Psa: Ready Button Is A Lie
#1
Posted 03 March 2018 - 11:25 PM
(Also, old river city nostalgia)
#2
Posted 03 March 2018 - 11:37 PM
#3
Posted 03 March 2018 - 11:53 PM
thought this was known by default. I know you know scout.
#4
Posted 04 March 2018 - 12:09 AM
It's rare for a game feature to make you feel jet black hate towards teammates before a match has even started
#5
Posted 04 March 2018 - 12:27 AM
someone might get the mistaken idea that I actually want to play this game
#6
Posted 04 March 2018 - 01:02 AM
#7
Posted 04 March 2018 - 01:12 AM
Teer Kerensky, on 04 March 2018 - 01:02 AM, said:
Pretty much irrelevant. You can have every single person but one person who hasn't connected yet (zero ping) "ready up" and it'll still go down from that long timer. If that person connects and it hasn't gotten to 10 seconds left then it'll automatically go down from where ever it's at to 10 despite that one person not pressing it.
Honestly, it's hard to tell whether you need a certain number of the 24 to press it when everyone is connected because people like pressing buttons. Only an official response or 12v12 private match testing can really answer it and we're 100% not getting an answer from PGI staff.
#9
Posted 04 March 2018 - 06:55 AM
I find the more people on your team that press ready = the worse that team is. Anecdotal evidence for sure but that has been my experience.
Pressing ready does not speed up the battle countdown, the battle countdown is dependant on everyone being loaded into the game. Even if 99% of the players are "ready", if one person is still connecting then you still have to wait.
Once everyone has connected and is loaded up, the battle countdown shoots down to I think 10 seconds. Irrespective of if people have pressed ready or not - thus the ready button is meaningless.
Edited by HGAK47, 04 March 2018 - 06:57 AM.
#10
Posted 04 March 2018 - 07:41 AM
#11
Posted 04 March 2018 - 07:57 AM
#12
Posted 04 March 2018 - 07:58 AM
So PGI finally changed it to basically meaninglessness by having the game auto start as soon as each player successfully joined the match server. But PGI, never one to admit defeat, or "wrongness", steadfastly refuses to just eliminate the "Ready" button.
My old unit at least had fun with it, turning it into a mini-game. If we got a ghost drop match in FW, the last unit mate on our team to "ready up" got TK'd by the rest of us before we went on to "auto-win" the ghost drop.
#13
Posted 04 March 2018 - 08:51 AM
Teer Kerensky, on 04 March 2018 - 01:02 AM, said:
I havent pressed it since 2015.
#14
Posted 04 March 2018 - 09:21 AM
HGAK47, on 04 March 2018 - 06:55 AM, said:
Conversely, I've found that the more people don't hit it the higher the probability that you have one or more AFKs at the start of the match.
#15
Posted 04 March 2018 - 09:35 AM
#16
Posted 04 March 2018 - 10:05 AM
Escef, on 04 March 2018 - 09:21 AM, said:
Conversely, I've found that the more people don't hit it the higher the probability that you have one or more AFKs at the start of the match.
Haha good point, hence why my point was anecdotal and pretty much meaningless then really.
#17
Posted 04 March 2018 - 10:23 AM
Nightbird, on 04 March 2018 - 09:35 AM, said:
Chances of that happening are one in a million chances these days lol
JackalBeast, on 03 March 2018 - 11:53 PM, said:
thought this was known by default. I know you know scout.
I do. Thought it would be some forum material to discuss considering how long this mechanic has been in the game.
#18
Posted 04 March 2018 - 12:00 PM
HGAK47, on 04 March 2018 - 10:05 AM, said:
Honestly, I've seen people with such widely different experiences in this game that it makes me wonder if people even are playing the same game.
#19
Posted 04 March 2018 - 12:07 PM
Nightbird, on 04 March 2018 - 09:35 AM, said:
By the time that everyone had a chance to hit it, the counter has already dropped to 10 seconds automatically ... and since some have said that it was different in earlier days: when was that exactly? Because I joined when the game entered open beta and I simply can't remember the button every behaving other than now.
#20
Posted 04 March 2018 - 12:16 PM
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