 PM
Funnymouth, on 21 June 2018 - 02:58 PM, said:
My intent is to use it as an opportunist, since it doesn’t have much going for it. I found that Fleas trade pretty well at medium range since they are hard to hit when corner peaking, so I’m hoping I can snipe a bit with the high mounts. The HMG and SPLS are for busting stripped sections. I was thinking it’d be decent as a remora, able to contribute at most engagement distances.
Thoughts (Other than mixed range load out criticism)?
Since it doesn't have MASC that basically requires short duration lasers to really maximize the use of, I'd just recommend five Medium lasers and two standard MGs. Not creative, but really it's the most useful blend of firepower.
#29
Posted 21 June 2018 - 05:55 PM
https://mwo.smurfy-n...832c666ee5148dd
#30
Posted 21 June 2018 - 08:36 PM

here's the build forgive the link
https://mwo.smurfy-n...d1b28107991c632
#32
Posted 23 June 2018 - 12:36 PM
yeah, that build was awful and no fun. I was looking for a build that was different for the fle-15, though, and I finally found one!
2xLPPC 3xSL = crazy fun to play! perfect for harassing the flanks. who wants to chase a flea at that range? the fact that it doesn't sport ecm as a sniper is almost better. people try to trade but it is nearly impossible to hit you with the high mounts, speed, and tiny size at distance - it peels people off the front lines trying to hunt you, which is silly.
Edited by Funnymouth, 23 June 2018 - 12:36 PM.
#33
Posted 23 June 2018 - 01:17 PM
For my part, if I'm going to do 2x LPPC and 3x SL I'm going to do it on the LCT-3M with its generous energy cooldown quirk.
#34
Posted 23 June 2018 - 02:10 PM
The locust LPPC 3M is absolutely better with that cooldown. The flea definitely got screwed on weapon quirks.
In any case, it got me the c-bills with the flea in short order. seems like the 15 isn't likely to get any play after the event.
The streak romeo sounds fun, or possibly some crazy suicide RL action. I might have to pick him up for that alone.
#35
Posted 23 June 2018 - 02:17 PM
#36
Posted 23 June 2018 - 06:10 PM
#37
Posted 23 June 2018 - 06:16 PM
#38
Posted 23 June 2018 - 07:34 PM
Edited by Mortalcoil, 23 June 2018 - 07:34 PM.
#39
Posted 24 June 2018 - 05:39 PM
Been doing LMGs 2 tons ammo, one medium pulse. Definitely anemic, not even good at making other lights go away.
#40
Posted 24 June 2018 - 06:57 PM
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