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Fafnir Issue Hitbox & Quirks

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#21 LT. HARDCASE

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Posted 03 March 2018 - 11:54 AM

View PostNightbird, on 03 March 2018 - 11:07 AM, said:

Fafnir-ish? Even in the lore images, the STs are about the same width as the CT from the front. PGI's rendition has the STs that are 50% wider than the CT. Is that really more faithful than mine?



Posted Image

Looks more like the one one the left. The Gauss are and STs are not as stretched out as PGI's rendition.

#22 Nightbird

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Posted 03 March 2018 - 11:55 AM

View PostHumpday, on 03 March 2018 - 11:36 AM, said:

I don't think it'll be as "bad" as my initial thoughts led me to believe.


I did take into consideration that the CT can shield the ST and also the King Crab's twist rate (the fastest), but it's all relative right? Of all the IS assaults, you will lose your STs the fastest in this. False?


View PostDaZur, on 03 March 2018 - 11:48 AM, said:

Being s war buff... I hate when folks want to re-write history in the name of "equity" and "viability".


PGI is rewriting it though? By making the STs much larger for stylistic reasons?

Edited by Nightbird, 03 March 2018 - 12:15 PM.


#23 Troa Barton

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Posted 03 March 2018 - 12:05 PM

Big mechs need lovin' too.

#24 Humpday

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Posted 03 March 2018 - 12:14 PM

View PostNightbird, on 03 March 2018 - 11:55 AM, said:


I did take into consideration that the CT can shield the ST and also the King Crab's twist rate (the fastest), but it's all relative right? Of all the IS assaults, you will lose your STs the fastest in this. False?


We can't say, though I admit its a bit tilted due to the cannons drawing attention to peoples eyeballs.
If it weren't for that, Id say yes, false, at atlas and KDK will lose their STs faster...but the torsos are what make it a FAF...so the point is moot lol.

I'm merely saying I don't think it'll be as bad as i thought.

#25 Y E O N N E

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Posted 03 March 2018 - 01:12 PM

If you still need to heavily quirk it even after a model tweak, and the tweaked one looks worse, then you might as well just keep the better-looking model.

Same deal as the MLX arms.

#26 Nightbird

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Posted 03 March 2018 - 01:53 PM

The tweaked model tilted side-wise will closer to the lore version. By better-looking do you mean just aesthetically better, not conforming to lore better?

#27 Tarogato

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Posted 03 March 2018 - 03:22 PM

View PostNightbird, on 03 March 2018 - 10:09 AM, said:

To clarify Tarogato, you like how it looks, but what about your assessment for battlefield performance? Are STs fine and no armor quirks needed?


I think the CT is going to be the more attractive target. The mech has proper shield arms, and that CT really protrudes, and it ain't thin either.

I reckon the majority of times that you'll lose side torsos in this mech will be because the enemy is intentionally farming them.

#28 Y E O N N E

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Posted 03 March 2018 - 04:10 PM

View PostNightbird, on 03 March 2018 - 01:53 PM, said:

The tweaked model tilted side-wise will closer to the lore version. By better-looking do you mean just aesthetically better, not conforming to lore better?


Just better-looking. I don't give a hoot about how much something conforms to lore.

#29 Bishop Steiner

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Posted 03 March 2018 - 04:38 PM

View PostNightbird, on 03 March 2018 - 11:23 AM, said:


You're looking at the lore images, and saying PGI's STs are proportionally correct?

I'm saying they look more in the theme of it that your version does. All of them need the legs shrunk a huge amount. Sorry chief... not everyone is going to agree with you.

#30 PocketYoda

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Posted 03 March 2018 - 05:11 PM

View PostSniper09121986, on 03 March 2018 - 11:32 AM, said:


Already better, but the legs are too damn long. What about this? Posted Image

Posted Image

That is the one i'd vote for but PGI doesn't listen to squat imo.. they lie a lot just a heads up.

That said the legs need to be smaller

#31 Nightbird

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Posted 03 March 2018 - 05:43 PM

View PostBishop Steiner, on 03 March 2018 - 04:38 PM, said:

I'm saying they look more in the theme of it that your version does. All of them need the legs shrunk a huge amount. Sorry chief... not everyone is going to agree with you.


No worries, if you purchased it and are happy with it, I'm happy for you.

#32 Jackal Noble

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Posted 03 March 2018 - 08:25 PM

Somebody friggin deleted my post with the Nightbird Special. wtf

That's cool. Imma just post it again.

#33 Bishop Steiner

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Posted 03 March 2018 - 08:33 PM

View PostNightbird, on 03 March 2018 - 05:43 PM, said:


No worries, if you purchased it and are happy with it, I'm happy for you.

actually haven't purchased it, and not happy with it, but my complaints for it are from how badly laid out other parts of it's geometry are like the stupidly long legs. But as for it being a barndoor, that was expected... and if they hadn't been screwing everything up wig frigging huge legs of late, I probably would have gotten it.

