In particular, being unable to look down more than a few degrees is really absurd. I don't expect a full 90 degrees up and 90 down—let's not be silly—but IMO torso pitch angles on most 'Mechs could use a buff. As it is now:
- It makes for some really weird angle problems for 'Mechs trying to set up fire from above or below.
- It makes the whole leg-humping lights thing that much worse.
- It means your arms can be aimed generally at targets you can't see because they're behind the mini-map in your HUD.
- It means most brawling assaults have a lot of blind spots. Like, kind of too many blind spots for what they're supposed to be? It'd be nice to be able to shoot down along a moderately sloped hill, at minimum.
Post-engine desync this seems like a reasonable concession, especially if it's just max pitch angles, not pitch speed. Assaults still turn too slowly and have slow pitch speeds, so they'll still be readily outflanked by wily lights.
I don't drive them enough to have an informed opinion, but this also seems like it'd be a no-brainer for the BJ-1, RFL, and JM6 in terms of "chassis that ought to have crazy good pitch angles." Any AA-mech aficionados want to weigh in?
Edited by Nicodemus Rosse, 05 March 2018 - 11:15 PM.