LordBraxton, on 14 March 2018 - 04:17 PM, said:
This summarizes why all of my IRL friends quit MWO, and why I finally stopped playing a long time ago as well.
When they floated the idea of return to 8v8 I was fully erect and ready to return. My discord group asks anytime MWO is brought up in conversation, "8v8 back yet?" or "can we duo in the solo queue yet?"
I feel like I have to play MWO alone, and then even carrying 3x my weight can be meaningless, or I need to rejoin a big unit and run organized 6-10 man drops.
They catered to casuals and the game went to ****.
That happens to every game that caters to casuals. Faction warfare being a perfect example of watered down crap game play that doesn't think about attracting a broad range of gamers instead of the mass amounts of run in with their trial mech super player.
They aren't the type of player that game type seeks to retain, but here we are.
Game should have rolled out with Quickplay and Solaris. Faqction warfare should have gone full advanced strategic mechanics with supply, commanders etc. Rank actually meaning a damn thing. Players creating missions. Assigning your units jump and drops ships. All that jazz. They could have bought a variety of old cardboard piece military ww2 board games for inspiration on how to do supply, movement, combat.
I'm waiting for Camelot Unchained. They have a solid team and I trust the Devs over there to actually do what they say, not "what their position was at the time".
Edited by Mechwarrior1441491, 15 March 2018 - 05:17 PM.