#34 Jackal Noble

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Posted 03 March 2018 - 08:40 PM

Posted Image

#35 Nightbird

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Posted 03 March 2018 - 08:50 PM

View PostJackalBeast, on 03 March 2018 - 08:25 PM, said:

Somebody friggin deleted my post with the Nightbird Special. wtf

That's cool. Imma just post it again.


You mean the Jackal Special right?

#36 Bishop Steiner

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Posted 03 March 2018 - 08:51 PM

View PostJackalBeast, on 03 March 2018 - 08:40 PM, said:

Posted Image

waaaaaaaay too long of legs. Lol.. heavy gauss have so much recoil that if you fire while moving it can knock you over... that kind of center of gravity/bore axis? Gyro ain't been built that could handle that man.

#37 NeoCodex

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Posted 04 March 2018 - 04:38 AM

View PostBishop Steiner, on 03 March 2018 - 11:10 AM, said:

Hmm.... do I want my Mechs to actually look like the Mech's they claim to be, and deal with some not being "up to snuff for comp play"....

Or have hideously bastardized models that are "more better for high end play" but end up jsut being Generic Looking Gundams?

Well, if I'm being honest, what little I play anymore is on my Clan Acct.... (Nova cat i just too much fun), so it doesn't make a huge impact on me... but if I wanted generic robots, I'd play Titanfall, Hawken, etc......

So...maybe accept that not every GetterRobo is meant for/ideal for comp play and move on? (Would those be BetterRobos?)

*shrugs*

Whatever. Folks here are going to screech no matter what.


call me a noob, but isn't a wide CT generally undesirable on any mech? And with Volume... what doesn't go into the CT.. has to go somewhere. Since it's designed around Heavy Gauss, and no IS XLs.... meh. Don't forget the CASE, though.


Completely agree with this, if you people really want a narrow meta mech go pilot Sunspider, it looks like it was designed just for that.

Also - if we look at the Fafnir pictures from the side it looks like you'll be able to hide the torso and shield with those arm spoilers somewhat if you make a 90° turn.

Even the MW4 version would fare much worse in MWO, PGI actually already did improvements to it with those arm shields and making the side torsos 50% shorter and only the CT sticking out (just look at that MW4 mechlab picture!). Whether the CT sticking out is a good or a bad thing is hard to say, but the sides are certainly not as vulnerable as they would be in all directions if they went with the MW4 model.

And it's always gonna be an easy target to aim at anyway, it's a bloody Fafnir, if you voted for it you should know what you'll be getting. And if you don't like it, again, please, just play the Sunspider.

Edited by NeoCodex, 04 March 2018 - 04:46 AM.


#38 NeoCodex

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Posted 04 March 2018 - 05:01 AM

Posted Image

Posted Image

As much as I prefer the MW4 model by looking cooler, this mech would completely melt in MWO. They already did a lot of improvement to at least shield it from the sides, while MW4 model has a huge easy to hit CT and STs from almost any direction with arms serving very little protection (actual ingame model seems like it has even more of a flat end than this art, so I'm not too sure about the orange marking).

Is it gonna be tanky? No, but what else could they do? They already changed it quite a lot as it is (and I don't like the new aesthetics), just to make it somewhat viable for the game. Squeeze it even further and it's not a Fafnir anymore.

I'm actually more afraid for the PGI's CT at this point. At the end it's going to be a CT problem like the DW had, mark my words. While you'll be able to easily split apart STs from the CT when facing upfront, most of that will be blocked as soon as the Fafnir twists so I would just focus the CT instead as it's the only thing sticking out from all directions and we might very well have a big CT problem with this mech.

Probably not your next meta mech but people will play it anyway, it's a bloody icon. And it can do double HG, unlike most other nostalgia mechs that don't really do anything special. If it's going to be better in a 100 ton chassis than on the 90 ton Sleipnir is hard to say, probably not, but it sure looks cooler. At least they tried to make up for it's huge side torsos by making them shorter, but whether this will make this mech a walking CT on legs we'll have to see.

Edited by NeoCodex, 04 March 2018 - 05:22 AM.


#39 Sniper09121986

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Posted 04 March 2018 - 08:48 AM

View PostBishop Steiner, on 03 March 2018 - 08:51 PM, said:

waaaaaaaay too long of legs. Lol.. heavy gauss have so much recoil that if you fire while moving it can knock you over...


Piloting check on every shot of ballistic above /10, yo Posted Image

#40 Nightbird

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Posted 04 March 2018 - 09:34 AM

View PostNeoCodex, on 04 March 2018 - 05:01 AM, said:


Posted Image



Different viewing angle. If you have some height on the MWO Fafnir and looking slightly down on it, it's the same.





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